LensFlare.h 1.5 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. #include <AnKi/Gr.h>
  8. #include <AnKi/Resource/ImageResource.h>
  9. namespace anki {
  10. /// @addtogroup renderer
  11. /// @{
  12. /// Lens flare rendering pass. Part of forward shading.
  13. class LensFlare : public RendererObject
  14. {
  15. public:
  16. LensFlare(Renderer* r)
  17. : RendererObject(r)
  18. {
  19. }
  20. ~LensFlare();
  21. ANKI_USE_RESULT Error init(const ConfigSet& config);
  22. void runDrawFlares(const RenderingContext& ctx, CommandBufferPtr& cmdb);
  23. void populateRenderGraph(RenderingContext& ctx);
  24. /// Get it to set a dependency.
  25. BufferHandle getIndirectDrawBuffer() const
  26. {
  27. return m_runCtx.m_indirectBuffHandle;
  28. }
  29. private:
  30. // Occlusion test
  31. BufferPtr m_indirectBuff;
  32. ShaderProgramResourcePtr m_updateIndirectBuffProg;
  33. ShaderProgramPtr m_updateIndirectBuffGrProg;
  34. // Sprite billboards
  35. ShaderProgramResourcePtr m_realProg;
  36. ShaderProgramPtr m_realGrProg;
  37. U8 m_maxSpritesPerFlare;
  38. U8 m_maxFlares;
  39. U16 m_maxSprites;
  40. class
  41. {
  42. public:
  43. BufferHandle m_indirectBuffHandle;
  44. } m_runCtx;
  45. ANKI_USE_RESULT Error initSprite(const ConfigSet& config);
  46. ANKI_USE_RESULT Error initOcclusion(const ConfigSet& config);
  47. ANKI_USE_RESULT Error initInternal(const ConfigSet& initializer);
  48. void updateIndirectInfo(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  49. };
  50. /// @}
  51. } // end namespace anki