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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Physics/PhysicsPlayerController.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- namespace anki {
- PhysicsPlayerController::PhysicsPlayerController(PhysicsWorld* world, const PhysicsPlayerControllerInitInfo& init)
- : PhysicsFilteredObject(CLASS_TYPE, world)
- {
- const btTransform trf = toBt(Transform(init.m_position.xyz0(), Mat3x4::getIdentity(), 1.0f));
- m_convexShape.init(init.m_outerRadius, init.m_height);
- m_ghostObject.init();
- m_ghostObject->setWorldTransform(trf);
- m_ghostObject->setCollisionShape(m_convexShape.get());
- m_ghostObject->setUserPointer(static_cast<PhysicsObject*>(this));
- setMaterialGroup(PhysicsMaterialBit::PLAYER);
- setMaterialMask(PhysicsMaterialBit::ALL);
- m_controller.init(m_ghostObject.get(), m_convexShape.get(), init.m_stepHeight, btVector3(0, 1, 0));
- // Need to call this else the player is upside down
- moveToPosition(init.m_position);
- }
- PhysicsPlayerController::~PhysicsPlayerController()
- {
- m_controller.destroy();
- m_ghostObject.destroy();
- m_convexShape.destroy();
- }
- void PhysicsPlayerController::registerToWorld()
- {
- btDynamicsWorld& btworld = getWorld().getBtWorld();
- btworld.addCollisionObject(m_ghostObject.get(), btBroadphaseProxy::CharacterFilter,
- btBroadphaseProxy::StaticFilter | btBroadphaseProxy::DefaultFilter);
- btworld.addAction(m_controller.get());
- }
- void PhysicsPlayerController::unregisterFromWorld()
- {
- getWorld().getBtWorld().removeAction(m_controller.get());
- getWorld().getBtWorld().removeCollisionObject(m_ghostObject.get());
- }
- void PhysicsPlayerController::moveToPositionForReal()
- {
- if(m_moveToPosition.x() == MAX_F32)
- {
- return;
- }
- getWorld().getBtWorld().getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(
- m_ghostObject->getBroadphaseHandle(), getWorld().getBtWorld().getDispatcher());
- m_controller->reset(&getWorld().getBtWorld());
- m_controller->warp(toBt(m_moveToPosition));
- m_moveToPosition.x() = MAX_F32;
- }
- } // end namespace anki
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