Renderer.h 1.3 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/GBuffer.h>
  7. #include <AnKi/Renderer/Common.h>
  8. #include <AnKi/Renderer/LightShading.h>
  9. #include <AnKi/Renderer/VolumetricFog.h>
  10. #include <AnKi/Renderer/ForwardShading.h>
  11. #include <AnKi/Renderer/FinalComposite.h>
  12. #include <AnKi/Renderer/Renderer.h>
  13. #include <AnKi/Renderer/ShadowMapping.h>
  14. #include <AnKi/Renderer/MainRenderer.h>
  15. #include <AnKi/Renderer/DownscaleBlur.h>
  16. #include <AnKi/Renderer/DepthDownscale.h>
  17. #include <AnKi/Renderer/LensFlare.h>
  18. #include <AnKi/Renderer/TemporalAA.h>
  19. #include <AnKi/Renderer/RenderQueue.h>
  20. #include <AnKi/Renderer/Ssr.h>
  21. #include <AnKi/Renderer/ProbeReflections.h>
  22. #include <AnKi/Renderer/Dbg.h>
  23. #include <AnKi/Renderer/Drawer.h>
  24. #include <AnKi/Renderer/UiStage.h>
  25. #include <AnKi/Renderer/Tonemapping.h>
  26. #include <AnKi/Renderer/RendererObject.h>
  27. #include <AnKi/Renderer/Bloom.h>
  28. #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
  29. #include <AnKi/Renderer/IndirectDiffuseProbes.h>
  30. #include <AnKi/Renderer/GenericCompute.h>
  31. #include <AnKi/Renderer/ShadowmapsResolve.h>
  32. #include <AnKi/Renderer/IndirectDiffuse.h>
  33. /// @defgroup renderer Renderering system