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- #include <algorithm>
- #include "SceneNode.h"
- #include "Renderer.h"
- #include "Controller.h"
- #include "Scene.h"
- #include "App.h"
- //======================================================================================================================
- // commonConstructorCode =
- //======================================================================================================================
- void SceneNode::commonConstructorCode()
- {
- parent = NULL;
- isCompound = false;
- getWorldTransform().setIdentity();
- getLocalTransform().setIdentity();
- AppSingleton::getInstance().getScene().registerNode(this);
- }
- //======================================================================================================================
- // Destructor =
- //======================================================================================================================
- SceneNode::~SceneNode()
- {
- AppSingleton::getInstance().getScene().unregisterNode(this);
- }
- //======================================================================================================================
- // updateWorldTransform =
- //======================================================================================================================
- void SceneNode::updateWorldTransform()
- {
- if(parent)
- {
- worldTransform = Transform::combineTransformations(parent->getWorldTransform(), localTransform);
- }
- else // else copy
- {
- worldTransform = localTransform;
- }
- // transform the bvolume
- /*if(bvolumeLspace != NULL)
- {
- DEBUG_ERR(bvolumeLspace->type!=bvolume_t::BSPHERE && bvolumeLspace->type!=bvolume_t::AABB && bvolumeLspace->type!=bvolume_t::OBB);
- switch(bvolumeLspace->type)
- {
- case bvolume_t::BSPHERE:
- {
- bsphere_t sphere = static_cast<bsphere_t*>(bvolumeLspace)->Transformed(translationWspace, rotationWspace, scaleWspace);
- *static_cast<bsphere_t*>(bvolumeLspace) = sphere;
- break;
- }
- case bvolume_t::AABB:
- {
- aabb_t aabb = static_cast<aabb_t*>(bvolumeLspace)->Transformed(translationWspace, rotationWspace, scaleWspace);
- *static_cast<aabb_t*>(bvolumeLspace) = aabb;
- break;
- }
- case bvolume_t::OBB:
- {
- obb_t obb = static_cast<obb_t*>(bvolumeLspace)->Transformed(translationWspace, rotationWspace, scaleWspace);
- *static_cast<obb_t*>(bvolumeLspace) = obb;
- break;
- }
- default:
- FATAL("What the fuck");
- }
- }*/
- }
- //======================================================================================================================
- // Move(s) =
- // Move the object according to it's local axis =
- //======================================================================================================================
- void SceneNode::moveLocalX(float distance)
- {
- Vec3 x_axis = localTransform.rotation.getColumn(0);
- getLocalTransform().origin += x_axis * distance;
- }
- void SceneNode::moveLocalY(float distance)
- {
- Vec3 y_axis = localTransform.rotation.getColumn(1);
- getLocalTransform().origin += y_axis * distance;
- }
- void SceneNode::moveLocalZ(float distance)
- {
- Vec3 z_axis = localTransform.rotation.getColumn(2);
- getLocalTransform().origin += z_axis * distance;
- }
- //======================================================================================================================
- // addChild =
- //======================================================================================================================
- void SceneNode::addChild(SceneNode* node)
- {
- if(node->parent != NULL)
- {
- throw EXCEPTION("Node already has parent");
- }
- node->parent = this;
- childs.push_back(node);
- }
- //======================================================================================================================
- // removeChild =
- //======================================================================================================================
- void SceneNode::removeChild(SceneNode* child)
- {
- Vec<SceneNode*>::iterator it = std::find(childs.begin(), childs.end(), child);
- if(it == childs.end())
- {
- throw EXCEPTION("Child not found");
- }
- child->parent = NULL;
- childs.erase(it);
- }
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