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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Components/SceneComponent.h>
- #include <AnKi/Physics/PhysicsTrigger.h>
- namespace anki {
- // Forward
- class BodyComponent;
- /// @addtogroup scene
- /// @{
- /// Trigger component.
- class TriggerComponent : public SceneComponent
- {
- ANKI_SCENE_COMPONENT(TriggerComponent)
- public:
- TriggerComponent(SceneNode* node);
- ~TriggerComponent();
- Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override;
- void setSphereVolumeRadius(F32 radius);
- Transform getWorldTransform() const
- {
- return (m_trigger.isCreated()) ? m_trigger->getTransform() : Transform::getIdentity();
- }
- void setWorldTransform(const Transform& trf)
- {
- if(m_trigger.isCreated())
- {
- m_trigger->setTransform(trf);
- }
- }
- WeakArray<BodyComponent*> getBodyComponentsEnter()
- {
- return WeakArray<BodyComponent*>(m_bodiesEnter);
- }
- WeakArray<BodyComponent*> getBodyComponentsInside()
- {
- return WeakArray<BodyComponent*>(m_bodiesInside);
- }
- WeakArray<BodyComponent*> getBodyComponentsExit()
- {
- return WeakArray<BodyComponent*>(m_bodiesExit);
- }
- private:
- class MyPhysicsTriggerProcessContactCallback;
- SceneNode* m_node;
- PhysicsCollisionShapePtr m_shape;
- PhysicsTriggerPtr m_trigger;
- DynamicArray<BodyComponent*> m_bodiesEnter;
- DynamicArray<BodyComponent*> m_bodiesInside;
- DynamicArray<BodyComponent*> m_bodiesExit;
- MyPhysicsTriggerProcessContactCallback* m_callbacks = nullptr;
- };
- /// @}
- } // end namespace anki
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