| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- #include <AnKi/Gr.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// G buffer stage. It populates the G buffer
- class GBuffer : public RendererObject
- {
- public:
- GBuffer(Renderer* r)
- : RendererObject(r)
- {
- registerDebugRenderTarget("GBuffer_normals");
- registerDebugRenderTarget("GBuffer_albedo");
- registerDebugRenderTarget("GBuffer_velocity");
- }
- ~GBuffer();
- ANKI_USE_RESULT Error init(const ConfigSet& initializer);
- /// Populate the rendergraph.
- void populateRenderGraph(RenderingContext& ctx);
- RenderTargetHandle getColorRt(U idx) const
- {
- return m_runCtx.m_colorRts[idx];
- }
- RenderTargetHandle getDepthRt() const
- {
- return m_runCtx.m_crntFrameDepthRt;
- }
- RenderTargetHandle getPreviousFrameDepthRt() const
- {
- return m_runCtx.m_prevFrameDepthRt;
- }
- void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
- ShaderProgramPtr& optionalShaderProgram) const override
- {
- if(rtName == "GBuffer_albedo")
- {
- handle = m_runCtx.m_colorRts[0];
- }
- else if(rtName == "GBuffer_normals")
- {
- handle = m_runCtx.m_colorRts[2];
- }
- else if(rtName == "GBuffer_velocity")
- {
- handle = m_runCtx.m_colorRts[3];
- }
- else
- {
- ANKI_ASSERT(!"See file");
- }
- }
- private:
- Array<RenderTargetDescription, GBUFFER_COLOR_ATTACHMENT_COUNT> m_colorRtDescrs;
- Array<TexturePtr, 2> m_depthRts;
- FramebufferDescription m_fbDescr;
- class
- {
- public:
- Array<RenderTargetHandle, GBUFFER_COLOR_ATTACHMENT_COUNT> m_colorRts;
- RenderTargetHandle m_crntFrameDepthRt;
- RenderTargetHandle m_prevFrameDepthRt;
- } m_runCtx;
- ANKI_USE_RESULT Error initInternal(const ConfigSet& initializer);
- void runInThread(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx) const;
- };
- /// @}
- } // end namespace anki
|