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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Gr/Common.h>
- #if ANKI_OS_LINUX
- # define VK_USE_PLATFORM_XCB_KHR 1
- # define VK_USE_PLATFORM_XLIB_KHR 1
- #elif ANKI_OS_WINDOWS
- # define VK_USE_PLATFORM_WIN32_KHR 1
- #elif ANKI_OS_ANDROID
- # define VK_USE_PLATFORM_ANDROID_KHR 1
- #else
- # error Not implemented
- #endif
- #include <Volk/volk.h>
- // Cleanup global namespace from these dirty libaries
- #if ANKI_OS_LINUX
- # undef Bool
- #elif ANKI_OS_WINDOWS
- # include <AnKi/Util/CleanupWindows.h>
- #endif
- namespace anki {
- // Forward
- class GrManagerImpl;
- /// @addtogroup vulkan
- /// @{
- #define ANKI_VK_LOGI(...) ANKI_LOG("VK ", NORMAL, __VA_ARGS__)
- #define ANKI_VK_LOGE(...) ANKI_LOG("VK ", ERROR, __VA_ARGS__)
- #define ANKI_VK_LOGW(...) ANKI_LOG("VK ", WARNING, __VA_ARGS__)
- #define ANKI_VK_LOGF(...) ANKI_LOG("VK ", FATAL, __VA_ARGS__)
- #define ANKI_VK_SELF(class_) class_& self = *static_cast<class_*>(this)
- #define ANKI_VK_SELF_CONST(class_) const class_& self = *static_cast<const class_*>(this)
- enum class DescriptorType : U8
- {
- COMBINED_TEXTURE_SAMPLER,
- TEXTURE,
- SAMPLER,
- UNIFORM_BUFFER,
- STORAGE_BUFFER,
- IMAGE,
- TEXTURE_BUFFER,
- ACCELERATION_STRUCTURE,
- COUNT
- };
- enum class VulkanExtensions : U32
- {
- NONE = 0,
- KHR_XCB_SURFACE = 1 << 1,
- KHR_XLIB_SURFACE = 1 << 2,
- KHR_WIN32_SURFACE = 1 << 3,
- KHR_ANDROID_SURFACE = 1 << 4,
- KHR_SWAPCHAIN = 1 << 5,
- KHR_SURFACE = 1 << 6,
- EXT_DEBUG_MARKER = 1 << 7,
- EXT_DEBUG_REPORT = 1 << 8,
- AMD_SHADER_INFO = 1 << 9,
- AMD_RASTERIZATION_ORDER = 1 << 10,
- KHR_RAY_TRACING = 1 << 11,
- KHR_PIPELINE_EXECUTABLE_PROPERTIES = 1 << 12,
- EXT_DESCRIPTOR_INDEXING = 1 << 13,
- KHR_BUFFER_DEVICE_ADDRESS = 1 << 14,
- EXT_SCALAR_BLOCK_LAYOUT = 1 << 15,
- KHR_TIMELINE_SEMAPHORE = 1 << 16,
- KHR_SHADER_FLOAT16_INT8 = 1 << 17,
- KHR_SHADER_ATOMIC_INT64 = 1 << 18,
- KHR_SPIRV_1_4 = 1 << 19,
- KHR_SHADER_FLOAT_CONTROLS = 1 << 20,
- EXT_SAMPLER_FILTER_MIN_MAX = 1 << 21,
- };
- ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS(VulkanExtensions)
- enum class VulkanQueueType : U8
- {
- GENERAL,
- COMPUTE,
- COUNT,
- FIRST = 0
- };
- ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS(VulkanQueueType)
- using VulkanQueueFamilies = Array<U32, U32(VulkanQueueType::COUNT)>;
- /// @name Constants
- /// @{
- constexpr U DESCRIPTOR_POOL_INITIAL_SIZE = 64;
- constexpr F32 DESCRIPTOR_POOL_SIZE_SCALE = 2.0f;
- constexpr U DESCRIPTOR_FRAME_BUFFERING = 60 * 5; ///< How many frames worth of descriptors to buffer.
- /// There is no need to ask for a fence or a semaphore to be waited for more than 10 seconds. The GPU will timeout
- /// anyway.
- constexpr Second MAX_FENCE_OR_SEMAPHORE_WAIT_TIME = 10.0;
- /// @}
- /// Some internal buffer usage flags.
- class PrivateBufferUsageBit
- {
- public:
- static constexpr BufferUsageBit ACCELERATION_STRUCTURE_BUILD_SCRATCH = BufferUsageBit(1ull << 29ull);
- static constexpr BufferUsageBit ACCELERATION_STRUCTURE = static_cast<BufferUsageBit>(1ull << 30ull);
- static constexpr BufferUsageBit ALL_PRIVATE = ACCELERATION_STRUCTURE_BUILD_SCRATCH | ACCELERATION_STRUCTURE;
- };
- static_assert(!(BufferUsageBit::ALL & PrivateBufferUsageBit::ALL_PRIVATE), "Update the bits in PrivateBufferUsageBit");
- /// Check if a vulkan function failed. It will abort on failure.
- #define ANKI_VK_CHECKF(x) \
- do \
- { \
- VkResult rez; \
- if(ANKI_UNLIKELY((rez = (x)) < 0)) \
- { \
- ANKI_VK_LOGF("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
- } \
- } while(0)
- /// Check if a vulkan function failed.
- #define ANKI_VK_CHECK(x) \
- do \
- { \
- VkResult rez; \
- if(ANKI_UNLIKELY((rez = (x)) < 0)) \
- { \
- ANKI_VK_LOGE("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
- return Error::FUNCTION_FAILED; \
- } \
- } while(0)
- /// Convert compare op.
- ANKI_USE_RESULT VkCompareOp convertCompareOp(CompareOperation ak);
- /// Convert format.
- ANKI_USE_RESULT inline VkFormat convertFormat(const Format ak)
- {
- ANKI_ASSERT(ak != Format::NONE);
- const VkFormat out = static_cast<VkFormat>(ak);
- return out;
- }
- /// Get format aspect mask.
- ANKI_USE_RESULT inline DepthStencilAspectBit getImageAspectFromFormat(const Format ak)
- {
- DepthStencilAspectBit out = DepthStencilAspectBit::NONE;
- if(formatIsStencil(ak))
- {
- out = DepthStencilAspectBit::STENCIL;
- }
- if(formatIsDepth(ak))
- {
- out |= DepthStencilAspectBit::DEPTH;
- }
- return out;
- }
- /// Convert image aspect.
- ANKI_USE_RESULT inline VkImageAspectFlags convertImageAspect(const DepthStencilAspectBit ak)
- {
- VkImageAspectFlags out = 0;
- if(!!(ak & DepthStencilAspectBit::DEPTH))
- {
- out |= VK_IMAGE_ASPECT_DEPTH_BIT;
- }
- if(!!(ak & DepthStencilAspectBit::STENCIL))
- {
- out |= VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- if(!out)
- {
- out = VK_IMAGE_ASPECT_COLOR_BIT;
- }
- return out;
- }
- /// Convert topology.
- ANKI_USE_RESULT VkPrimitiveTopology convertTopology(PrimitiveTopology ak);
- /// Convert fill mode.
- ANKI_USE_RESULT VkPolygonMode convertFillMode(FillMode ak);
- /// Convert cull mode.
- ANKI_USE_RESULT VkCullModeFlags convertCullMode(FaceSelectionBit ak);
- /// Convert blend method.
- ANKI_USE_RESULT VkBlendFactor convertBlendFactor(BlendFactor ak);
- /// Convert blend function.
- ANKI_USE_RESULT VkBlendOp convertBlendOperation(BlendOperation ak);
- /// Convert color write mask.
- inline ANKI_USE_RESULT VkColorComponentFlags convertColorWriteMask(ColorBit ak)
- {
- return static_cast<VkColorComponentFlags>(ak);
- }
- /// Convert load op.
- ANKI_USE_RESULT VkAttachmentLoadOp convertLoadOp(AttachmentLoadOperation ak);
- /// Convert store op.
- ANKI_USE_RESULT VkAttachmentStoreOp convertStoreOp(AttachmentStoreOperation ak);
- /// Convert buffer usage bitmask.
- ANKI_USE_RESULT VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask);
- ANKI_USE_RESULT VkImageType convertTextureType(TextureType ak);
- ANKI_USE_RESULT VkImageViewType convertTextureViewType(TextureType ak);
- ANKI_USE_RESULT VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format);
- ANKI_USE_RESULT VkStencilOp convertStencilOp(StencilOperation ak);
- ANKI_USE_RESULT VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit);
- ANKI_USE_RESULT inline VkVertexInputRate convertVertexStepRate(VertexStepRate ak)
- {
- VkVertexInputRate out;
- switch(ak)
- {
- case VertexStepRate::VERTEX:
- out = VK_VERTEX_INPUT_RATE_VERTEX;
- break;
- case VertexStepRate::INSTANCE:
- out = VK_VERTEX_INPUT_RATE_INSTANCE;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_VERTEX_INPUT_RATE_INSTANCE;
- }
- return out;
- }
- ANKI_USE_RESULT inline VkDescriptorType convertDescriptorType(DescriptorType ak)
- {
- VkDescriptorType out;
- switch(ak)
- {
- case DescriptorType::COMBINED_TEXTURE_SAMPLER:
- out = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- break;
- case DescriptorType::TEXTURE:
- out = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- break;
- case DescriptorType::SAMPLER:
- out = VK_DESCRIPTOR_TYPE_SAMPLER;
- break;
- case DescriptorType::UNIFORM_BUFFER:
- out = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
- break;
- case DescriptorType::STORAGE_BUFFER:
- out = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
- break;
- case DescriptorType::IMAGE:
- out = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- break;
- case DescriptorType::ACCELERATION_STRUCTURE:
- out = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
- break;
- default:
- out = VK_DESCRIPTOR_TYPE_MAX_ENUM;
- ANKI_ASSERT(0);
- }
- return out;
- }
- ANKI_USE_RESULT inline VkIndexType convertIndexType(IndexType ak)
- {
- VkIndexType out;
- switch(ak)
- {
- case IndexType::U16:
- out = VK_INDEX_TYPE_UINT16;
- break;
- case IndexType::U32:
- out = VK_INDEX_TYPE_UINT32;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_INDEX_TYPE_MAX_ENUM;
- }
- return out;
- }
- ANKI_USE_RESULT inline VkRasterizationOrderAMD convertRasterizationOrder(RasterizationOrder ak)
- {
- VkRasterizationOrderAMD out;
- switch(ak)
- {
- case RasterizationOrder::ORDERED:
- out = VK_RASTERIZATION_ORDER_STRICT_AMD;
- break;
- case RasterizationOrder::RELAXED:
- out = VK_RASTERIZATION_ORDER_RELAXED_AMD;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_RASTERIZATION_ORDER_STRICT_AMD;
- }
- return out;
- }
- ANKI_USE_RESULT inline VkAccelerationStructureTypeKHR convertAccelerationStructureType(AccelerationStructureType ak)
- {
- VkAccelerationStructureTypeKHR out;
- switch(ak)
- {
- case AccelerationStructureType::BOTTOM_LEVEL:
- out = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
- break;
- case AccelerationStructureType::TOP_LEVEL:
- out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
- }
- return out;
- }
- ANKI_USE_RESULT const char* vkResultToString(VkResult res);
- /// @}
- } // end namespace anki
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