ModelComponent.h 1.1 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Scene/Components/SceneComponent.h>
  7. #include <AnKi/Resource/Forward.h>
  8. #include <AnKi/Util/WeakArray.h>
  9. namespace anki {
  10. /// @addtogroup scene
  11. /// @{
  12. /// Holds geometry and material information.
  13. class ModelComponent final : public SceneComponent
  14. {
  15. ANKI_SCENE_COMPONENT(ModelComponent)
  16. public:
  17. ModelComponent(SceneNode* node);
  18. ~ModelComponent();
  19. ANKI_USE_RESULT Error loadModelResource(CString filename);
  20. const ModelResourcePtr& getModelResource() const
  21. {
  22. return m_model;
  23. }
  24. Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override
  25. {
  26. updated = m_dirty;
  27. m_dirty = false;
  28. return Error::NONE;
  29. }
  30. ConstWeakArray<U64> getRenderMergeKeys() const
  31. {
  32. return m_modelPatchMergeKeys;
  33. }
  34. Bool isEnabled() const
  35. {
  36. return m_model.isCreated();
  37. }
  38. private:
  39. SceneNode* m_node = nullptr;
  40. ModelResourcePtr m_model;
  41. DynamicArray<U64> m_modelPatchMergeKeys;
  42. Bool m_dirty = true;
  43. };
  44. /// @}
  45. } // end namespace anki