MainRenderer.cpp 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. #include <cstdlib>
  2. #include <cstdio>
  3. #include <jpeglib.h>
  4. #include <fstream>
  5. #include <boost/filesystem.hpp>
  6. #include <boost/algorithm/string.hpp>
  7. #include "GlException.h"
  8. #include "MainRenderer.h"
  9. #include "App.h"
  10. #include "RendererInitializer.h"
  11. #include "Ssao.h"
  12. #include "Logger.h"
  13. //======================================================================================================================
  14. // init =
  15. //======================================================================================================================
  16. void MainRenderer::init(const RendererInitializer& initializer_)
  17. {
  18. INFO("Initializing main renderer...");
  19. initGl();
  20. sProg.loadRsrc("shaders/Final.glsl");
  21. //
  22. // init the offscreen Renderer
  23. //
  24. RendererInitializer initializer = initializer_;
  25. renderingQuality = initializer.mainRendererQuality;
  26. initializer.width = AppSingleton::getInstance().getWindowWidth() * renderingQuality;
  27. initializer.height = AppSingleton::getInstance().getWindowHeight() * renderingQuality;
  28. Renderer::init(initializer);
  29. dbg.init(initializer);
  30. INFO("Main renderer initialized");
  31. }
  32. //======================================================================================================================
  33. // initGl =
  34. //======================================================================================================================
  35. void MainRenderer::initGl()
  36. {
  37. GLenum err = glewInit();
  38. if(err != GLEW_OK)
  39. {
  40. throw EXCEPTION("GLEW initialization failed");
  41. }
  42. // Ignore re first error
  43. glGetError();
  44. // print GL info
  45. INFO("OpenGL info: OGL " << reinterpret_cast<const char*>(glGetString(GL_VERSION)) <<
  46. ", GLSL " << reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
  47. // get max texture units
  48. //glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAtachments);
  49. glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &Texture::textureUnitsNum);
  50. glClearColor(0.1, 0.1, 0.1, 1.0);
  51. glClearDepth(1.0);
  52. glClearStencil(0);
  53. glDepthFunc(GL_LEQUAL);
  54. // CullFace is always on
  55. glCullFace(GL_BACK);
  56. glEnable(GL_CULL_FACE);
  57. // defaults
  58. //glDisable(GL_LIGHTING);
  59. //glDisable(GL_TEXTURE_2D);
  60. glDisable(GL_BLEND);
  61. glDisable(GL_STENCIL_TEST);
  62. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  63. glDepthMask(true);
  64. glDepthFunc(GL_LESS);
  65. try
  66. {
  67. ON_GL_FAIL_THROW_EXCEPTION();
  68. }
  69. catch(std::exception& e)
  70. {
  71. throw EXCEPTION("OpenGL initialization failed: " + e.what());
  72. }
  73. }
  74. //======================================================================================================================
  75. // render =
  76. //======================================================================================================================
  77. void MainRenderer::render(Camera& cam_)
  78. {
  79. Renderer::render(cam_);
  80. dbg.run();
  81. //
  82. // Render the PPS FAI to the framebuffer
  83. //
  84. Fbo::unbind();
  85. setViewport(0, 0, AppSingleton::getInstance().getWindowWidth(), AppSingleton::getInstance().getWindowHeight());
  86. glDisable(GL_DEPTH_TEST);
  87. glDisable(GL_BLEND);
  88. sProg->bind();
  89. //sProg->findUniVar("rasterImage")->setTexture(pps->getSsao().getFai(), 0);
  90. sProg->findUniVar("rasterImage")->setTexture(pps.getPostPassFai(), 0);
  91. drawQuad();
  92. }
  93. //======================================================================================================================
  94. // takeScreenshotTga =
  95. //======================================================================================================================
  96. void MainRenderer::takeScreenshotTga(const char* filename)
  97. {
  98. // open file and check
  99. std::fstream fs;
  100. fs.open(filename, std::ios::out | std::ios::binary);
  101. if(!fs.is_open())
  102. {
  103. throw EXCEPTION("Cannot create screenshot. File \"" + filename + "\"");
  104. }
  105. // write headers
  106. unsigned char tgaHeaderUncompressed[12] = {0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  107. unsigned char header[6];
  108. header[1] = getWidth() / 256;
  109. header[0] = getWidth() % 256;
  110. header[3] = getHeight() / 256;
  111. header[2] = getHeight() % 256;
  112. header[4] = 24;
  113. header[5] = 0;
  114. fs.write((char*)tgaHeaderUncompressed, 12);
  115. fs.write((char*)header, 6);
  116. // write the buffer
  117. char* buffer = (char*)calloc(getWidth()*getHeight()*3, sizeof(char));
  118. glReadPixels(0, 0, getWidth(), getHeight(), GL_BGR, GL_UNSIGNED_BYTE, buffer);
  119. fs.write(buffer, getWidth()*getHeight()*3);
  120. // end
  121. fs.close();
  122. free(buffer);
  123. }
  124. //======================================================================================================================
  125. // takeScreenshotJpeg =
  126. //======================================================================================================================
  127. void MainRenderer::takeScreenshotJpeg(const char* filename)
  128. {
  129. // open file
  130. FILE* outfile = fopen(filename, "wb");
  131. if(!outfile)
  132. {
  133. throw EXCEPTION("Cannot open file \"" + filename + "\"");
  134. }
  135. // set jpg params
  136. jpeg_compress_struct cinfo;
  137. jpeg_error_mgr jerr;
  138. cinfo.err = jpeg_std_error(&jerr);
  139. jpeg_create_compress(&cinfo);
  140. jpeg_stdio_dest(&cinfo, outfile);
  141. cinfo.image_width = getWidth();
  142. cinfo.image_height = getHeight();
  143. cinfo.input_components = 3;
  144. cinfo.in_color_space = JCS_RGB;
  145. jpeg_set_defaults(&cinfo);
  146. jpeg_set_quality (&cinfo, screenshotJpegQuality, true);
  147. jpeg_start_compress(&cinfo, true);
  148. // read from OGL
  149. char* buffer = (char*)malloc(getWidth()*getHeight()*3*sizeof(char));
  150. glReadPixels(0, 0, getWidth(), getHeight(), GL_RGB, GL_UNSIGNED_BYTE, buffer);
  151. // write buffer to file
  152. JSAMPROW row_pointer;
  153. while(cinfo.next_scanline < cinfo.image_height)
  154. {
  155. row_pointer = (JSAMPROW) &buffer[(getHeight()-1-cinfo.next_scanline)*3*getWidth()];
  156. jpeg_write_scanlines(&cinfo, &row_pointer, 1);
  157. }
  158. jpeg_finish_compress(&cinfo);
  159. // done
  160. free(buffer);
  161. fclose(outfile);
  162. }
  163. //======================================================================================================================
  164. // takeScreenshot =
  165. //======================================================================================================================
  166. void MainRenderer::takeScreenshot(const char* filename)
  167. {
  168. std::string ext = boost::filesystem::path(filename).extension();
  169. boost::to_lower(ext);
  170. // exec from this extension
  171. if(ext == ".tga")
  172. {
  173. takeScreenshotTga(filename);
  174. }
  175. else if(ext == ".jpg" || ext == ".jpeg")
  176. {
  177. takeScreenshotJpeg(filename);
  178. }
  179. else
  180. {
  181. throw EXCEPTION("File \"" + filename + "\": Unsupported extension");
  182. }
  183. //INFO("Screenshot \"" << filename << "\" saved");
  184. }