Bloom.cpp 5.3 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Bloom.h>
  6. #include <AnKi/Renderer/DownscaleBlur.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Renderer.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Core/ConfigSet.h>
  11. namespace anki {
  12. Bloom::Bloom(Renderer* r)
  13. : RendererObject(r)
  14. {
  15. }
  16. Bloom::~Bloom()
  17. {
  18. }
  19. Error Bloom::initExposure(const ConfigSet& config)
  20. {
  21. m_exposure.m_width = m_r->getDownscaleBlur().getPassWidth(MAX_U32) * 2;
  22. m_exposure.m_height = m_r->getDownscaleBlur().getPassHeight(MAX_U32) * 2;
  23. m_exposure.m_threshold = config.getNumberF32("r_bloomThreshold");
  24. m_exposure.m_scale = config.getNumberF32("r_bloomScale");
  25. // Create RT info
  26. m_exposure.m_rtDescr =
  27. m_r->create2DRenderTargetDescription(m_exposure.m_width, m_exposure.m_height, RT_PIXEL_FORMAT, "Bloom Exp");
  28. m_exposure.m_rtDescr.bake();
  29. // init shaders
  30. ANKI_CHECK(getResourceManager().loadResource("Shaders/Bloom.ankiprog", m_exposure.m_prog));
  31. ShaderProgramResourceVariantInitInfo variantInitInfo(m_exposure.m_prog);
  32. variantInitInfo.addConstant("FB_SIZE", UVec2(m_exposure.m_width, m_exposure.m_height));
  33. const ShaderProgramResourceVariant* variant;
  34. m_exposure.m_prog->getOrCreateVariant(variantInitInfo, variant);
  35. m_exposure.m_grProg = variant->getProgram();
  36. ANKI_ASSERT(variant->getWorkgroupSizes()[0] == m_workgroupSize[0]
  37. && variant->getWorkgroupSizes()[1] == m_workgroupSize[1]
  38. && variant->getWorkgroupSizes()[2] == m_workgroupSize[2]);
  39. return Error::NONE;
  40. }
  41. Error Bloom::initUpscale(const ConfigSet& config)
  42. {
  43. m_upscale.m_width = m_r->getPostProcessResolution().x() / BLOOM_FRACTION;
  44. m_upscale.m_height = m_r->getPostProcessResolution().y() / BLOOM_FRACTION;
  45. // Create RT descr
  46. m_upscale.m_rtDescr =
  47. m_r->create2DRenderTargetDescription(m_upscale.m_width, m_upscale.m_height, RT_PIXEL_FORMAT, "Bloom Upscale");
  48. m_upscale.m_rtDescr.bake();
  49. // init shaders
  50. ANKI_CHECK(getResourceManager().loadResource("Shaders/BloomUpscale.ankiprog", m_upscale.m_prog));
  51. ShaderProgramResourceVariantInitInfo variantInitInfo(m_upscale.m_prog);
  52. variantInitInfo.addConstant("FB_SIZE", UVec2(m_upscale.m_width, m_upscale.m_height));
  53. variantInitInfo.addConstant("INPUT_TEX_SIZE", UVec2(m_exposure.m_width, m_exposure.m_height));
  54. const ShaderProgramResourceVariant* variant;
  55. m_upscale.m_prog->getOrCreateVariant(variantInitInfo, variant);
  56. m_upscale.m_grProg = variant->getProgram();
  57. ANKI_ASSERT(variant->getWorkgroupSizes()[0] == m_workgroupSize[0]
  58. && variant->getWorkgroupSizes()[1] == m_workgroupSize[1]
  59. && variant->getWorkgroupSizes()[2] == m_workgroupSize[2]);
  60. // Textures
  61. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/LensDirt.ankitex", m_upscale.m_lensDirtImage));
  62. return Error::NONE;
  63. }
  64. void Bloom::populateRenderGraph(RenderingContext& ctx)
  65. {
  66. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  67. // Main pass
  68. {
  69. // Ask for render target
  70. m_runCtx.m_exposureRt = rgraph.newRenderTarget(m_exposure.m_rtDescr);
  71. // Set the render pass
  72. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Bloom Main");
  73. TextureSubresourceInfo inputTexSubresource;
  74. inputTexSubresource.m_firstMipmap = m_r->getDownscaleBlur().getMipmapCount() - 1;
  75. rpass.newDependency({m_r->getDownscaleBlur().getRt(), TextureUsageBit::SAMPLED_COMPUTE, inputTexSubresource});
  76. rpass.newDependency({m_runCtx.m_exposureRt, TextureUsageBit::IMAGE_COMPUTE_WRITE});
  77. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  78. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  79. cmdb->bindShaderProgram(m_exposure.m_grProg);
  80. TextureSubresourceInfo inputTexSubresource;
  81. inputTexSubresource.m_firstMipmap = m_r->getDownscaleBlur().getMipmapCount() - 1;
  82. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  83. rgraphCtx.bindTexture(0, 1, m_r->getDownscaleBlur().getRt(), inputTexSubresource);
  84. Vec4 uniforms(m_exposure.m_threshold, m_exposure.m_scale, 0.0f, 0.0f);
  85. cmdb->setPushConstants(&uniforms, sizeof(uniforms));
  86. rgraphCtx.bindStorageBuffer(0, 2, m_r->getTonemapping().getAverageLuminanceBuffer());
  87. rgraphCtx.bindImage(0, 3, m_runCtx.m_exposureRt, TextureSubresourceInfo());
  88. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_exposure.m_width, m_exposure.m_height);
  89. });
  90. }
  91. // Upscale & SSLF pass
  92. {
  93. // Ask for render target
  94. m_runCtx.m_upscaleRt = rgraph.newRenderTarget(m_upscale.m_rtDescr);
  95. // Set the render pass
  96. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Bloom Upscale");
  97. rpass.newDependency({m_runCtx.m_exposureRt, TextureUsageBit::SAMPLED_COMPUTE});
  98. rpass.newDependency({m_runCtx.m_upscaleRt, TextureUsageBit::IMAGE_COMPUTE_WRITE});
  99. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  100. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  101. cmdb->bindShaderProgram(m_upscale.m_grProg);
  102. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  103. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_exposureRt);
  104. cmdb->bindTexture(0, 2, m_upscale.m_lensDirtImage->getTextureView());
  105. rgraphCtx.bindImage(0, 3, m_runCtx.m_upscaleRt, TextureSubresourceInfo());
  106. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_upscale.m_width, m_upscale.m_height);
  107. });
  108. }
  109. }
  110. } // end namespace anki