Ssr.h 1.3 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki {
  8. /// @addtogroup renderer
  9. /// @{
  10. /// Screen space reflections.
  11. class Ssr : public RendererObject
  12. {
  13. public:
  14. Ssr(Renderer* r)
  15. : RendererObject(r)
  16. {
  17. registerDebugRenderTarget("SSR");
  18. }
  19. ~Ssr();
  20. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  21. /// Populate the rendergraph.
  22. void populateRenderGraph(RenderingContext& ctx);
  23. RenderTargetHandle getRt() const
  24. {
  25. return m_runCtx.m_rt;
  26. }
  27. private:
  28. ShaderProgramResourcePtr m_prog;
  29. Array<ShaderProgramPtr, 2> m_grProg;
  30. TexturePtr m_rt;
  31. ImageResourcePtr m_noiseImage;
  32. Array<U32, 2> m_workgroupSize = {};
  33. U32 m_maxSteps = 32;
  34. U32 m_depthLod = 0;
  35. U32 m_firstStepPixels = 16;
  36. class
  37. {
  38. public:
  39. RenderTargetHandle m_rt;
  40. } m_runCtx;
  41. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  42. void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  43. void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
  44. ShaderProgramPtr& optionalShaderProgram) const override
  45. {
  46. ANKI_ASSERT(rtName == "SSR");
  47. handle = m_runCtx.m_rt;
  48. }
  49. };
  50. /// @}
  51. } // end namespace anki