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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Components/SceneComponent.h>
- #include <AnKi/Renderer/RenderQueue.h>
- namespace anki {
- /// @addtogroup scene
- /// @{
- /// UI scene component.
- class UiComponent : public SceneComponent
- {
- ANKI_SCENE_COMPONENT(UiComponent)
- public:
- UiComponent(SceneNode* node)
- : SceneComponent(node, getStaticClassId())
- {
- }
- void init(UiQueueElementDrawCallback callback, void* userData)
- {
- ANKI_ASSERT(callback != nullptr);
- ANKI_ASSERT(userData != nullptr);
- m_drawCallback = callback;
- m_userData = userData;
- }
- void setupUiQueueElement(UiQueueElement& el) const
- {
- ANKI_ASSERT(el.m_drawCallback != nullptr);
- el.m_drawCallback = m_drawCallback;
- ANKI_ASSERT(el.m_userData != nullptr);
- el.m_userData = m_userData;
- }
- private:
- UiQueueElementDrawCallback m_drawCallback = nullptr;
- void* m_userData = nullptr;
- };
- /// @}
- } // end namespace anki
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