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MainRenderer.cpp 6.3 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. #include <AnKi/Util/ThreadHive.h>
  18. namespace anki {
  19. MainRenderer::MainRenderer()
  20. {
  21. }
  22. MainRenderer::~MainRenderer()
  23. {
  24. ANKI_R_LOGI("Destroying main renderer");
  25. }
  26. Error MainRenderer::init(ThreadHive* hive, ResourceManager* resources, GrManager* gr,
  27. StagingGpuMemoryManager* stagingMem, UiManager* ui, AllocAlignedCallback allocCb,
  28. void* allocCbUserData, const ConfigSet& config, Timestamp* globTimestamp)
  29. {
  30. ANKI_R_LOGI("Initializing main renderer");
  31. m_alloc = HeapAllocator<U8>(allocCb, allocCbUserData);
  32. m_frameAlloc = StackAllocator<U8>(allocCb, allocCbUserData, 1024 * 1024 * 10, 1.0f);
  33. // Init renderer and manipulate the width/height
  34. m_swapchainResolution.x() = config.getNumberU32("width");
  35. m_swapchainResolution.y() = config.getNumberU32("height");
  36. m_renderScaling = config.getNumberF32("r_renderScaling");
  37. m_rDrawToDefaultFb = m_renderScaling == 1.0f;
  38. m_r.reset(m_alloc.newInstance<Renderer>());
  39. ANKI_CHECK(m_r->init(hive, resources, gr, stagingMem, ui, m_alloc, config, globTimestamp));
  40. // Init other
  41. if(!m_rDrawToDefaultFb)
  42. {
  43. ANKI_CHECK(resources->loadResource("Shaders/BlitGraphics.ankiprog", m_blitProg));
  44. const ShaderProgramResourceVariant* variant;
  45. m_blitProg->getOrCreateVariant(variant);
  46. m_blitGrProg = variant->getProgram();
  47. // The RT desc
  48. const Vec2 fresolution = Vec2(F32(config.getNumberU32("width")), F32(config.getNumberU32("height")));
  49. UVec2 resolution = UVec2(fresolution * m_renderScaling);
  50. alignRoundDown(2, resolution.x());
  51. alignRoundDown(2, resolution.y());
  52. m_tmpRtDesc = m_r->create2DRenderTargetDescription(resolution.x(), resolution.y(), Format::R8G8B8_UNORM,
  53. "Final Composite");
  54. m_tmpRtDesc.bake();
  55. // FB descr
  56. m_fbDescr.m_colorAttachmentCount = 1;
  57. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  58. m_fbDescr.bake();
  59. ANKI_R_LOGI("The main renderer will have to blit the offscreen renderer's result");
  60. }
  61. m_rgraph = gr->newRenderGraph();
  62. ANKI_R_LOGI("Main renderer initialized. Rendering size %ux%u", m_swapchainResolution.x(),
  63. m_swapchainResolution.x());
  64. return Error::NONE;
  65. }
  66. Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
  67. {
  68. ANKI_TRACE_SCOPED_EVENT(RENDER);
  69. m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
  70. // First thing, reset the temp mem pool
  71. m_frameAlloc.getMemoryPool().reset();
  72. // Run renderer
  73. RenderingContext ctx(m_frameAlloc);
  74. m_runCtx.m_ctx = &ctx;
  75. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  76. ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
  77. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::NONE);
  78. if(m_rDrawToDefaultFb)
  79. {
  80. // m_r will draw to a presentable texture
  81. ctx.m_outRenderTarget = presentRt;
  82. ctx.m_outRenderTargetWidth = presentTex->getWidth();
  83. ctx.m_outRenderTargetHeight = presentTex->getHeight();
  84. }
  85. else
  86. {
  87. // m_r will draw to a temp tex
  88. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  89. ctx.m_outRenderTargetWidth = U32(F32(m_swapchainResolution.x()) * m_renderScaling);
  90. ctx.m_outRenderTargetHeight = U32(F32(m_swapchainResolution.y()) * m_renderScaling);
  91. }
  92. ctx.m_renderQueue = &rqueue;
  93. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  94. // Blit renderer's result to default FB if needed
  95. if(!m_rDrawToDefaultFb)
  96. {
  97. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  98. pass.setFramebufferInfo(m_fbDescr, {{presentRt}}, {});
  99. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  100. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  101. cmdb->setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  102. cmdb->bindShaderProgram(m_blitGrProg);
  103. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  104. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  105. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3, 1);
  106. });
  107. pass.newDependency({presentRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
  108. pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::SAMPLED_FRAGMENT});
  109. }
  110. // Create a dummy pass to transition the presentable image to present
  111. {
  112. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  113. pass.setWork([](RenderPassWorkContext& rgraphCtx) {
  114. // Do nothing. This pass is dummy
  115. });
  116. pass.newDependency({presentRt, TextureUsageBit::PRESENT});
  117. }
  118. // Bake the render graph
  119. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_frameAlloc);
  120. // Populate the 2nd level command buffers
  121. Array<ThreadHiveTask, ThreadHive::MAX_THREADS> tasks;
  122. for(U i = 0; i < m_r->getThreadHive().getThreadCount(); ++i)
  123. {
  124. tasks[i].m_argument = this;
  125. tasks[i].m_callback = [](void* userData, U32 threadId, ThreadHive& hive, ThreadHiveSemaphore* signalSemaphore) {
  126. MainRenderer& self = *static_cast<MainRenderer*>(userData);
  127. const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
  128. self.m_rgraph->runSecondLevel(taskId);
  129. };
  130. }
  131. m_r->getThreadHive().submitTasks(&tasks[0], m_r->getThreadHive().getThreadCount());
  132. m_r->getThreadHive().waitAllTasks();
  133. // Populate 1st level command buffers
  134. m_rgraph->run();
  135. // Flush
  136. m_rgraph->flush();
  137. // Reset for the next frame
  138. m_rgraph->reset();
  139. m_r->finalize(ctx);
  140. // Stats
  141. if(m_statsEnabled)
  142. {
  143. m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
  144. RenderGraphStatistics rgraphStats;
  145. m_rgraph->getStatistics(rgraphStats);
  146. m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
  147. m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
  148. }
  149. return Error::NONE;
  150. }
  151. Dbg& MainRenderer::getDbg()
  152. {
  153. return m_r->getDbg();
  154. }
  155. F32 MainRenderer::getAspectRatio() const
  156. {
  157. return m_r->getAspectRatio();
  158. }
  159. } // end namespace anki