Main.cpp 10 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <AnKi/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. #if !ANKI_OS_ANDROID
  23. if(argc < 2)
  24. {
  25. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
  26. return Error::kUserData;
  27. }
  28. #endif
  29. // Config
  30. #if ANKI_OS_ANDROID
  31. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  32. #else
  33. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 2, argv + 2));
  34. #endif
  35. // Init super class
  36. ANKI_CHECK(App::init());
  37. // Other init
  38. ResourceManager& resources = ResourceManager::getSingleton();
  39. if(getenv("PROFILE"))
  40. {
  41. m_profile = true;
  42. g_targetFpsCVar.set(240);
  43. g_tracingEnabledCVar.set(true);
  44. }
  45. // Load scene
  46. ScriptResourcePtr script;
  47. #if ANKI_OS_ANDROID
  48. ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
  49. #else
  50. ANKI_CHECK(resources.loadResource(argv[1], script));
  51. #endif
  52. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  53. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  54. // "textures/color_gradient_luts/forge_lut.ankitex"));
  55. #if PLAYER
  56. SceneGraph& scene = getSceneGraph();
  57. SceneNode& cam = scene.getActiveCameraNode();
  58. PlayerNode* pnode;
  59. ANKI_CHECK(
  60. scene.newSceneNode<PlayerNode>("player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  61. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  62. pnode->addChild(&cam);
  63. #endif
  64. return Error::kNone;
  65. }
  66. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  67. {
  68. quit = false;
  69. SceneGraph& scene = SceneGraph::getSingleton();
  70. Input& in = Input::getSingleton();
  71. Renderer& renderer = MainRenderer::getSingleton().getOffscreenRenderer();
  72. if(in.getKey(KeyCode::kEscape))
  73. {
  74. quit = true;
  75. return Error::kNone;
  76. }
  77. // move the camera
  78. static SceneNode* mover = &scene.getActiveCameraNode();
  79. if(in.getKey(KeyCode::k1))
  80. {
  81. mover = &scene.getActiveCameraNode();
  82. }
  83. if(in.getKey(KeyCode::k2))
  84. {
  85. mover = &scene.findSceneNode("Point.018_Orientation");
  86. }
  87. if(in.getKey(KeyCode::kL) == 1)
  88. {
  89. Vec4 origin = mover->getWorldTransform().getOrigin();
  90. mover->setLocalOrigin(origin + Vec4(0, 15, 0, 0));
  91. }
  92. if(in.getKey(KeyCode::kF1) == 1)
  93. {
  94. static U mode = 0;
  95. mode = (mode + 1) % 3;
  96. if(mode == 0)
  97. {
  98. g_dbgCVar.set(false);
  99. }
  100. else if(mode == 1)
  101. {
  102. g_dbgCVar.set(true);
  103. renderer.getDbg().setDepthTestEnabled(true);
  104. renderer.getDbg().setDitheredDepthTestEnabled(false);
  105. }
  106. else
  107. {
  108. g_dbgCVar.set(true);
  109. renderer.getDbg().setDepthTestEnabled(false);
  110. renderer.getDbg().setDitheredDepthTestEnabled(true);
  111. }
  112. }
  113. if(in.getKey(KeyCode::kF2) == 1)
  114. {
  115. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  116. }
  117. if(in.getKey(KeyCode::kF3) == 1)
  118. {
  119. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  120. }
  121. if(in.getKey(KeyCode::kF4) == 1)
  122. {
  123. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  124. }
  125. if(in.getKey(KeyCode::kF6) == 1)
  126. {
  127. renderer.getDbg().switchDepthTestEnabled();
  128. }
  129. if(in.getKey(KeyCode::kF11) == 1)
  130. {
  131. g_tracingEnabledCVar.set(!g_tracingEnabledCVar.get());
  132. }
  133. #if !PLAYER
  134. static Vec2 mousePosOn1stClick = in.getMousePosition();
  135. if(in.getMouseButton(MouseButton::kRight) == 1)
  136. {
  137. // Re-init mouse pos
  138. mousePosOn1stClick = in.getMousePosition();
  139. }
  140. if(in.getKey(KeyCode::kF2) == 1)
  141. {
  142. mover->setLocalRotation(
  143. Mat3x4(-0.600323, -0.173433, 0.780726, 0.000000, 0.000000, 0.976203, 0.216857, 0.000000, -0.799758, 0.130185, -0.586037, 0.000000));
  144. // printf("%s | %s\n", mover->getWorldTransform().getRotation().toString().cstr(), mover->getWorldTransform().getOrigin().toString().cstr());
  145. }
  146. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  147. {
  148. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  149. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  150. in.hideCursor(true);
  151. if(in.getKey(KeyCode::k1) == 1)
  152. {
  153. mover = &scene.getActiveCameraNode();
  154. }
  155. if(in.getKey(KeyCode::kF1) == 1)
  156. {
  157. static U mode = 0;
  158. mode = (mode + 1) % 3;
  159. if(mode == 0)
  160. {
  161. g_dbgCVar.set(false);
  162. }
  163. else if(mode == 1)
  164. {
  165. g_dbgCVar.set(true);
  166. renderer.getDbg().setDepthTestEnabled(true);
  167. renderer.getDbg().setDitheredDepthTestEnabled(false);
  168. }
  169. else
  170. {
  171. g_dbgCVar.set(true);
  172. renderer.getDbg().setDepthTestEnabled(false);
  173. renderer.getDbg().setDitheredDepthTestEnabled(true);
  174. }
  175. }
  176. if(in.getKey(KeyCode::kUp))
  177. {
  178. mover->rotateLocalX(ROTATE_ANGLE);
  179. }
  180. if(in.getKey(KeyCode::kDown))
  181. {
  182. mover->rotateLocalX(-ROTATE_ANGLE);
  183. }
  184. if(in.getKey(KeyCode::kLeft))
  185. {
  186. mover->rotateLocalY(ROTATE_ANGLE);
  187. }
  188. if(in.getKey(KeyCode::kRight))
  189. {
  190. mover->rotateLocalY(-ROTATE_ANGLE);
  191. }
  192. static F32 moveDistance = 0.1f;
  193. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  194. {
  195. moveDistance += 0.1f;
  196. moveDistance = min(moveDistance, 10.0f);
  197. }
  198. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  199. {
  200. moveDistance -= 0.1f;
  201. moveDistance = max(moveDistance, 0.1f);
  202. }
  203. if(in.getKey(KeyCode::kA))
  204. {
  205. mover->moveLocalX(-moveDistance);
  206. }
  207. if(in.getKey(KeyCode::kD))
  208. {
  209. mover->moveLocalX(moveDistance);
  210. }
  211. if(in.getKey(KeyCode::kQ))
  212. {
  213. mover->moveLocalY(-moveDistance);
  214. }
  215. if(in.getKey(KeyCode::kE))
  216. {
  217. mover->moveLocalY(moveDistance);
  218. }
  219. if(in.getKey(KeyCode::kW))
  220. {
  221. mover->moveLocalZ(-moveDistance);
  222. }
  223. if(in.getKey(KeyCode::kS))
  224. {
  225. mover->moveLocalZ(moveDistance);
  226. }
  227. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  228. in.moveCursor(mousePosOn1stClick);
  229. if(velocity != Vec2(0.0))
  230. {
  231. Euler angles(mover->getLocalRotation().getRotationPart());
  232. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  233. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  234. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  235. angles.z() = 0.0f;
  236. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  237. }
  238. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  239. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  240. for(TouchPointer touch : EnumIterable<TouchPointer>())
  241. {
  242. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  243. {
  244. rotateCameraTouch = touch;
  245. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  246. break;
  247. }
  248. }
  249. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  250. {
  251. rotateCameraTouch = TouchPointer::kCount;
  252. }
  253. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  254. {
  255. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  256. velocity *= 0.3f;
  257. Euler angles(mover->getLocalRotation().getRotationPart());
  258. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  259. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  260. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  261. angles.z() = 0.0f;
  262. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  263. }
  264. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  265. static Vec2 moveEventInitialPos = Vec2(0.0f);
  266. for(TouchPointer touch : EnumIterable<TouchPointer>())
  267. {
  268. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  269. {
  270. moveCameraTouch = touch;
  271. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  272. break;
  273. }
  274. }
  275. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  276. {
  277. moveCameraTouch = TouchPointer::kCount;
  278. }
  279. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  280. {
  281. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  282. velocity *= 3.0f;
  283. mover->moveLocalX(moveDistance * velocity.x());
  284. mover->moveLocalZ(moveDistance * -velocity.y());
  285. }
  286. }
  287. else
  288. {
  289. in.hideCursor(false);
  290. }
  291. #endif
  292. if(in.getKey(KeyCode::kU) == 1)
  293. {
  294. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "GBufferAlbedo") ? "" : "GBufferAlbedo");
  295. }
  296. if(in.getKey(KeyCode::kI) == 1)
  297. {
  298. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Ssao") ? "" : "Ssao");
  299. }
  300. if(in.getKey(KeyCode::kO) == 1)
  301. {
  302. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  303. }
  304. if(in.getKey(KeyCode::kH) == 1)
  305. {
  306. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength") ? ""
  307. : "MotionVectorsHistoryLength");
  308. }
  309. /*if(in.getKey(KeyCode::J) == 1)
  310. {
  311. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  312. ? ""
  313. : "MotionVectorsHistoryLength");
  314. }*/
  315. if(in.getKey(KeyCode::kP) == 1)
  316. {
  317. static U32 idx = 3;
  318. ++idx;
  319. idx %= 4;
  320. if(idx == 0)
  321. {
  322. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  323. }
  324. else if(idx == 1)
  325. {
  326. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  327. }
  328. else if(idx == 2)
  329. {
  330. renderer.setCurrentDebugRenderTarget("VrsSri");
  331. }
  332. else
  333. {
  334. renderer.setCurrentDebugRenderTarget("");
  335. }
  336. }
  337. if(in.getKey(KeyCode::kJ) == 1)
  338. {
  339. g_vrsCVar.set(!g_vrsCVar.get());
  340. }
  341. if(in.getEvent(InputEvent::kWindowClosed))
  342. {
  343. quit = true;
  344. }
  345. if(m_profile && GlobalFrameIndex::getSingleton().m_value == 1000)
  346. {
  347. quit = true;
  348. return Error::kNone;
  349. }
  350. return Error::kNone;
  351. }
  352. ANKI_MAIN_FUNCTION(myMain)
  353. int myMain(int argc, char* argv[])
  354. {
  355. Error err = Error::kNone;
  356. app = new MyApp;
  357. err = app->init(argc, argv);
  358. if(!err)
  359. {
  360. err = app->mainLoop();
  361. }
  362. delete app;
  363. if(err)
  364. {
  365. ANKI_LOGE("Error reported. See previous messages");
  366. }
  367. else
  368. {
  369. ANKI_LOGI("Bye!!");
  370. }
  371. return 0;
  372. }