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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Components/SceneComponent.h>
- #include <AnKi/Resource/Forward.h>
- #include <AnKi/Util/WeakArray.h>
- namespace anki {
- /// @addtogroup scene
- /// @{
- /// Holds geometry and material information.
- class ModelComponent final : public SceneComponent
- {
- ANKI_SCENE_COMPONENT(ModelComponent)
- public:
- ModelComponent(SceneNode* node);
- ~ModelComponent();
- ANKI_USE_RESULT Error loadModelResource(CString filename);
- const ModelResourcePtr& getModelResource() const
- {
- return m_model;
- }
- Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override
- {
- updated = m_dirty;
- m_dirty = false;
- return Error::NONE;
- }
- ConstWeakArray<U64> getRenderMergeKeys() const
- {
- return m_modelPatchMergeKeys;
- }
- Bool isEnabled() const
- {
- return m_model.isCreated();
- }
- private:
- SceneNode* m_node = nullptr;
- ModelResourcePtr m_model;
- DynamicArray<U64> m_modelPatchMergeKeys;
- Bool m_dirty = true;
- };
- /// @}
- } // end namespace anki
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