PhysicsTrigger.cpp 3.4 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Physics/PhysicsTrigger.h>
  6. #include <AnKi/Physics/PhysicsCollisionShape.h>
  7. #include <AnKi/Physics/PhysicsWorld.h>
  8. #include <AnKi/Util/Rtti.h>
  9. namespace anki {
  10. PhysicsTrigger::PhysicsTrigger(PhysicsWorld* world, PhysicsCollisionShapePtr shape)
  11. : PhysicsFilteredObject(CLASS_TYPE, world)
  12. {
  13. m_shape = shape;
  14. m_ghostShape.init();
  15. m_ghostShape->setWorldTransform(btTransform::getIdentity());
  16. m_ghostShape->setCollisionShape(shape->getBtShape(true));
  17. // If you don't have that bodies will bounce on the trigger
  18. m_ghostShape->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE);
  19. m_ghostShape->setUserPointer(static_cast<PhysicsObject*>(this));
  20. setMaterialGroup(PhysicsMaterialBit::TRIGGER);
  21. setMaterialMask(PhysicsMaterialBit::ALL ^ PhysicsMaterialBit::STATIC_GEOMETRY);
  22. }
  23. PhysicsTrigger::~PhysicsTrigger()
  24. {
  25. for(PhysicsTriggerFilteredPair* pair : m_pairs)
  26. {
  27. ANKI_ASSERT(pair);
  28. pair->m_trigger = nullptr;
  29. if(pair->shouldDelete())
  30. {
  31. getAllocator().deleteInstance(pair);
  32. }
  33. }
  34. m_pairs.destroy(getAllocator());
  35. m_ghostShape.destroy();
  36. }
  37. void PhysicsTrigger::registerToWorld()
  38. {
  39. getWorld().getBtWorld().addCollisionObject(m_ghostShape.get());
  40. }
  41. void PhysicsTrigger::unregisterFromWorld()
  42. {
  43. getWorld().getBtWorld().removeCollisionObject(m_ghostShape.get());
  44. }
  45. void PhysicsTrigger::processContacts()
  46. {
  47. ++m_processContactsFrame;
  48. if(m_contactCallback == nullptr)
  49. {
  50. m_pairs.destroy(getAllocator());
  51. return;
  52. }
  53. // Gather the new pairs
  54. DynamicArrayAuto<PhysicsTriggerFilteredPair*> newPairs(getWorld().getTempAllocator());
  55. newPairs.resizeStorage(m_ghostShape->getOverlappingPairs().size());
  56. for(U32 i = 0; i < U32(m_ghostShape->getOverlappingPairs().size()); ++i)
  57. {
  58. btCollisionObject* bobj = m_ghostShape->getOverlappingPairs()[i];
  59. ANKI_ASSERT(bobj);
  60. PhysicsObject* aobj = static_cast<PhysicsObject*>(bobj->getUserPointer());
  61. ANKI_ASSERT(aobj);
  62. PhysicsFilteredObject* obj = dcast<PhysicsFilteredObject*>(aobj);
  63. Bool isNew;
  64. PhysicsTriggerFilteredPair* pair = getWorld().getOrCreatePhysicsTriggerFilteredPair(this, obj, isNew);
  65. if(pair)
  66. {
  67. ANKI_ASSERT(pair->isAlive());
  68. newPairs.emplaceBack(pair);
  69. if(isNew)
  70. {
  71. m_contactCallback->onTriggerEnter(*this, *obj);
  72. }
  73. else
  74. {
  75. m_contactCallback->onTriggerInside(*this, *obj);
  76. }
  77. pair->m_frame = m_processContactsFrame;
  78. }
  79. }
  80. // Remove stale pairs
  81. for(U32 i = 0; i < m_pairs.getSize(); ++i)
  82. {
  83. PhysicsTriggerFilteredPair* pair = m_pairs[i];
  84. ANKI_ASSERT(pair->m_trigger == this);
  85. if(pair->m_filteredObject == nullptr)
  86. {
  87. // Filtered object died while inside the tigger, destroy the pair
  88. getAllocator().deleteInstance(pair);
  89. }
  90. else if(pair->m_frame == m_processContactsFrame)
  91. {
  92. // Was updated this frame so don't touch it
  93. }
  94. else
  95. {
  96. // Was updated in some previous frame, notify and brake the link to the pair
  97. ANKI_ASSERT(pair->isAlive());
  98. ANKI_ASSERT(pair->m_frame < m_processContactsFrame);
  99. m_contactCallback->onTriggerExit(*this, *pair->m_filteredObject);
  100. pair->m_trigger = nullptr;
  101. }
  102. }
  103. // Store the new contacts
  104. m_pairs.resize(getAllocator(), newPairs.getSize());
  105. if(m_pairs.getSize())
  106. {
  107. memcpy(&m_pairs[0], &newPairs[0], m_pairs.getSizeInBytes());
  108. }
  109. }
  110. } // end namespace anki