Gr.h 988 B

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Gr/Buffer.h>
  7. #include <AnKi/Gr/Texture.h>
  8. #include <AnKi/Gr/TextureView.h>
  9. #include <AnKi/Gr/Sampler.h>
  10. #include <AnKi/Gr/Shader.h>
  11. #include <AnKi/Gr/ShaderProgram.h>
  12. #include <AnKi/Gr/Framebuffer.h>
  13. #include <AnKi/Gr/CommandBuffer.h>
  14. #include <AnKi/Gr/OcclusionQuery.h>
  15. #include <AnKi/Gr/TimestampQuery.h>
  16. #include <AnKi/Gr/Fence.h>
  17. #include <AnKi/Gr/AccelerationStructure.h>
  18. #include <AnKi/Gr/GrManager.h>
  19. #include <AnKi/Gr/RenderGraph.h>
  20. #include <AnKi/Gr/Utils/ClassGpuAllocator.h>
  21. #include <AnKi/Gr/Utils/FrameGpuAllocator.h>
  22. #include <AnKi/Gr/Utils/Functions.h>
  23. #include <AnKi/Gr/Utils/StackGpuAllocator.h>
  24. /// @defgroup graphics Graphics API abstraction
  25. /// @defgroup opengl OpenGL backend
  26. /// @ingroup graphics
  27. /// @defgroup vulkan Vulkan backend
  28. /// @ingroup graphics