TemporalAA.h 1.1 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki {
  8. /// @addtogroup renderer
  9. /// @{
  10. /// Temporal AA resolve.
  11. class TemporalAA : public RendererObject
  12. {
  13. public:
  14. TemporalAA(Renderer* r);
  15. ~TemporalAA();
  16. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  17. void populateRenderGraph(RenderingContext& ctx);
  18. RenderTargetHandle getHdrRt() const
  19. {
  20. return m_runCtx.m_renderRt;
  21. }
  22. RenderTargetHandle getTonemappedRt() const
  23. {
  24. return m_runCtx.m_tonemappedRt;
  25. }
  26. private:
  27. Array<TexturePtr, 2> m_rtTextures;
  28. Array<Bool, 2> m_rtTexturesImportedOnce = {};
  29. ShaderProgramResourcePtr m_prog;
  30. Array<ShaderProgramPtr, 2> m_grProgs;
  31. RenderTargetDescription m_tonemappedRtDescr;
  32. class
  33. {
  34. public:
  35. RenderTargetHandle m_renderRt;
  36. RenderTargetHandle m_historyRt;
  37. RenderTargetHandle m_tonemappedRt;
  38. } m_runCtx;
  39. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  40. };
  41. /// @}
  42. } // end namespace anki