RtShadows.h 3.6 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Gr.h>
  7. #include <AnKi/Renderer/RendererObject.h>
  8. #include <AnKi/Resource/ImageResource.h>
  9. #include <AnKi/Util/BitSet.h>
  10. #include <AnKi/Shaders/Include/RtShadows.h>
  11. namespace anki {
  12. /// @addtogroup renderer
  13. /// @{
  14. /// Similar to ShadowmapsResolve but it's using ray tracing.
  15. class RtShadows : public RendererObject
  16. {
  17. public:
  18. RtShadows(Renderer* r)
  19. : RendererObject(r)
  20. {
  21. registerDebugRenderTarget("RtShadows");
  22. registerDebugRenderTarget("RtShadows1");
  23. registerDebugRenderTarget("RtShadows2");
  24. }
  25. ~RtShadows();
  26. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  27. void populateRenderGraph(RenderingContext& ctx);
  28. void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
  29. ShaderProgramPtr& optionalShaderProgram) const override;
  30. RenderTargetHandle getRt() const
  31. {
  32. return m_runCtx.m_upscaledRt;
  33. }
  34. public:
  35. class ShadowLayer
  36. {
  37. public:
  38. U64 m_lightUuid = MAX_U64;
  39. U64 m_frameLastUsed = MAX_U64;
  40. };
  41. /// @name Render targets
  42. /// @{
  43. TexturePtr m_historyRt;
  44. RenderTargetDescription m_intermediateShadowsRtDescr;
  45. RenderTargetDescription m_upscaledRtDescr;
  46. Array<TexturePtr, 2> m_momentsRts;
  47. Array<TexturePtr, 2> m_historyLengthRts;
  48. RenderTargetDescription m_varianceRtDescr;
  49. /// @}
  50. /// @name Programs
  51. /// @{
  52. ShaderProgramResourcePtr m_rayGenProg;
  53. ShaderProgramPtr m_rtLibraryGrProg;
  54. U32 m_rayGenShaderGroupIdx = MAX_U32;
  55. ShaderProgramResourcePtr m_missProg;
  56. U32 m_missShaderGroupIdx = MAX_U32;
  57. ShaderProgramResourcePtr m_denoiseProg;
  58. ShaderProgramPtr m_grDenoiseHorizontalProg;
  59. ShaderProgramPtr m_grDenoiseVerticalProg;
  60. ShaderProgramResourcePtr m_svgfVarianceProg;
  61. ShaderProgramPtr m_svgfVarianceGrProg;
  62. ShaderProgramResourcePtr m_svgfAtrousProg;
  63. ShaderProgramPtr m_svgfAtrousGrProg;
  64. ShaderProgramPtr m_svgfAtrousLastPassGrProg;
  65. ShaderProgramResourcePtr m_upscaleProg;
  66. ShaderProgramPtr m_upscaleGrProg;
  67. ShaderProgramResourcePtr m_visualizeRenderTargetsProg;
  68. /// @}
  69. ImageResourcePtr m_blueNoiseImage;
  70. Array<ShadowLayer, MAX_RT_SHADOW_LAYERS> m_shadowLayers;
  71. U32 m_sbtRecordSize = 256;
  72. Bool m_rtsImportedOnce = false;
  73. Bool m_useSvgf = false;
  74. U8 m_atrousPassCount = 5;
  75. class
  76. {
  77. public:
  78. Array<RenderTargetHandle, 2> m_intermediateShadowsRts;
  79. RenderTargetHandle m_historyRt;
  80. RenderTargetHandle m_upscaledRt;
  81. RenderTargetHandle m_prevMomentsRt;
  82. RenderTargetHandle m_currentMomentsRt;
  83. RenderTargetHandle m_prevHistoryLengthRt;
  84. RenderTargetHandle m_currentHistoryLengthRt;
  85. Array<RenderTargetHandle, 2> m_varianceRts;
  86. BufferPtr m_sbtBuffer;
  87. PtrSize m_sbtOffset;
  88. U32 m_hitGroupCount = 0;
  89. BitSet<MAX_RT_SHADOW_LAYERS, U8> m_layersWithRejectedHistory = {false};
  90. U8 m_atrousPassIdx = 0;
  91. U8 m_denoiseOrientation = 0;
  92. } m_runCtx;
  93. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  94. void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  95. void runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  96. void runSvgfVariance(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  97. void runSvgfAtrous(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  98. void runUpscale(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  99. void buildSbt(RenderingContext& ctx);
  100. Bool findShadowLayer(U64 lightUuid, U32& layerIdx, Bool& rejectHistoryBuffer);
  101. U32 getPassCountWithoutUpscaling() const
  102. {
  103. return (m_useSvgf) ? (m_atrousPassCount + 2) : 3;
  104. }
  105. };
  106. /// @}
  107. } // namespace anki