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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/IndirectDiffuse.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/DownscaleBlur.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Renderer/IndirectDiffuseProbes.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Shaders/Include/IndirectDiffuseTypes.h>
- namespace anki {
- IndirectDiffuse::~IndirectDiffuse()
- {
- }
- Error IndirectDiffuse::init(const ConfigSet& cfg)
- {
- const Error err = initInternal(cfg);
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize indirect diffuse pass");
- }
- return err;
- }
- Error IndirectDiffuse::initInternal(const ConfigSet& cfg)
- {
- const UVec2 size = m_r->getInternalResolution() / 2;
- ANKI_ASSERT((m_r->getInternalResolution() % 2) == UVec2(0u) && "Needs to be dividable for proper upscaling");
- // Init textures
- TextureInitInfo texInit = m_r->create2DRenderTargetInitInfo(
- size.x(), size.y(), Format::B10G11R11_UFLOAT_PACK32,
- TextureUsageBit::IMAGE_COMPUTE_WRITE | TextureUsageBit::ALL_SAMPLED, "IndirectDiffuse #1");
- texInit.m_initialUsage = TextureUsageBit::ALL_SAMPLED;
- m_rts[0] = m_r->createAndClearRenderTarget(texInit);
- texInit.setName("IndirectDiffuse #2");
- m_rts[1] = m_r->createAndClearRenderTarget(texInit);
- // Init SSGI+probes pass
- {
- m_main.m_radius = cfg.getNumberF32("r_indirectDiffuseSsgiRadius");
- m_main.m_sampleCount = cfg.getNumberU32("r_indirectDiffuseSsgiSamples");
- ANKI_CHECK(getResourceManager().loadResource("Shaders/IndirectDiffuse.ankiprog", m_main.m_prog));
- const ShaderProgramResourceVariant* variant;
- m_main.m_prog->getOrCreateVariant(variant);
- m_main.m_grProg = variant->getProgram();
- }
- // Init denoise
- {
- m_denoise.m_sampleCount = F32(cfg.getNumberU32("r_indirectDiffuseDenoiseSampleCount"));
- m_denoise.m_sampleCount = max(1.0f, std::round(m_denoise.m_sampleCount / 2.0f));
- ANKI_CHECK(getResourceManager().loadResource("Shaders/IndirectDiffuseDenoise.ankiprog", m_denoise.m_prog));
- ShaderProgramResourceVariantInitInfo variantInit(m_denoise.m_prog);
- variantInit.addMutation("BLUR_ORIENTATION", 0);
- const ShaderProgramResourceVariant* variant;
- m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
- m_denoise.m_grProgs[0] = variant->getProgram();
- variantInit.addMutation("BLUR_ORIENTATION", 1);
- m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
- m_denoise.m_grProgs[1] = variant->getProgram();
- }
- return Error::NONE;
- }
- void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- // SSGI+probes
- {
- // Create RTs
- const U32 readRtIdx = m_r->getFrameCount() & 1;
- const U32 writeRtIdx = !readRtIdx;
- if(ANKI_LIKELY(m_rtsImportedOnce))
- {
- m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx]);
- m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx]);
- }
- else
- {
- m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx], TextureUsageBit::ALL_SAMPLED);
- m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx], TextureUsageBit::ALL_SAMPLED);
- m_rtsImportedOnce = true;
- }
- // Create main pass
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("IndirectDiffuse");
- rpass.newDependency(
- RenderPassDependency(m_runCtx.m_mainRtHandles[WRITE], TextureUsageBit::IMAGE_COMPUTE_WRITE));
- const TextureUsageBit readUsage = TextureUsageBit::SAMPLED_COMPUTE;
- m_r->getIndirectDiffuseProbes().setRenderGraphDependencies(ctx, rpass, readUsage);
- rpass.newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- rpass.newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
- rpass.newDependency(RenderPassDependency(m_r->getDownscaleBlur().getRt(), readUsage));
- rpass.newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage));
- rpass.newDependency(RenderPassDependency(m_r->getMotionVectors().getRejectionFactorRt(), readUsage));
- rpass.newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[READ], readUsage));
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_main.m_grProg);
- const ClusteredShadingContext& binning = ctx.m_clusteredShading;
- bindUniforms(cmdb, 0, 0, binning.m_clusteredShadingUniformsToken);
- m_r->getIndirectDiffuseProbes().bindVolumeTextures(ctx, rgraphCtx, 0, 1);
- bindUniforms(cmdb, 0, 2, binning.m_globalIlluminationProbesToken);
- bindStorage(cmdb, 0, 3, binning.m_clustersToken);
- rgraphCtx.bindImage(0, 4, m_runCtx.m_mainRtHandles[WRITE]);
- cmdb->bindSampler(0, 5, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 6, m_r->getGBuffer().getColorRt(2));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- rgraphCtx.bindTexture(0, 7, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
- rgraphCtx.bindColorTexture(0, 8, m_r->getDownscaleBlur().getRt());
- rgraphCtx.bindColorTexture(0, 9, m_runCtx.m_mainRtHandles[READ]);
- rgraphCtx.bindColorTexture(0, 10, m_r->getMotionVectors().getMotionVectorsRt());
- rgraphCtx.bindColorTexture(0, 11, m_r->getMotionVectors().getRejectionFactorRt());
- // Bind uniforms
- IndirectDiffuseUniforms unis;
- unis.m_viewportSize = m_r->getInternalResolution() / 2u;
- unis.m_viewportSizef = Vec2(unis.m_viewportSize);
- const Mat4& pmat = ctx.m_matrices.m_projection;
- unis.m_projectionMat = Vec4(pmat(0, 0), pmat(1, 1), pmat(2, 2), pmat(2, 3));
- unis.m_radius = m_main.m_radius;
- unis.m_sampleCount = m_main.m_sampleCount;
- unis.m_sampleCountf = F32(m_main.m_sampleCount);
- unis.m_ssaoBias = m_main.m_ssaoBias;
- unis.m_ssaoStrength = m_main.m_ssaoStrength;
- cmdb->setPushConstants(&unis, sizeof(unis));
- // Dispatch
- dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
- });
- }
- // Denoise
- for(U32 dir = 0; dir < 2; ++dir)
- {
- ComputeRenderPassDescription& rpass =
- rgraph.newComputeRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
- const TextureUsageBit readUsage = TextureUsageBit::SAMPLED_COMPUTE;
- const U32 readIdx = (dir == 0) ? WRITE : READ;
- rpass.newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[readIdx], readUsage));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- rpass.newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
- rpass.newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage));
- rpass.newDependency(
- RenderPassDependency(m_runCtx.m_mainRtHandles[!readIdx], TextureUsageBit::IMAGE_COMPUTE_WRITE));
- rpass.setWork([this, &ctx, dir, readIdx](RenderPassWorkContext& rgraphCtx) {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_denoise.m_grProgs[dir]);
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_mainRtHandles[readIdx]);
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- rgraphCtx.bindTexture(0, 2, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
- rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(2));
- rgraphCtx.bindImage(0, 4, m_runCtx.m_mainRtHandles[!readIdx]);
- IndirectDiffuseDenoiseUniforms unis;
- unis.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- unis.m_viewportSize = m_r->getInternalResolution() / 2u;
- unis.m_viewportSizef = Vec2(unis.m_viewportSize);
- unis.m_sampleCountDiv2 = m_denoise.m_sampleCount;
- cmdb->setPushConstants(&unis, sizeof(unis));
- // Dispatch
- dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
- });
- }
- }
- } // end namespace anki
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