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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Gr.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// Global illumination.
- class IndirectDiffuse : public RendererObject
- {
- public:
- IndirectDiffuse(Renderer* r)
- : RendererObject(r)
- {
- registerDebugRenderTarget("IndirectDiffuse");
- }
- ~IndirectDiffuse();
- ANKI_USE_RESULT Error init(const ConfigSet& cfg);
- void populateRenderGraph(RenderingContext& ctx);
- void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
- ShaderProgramPtr& optionalShaderProgram) const override
- {
- ANKI_ASSERT(rtName == "IndirectDiffuse");
- handle = m_runCtx.m_mainRtHandles[WRITE];
- }
- RenderTargetHandle getRt() const
- {
- return m_runCtx.m_mainRtHandles[WRITE];
- }
- private:
- Array<TexturePtr, 2> m_rts;
- Bool m_rtsImportedOnce = false;
- static constexpr U32 READ = 0;
- static constexpr U32 WRITE = 1;
- class
- {
- public:
- ShaderProgramResourcePtr m_prog;
- ShaderProgramPtr m_grProg;
- F32 m_radius;
- U32 m_sampleCount = 8;
- F32 m_ssaoStrength = 2.5f;
- F32 m_ssaoBias = -0.1f;
- } m_main;
- class
- {
- public:
- ShaderProgramResourcePtr m_prog;
- Array<ShaderProgramPtr, 2> m_grProgs;
- F32 m_sampleCount = 1.0f;
- } m_denoise;
- class
- {
- public:
- Array<RenderTargetHandle, 2> m_mainRtHandles;
- } m_runCtx;
- ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
- };
- /// @}
- } // namespace anki
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