Panagiotis Christopoulos Charitos 88bea21751 - Making a few nested classes seperate 15 anni fa
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 anni fa
BsRefract.glsl 187fc9b524 Now the engine is 3.3 core. At last 15 anni fa
Dbg.glsl bae5ebea63 Small change 15 anni fa
Dp.glsl 9bd11fa0d1 - Changing the Material class 15 anni fa
DpGeneric.glsl 9bd11fa0d1 - Changing the Material class 15 anni fa
Final.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 anni fa
GaussianBlurGeneric.glsl 55326e4905 no log 15 anni fa
IsAp.glsl 55326e4905 no log 15 anni fa
IsLpGeneric.glsl 9bd11fa0d1 - Changing the Material class 15 anni fa
IsSmo.glsl 9bd11fa0d1 - Changing the Material class 15 anni fa
MsMpGeneric.glsl 88bea21751 - Making a few nested classes seperate 15 anni fa
MsMpSkybox.glsl ac0fafc11a THIS IS THE LAST COMMIT IN SOURCEFORGE. FROM NOW ON ANKI WILL BE HOSTED AT GOOGLE CODE 15 anni fa
Pack.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 anni fa
PpsHdr.glsl f5c0e88c5a Nothing special 15 anni fa
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 anni fa
PpsPostPass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 anni fa
PpsPrePass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 anni fa
PpsSsao.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 anni fa
SimpleVert.glsl 9bd11fa0d1 - Changing the Material class 15 anni fa
TfHwSkinningGeneric.glsl 6535fc6e50 WIP: Tranform feedback HW skinning 15 anni fa
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 anni fa
dp_grass.glsl 4baaedb4bf Commiting new shaders 16 anni fa
dp_hw_skinning.glsl bf1ca1341c Redesining the ShaderProg 16 anni fa
hw_skinning.glsl 55f37eee4c Work on the new coding style 16 anni fa
linear_depth.glsl 4baaedb4bf Commiting new shaders 16 anni fa
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 anni fa
ms_mp_skybox.glsl bf1ca1341c Redesining the ShaderProg 16 anni fa
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 anni fa
txt.glsl bf1ca1341c Redesining the ShaderProg 16 anni fa