Tonemapping.h 959 B

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki {
  8. /// @addtogroup renderer
  9. /// @{
  10. /// Tonemapping.
  11. class Tonemapping : public RendererObject
  12. {
  13. public:
  14. Tonemapping(Renderer* r)
  15. : RendererObject(r)
  16. {
  17. }
  18. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  19. void importRenderTargets(RenderingContext& ctx);
  20. /// Populate the rendergraph.
  21. void populateRenderGraph(RenderingContext& ctx);
  22. BufferHandle getAverageLuminanceBuffer() const
  23. {
  24. return m_runCtx.m_buffHandle;
  25. }
  26. private:
  27. ShaderProgramResourcePtr m_prog;
  28. ShaderProgramPtr m_grProg;
  29. U32 m_inputTexMip;
  30. BufferPtr m_luminanceBuff;
  31. class
  32. {
  33. public:
  34. BufferHandle m_buffHandle;
  35. } m_runCtx;
  36. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  37. };
  38. /// @}
  39. } // end namespace anki