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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// Screen space reflections.
- class Ssr : public RendererObject
- {
- public:
- Ssr(Renderer* r)
- : RendererObject(r)
- {
- registerDebugRenderTarget("SSR");
- }
- ~Ssr();
- ANKI_USE_RESULT Error init(const ConfigSet& cfg);
- /// Populate the rendergraph.
- void populateRenderGraph(RenderingContext& ctx);
- RenderTargetHandle getRt() const
- {
- return m_runCtx.m_rt;
- }
- private:
- ShaderProgramResourcePtr m_prog;
- Array<ShaderProgramPtr, 2> m_grProg;
- TexturePtr m_rt;
- ImageResourcePtr m_noiseImage;
- Array<U32, 2> m_workgroupSize = {};
- U32 m_maxSteps = 32;
- U32 m_depthLod = 0;
- U32 m_firstStepPixels = 16;
- class
- {
- public:
- RenderTargetHandle m_rt;
- } m_runCtx;
- ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
- void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
- void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
- ShaderProgramPtr& optionalShaderProgram) const override
- {
- ANKI_ASSERT(rtName == "SSR");
- handle = m_runCtx.m_rt;
- }
- };
- /// @}
- } // end namespace anki
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