EventManager.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162
  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Events/EventManager.h>
  6. #include <AnKi/Scene/Events/Event.h>
  7. #include <AnKi/Scene/SceneGraph.h>
  8. namespace anki {
  9. EventManager::EventManager()
  10. {
  11. }
  12. EventManager::~EventManager()
  13. {
  14. while(!m_events.isEmpty())
  15. {
  16. Event* event = &m_events.getFront();
  17. event->setMarkedForDeletion();
  18. }
  19. deleteEventsMarkedForDeletion(false);
  20. }
  21. Error EventManager::init(SceneGraph* scene)
  22. {
  23. ANKI_ASSERT(scene);
  24. m_scene = scene;
  25. return Error::NONE;
  26. }
  27. SceneAllocator<U8> EventManager::getAllocator() const
  28. {
  29. return m_scene->getAllocator();
  30. }
  31. SceneFrameAllocator<U8> EventManager::getFrameAllocator() const
  32. {
  33. return m_scene->getFrameAllocator();
  34. }
  35. Error EventManager::updateAllEvents(Second prevUpdateTime, Second crntTime)
  36. {
  37. Error err = Error::NONE;
  38. for(Event& event : m_events)
  39. {
  40. // If event or the node's event is marked for deletion then dont do anything else for that event
  41. if(event.getMarkedForDeletion())
  42. {
  43. continue;
  44. }
  45. // Check if the associated scene nodes are marked for deletion
  46. Bool skip = false;
  47. for(SceneNode* node : event.m_associatedNodes)
  48. {
  49. if(node->getMarkedForDeletion())
  50. {
  51. skip = true;
  52. break;
  53. }
  54. }
  55. if(skip)
  56. {
  57. continue;
  58. }
  59. // Audjust starting time
  60. if(event.m_startTime < 0.0)
  61. {
  62. event.m_startTime = crntTime;
  63. }
  64. // Check if dead
  65. if(!event.isDead(crntTime))
  66. {
  67. // If not dead update it
  68. if(event.getStartTime() <= crntTime)
  69. {
  70. err = event.update(prevUpdateTime, crntTime);
  71. }
  72. }
  73. else
  74. {
  75. // Dead
  76. if(event.getReanimate())
  77. {
  78. event.m_startTime = prevUpdateTime;
  79. err = event.update(prevUpdateTime, crntTime);
  80. }
  81. else
  82. {
  83. err = event.onKilled(prevUpdateTime, crntTime);
  84. if(err || !event.getReanimate())
  85. {
  86. event.setMarkedForDeletion();
  87. }
  88. }
  89. }
  90. }
  91. return err;
  92. }
  93. void EventManager::markEventForDeletion(Event* event)
  94. {
  95. ANKI_ASSERT(event);
  96. if(event->m_markedForDeletion)
  97. {
  98. return;
  99. }
  100. LockGuard<Mutex> lock(m_mtx);
  101. event->m_markedForDeletion = true;
  102. m_events.erase(event);
  103. m_eventsMarkedForDeletion.pushBack(event);
  104. }
  105. void EventManager::deleteEventsMarkedForDeletion(Bool fullCleanup)
  106. {
  107. SceneAllocator<U8> alloc = getAllocator();
  108. // Mark events with to-be-deleted nodes as also to be deleted
  109. if(fullCleanup)
  110. {
  111. // Gather in an array because we can't call setMarkedForDeletion while iterating m_events
  112. DynamicArrayAuto<Event*> markedForDeletion(getFrameAllocator());
  113. for(Event& event : m_events)
  114. {
  115. for(SceneNode* node : event.m_associatedNodes)
  116. {
  117. if(node->getMarkedForDeletion())
  118. {
  119. markedForDeletion.emplaceBack(&event);
  120. break;
  121. }
  122. }
  123. }
  124. for(Event* event : markedForDeletion)
  125. {
  126. event->setMarkedForDeletion();
  127. }
  128. }
  129. // Gather events for deletion
  130. while(!m_eventsMarkedForDeletion.isEmpty())
  131. {
  132. Event* event = &m_eventsMarkedForDeletion.getFront();
  133. m_eventsMarkedForDeletion.popFront();
  134. alloc.deleteInstance(event);
  135. }
  136. }
  137. } // end namespace anki