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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Common.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Scene/DebugDrawer.h>
- #include <AnKi/Math.h>
- #include <AnKi/Util/HashMap.h>
- #include <AnKi/Core/App.h>
- #include <AnKi/Scene/Events/EventManager.h>
- #include <AnKi/Resource/Common.h>
- namespace anki {
- // Forward
- class ResourceManager;
- class CameraNode;
- class Input;
- class ConfigSet;
- class PerspectiveCameraNode;
- class Octree;
- class UiManager;
- /// @addtogroup scene
- /// @{
- /// SceneGraph statistics.
- class SceneGraphStats
- {
- public:
- Second m_updateTime ANKI_DEBUG_CODE(= 0.0);
- Second m_visibilityTestsTime ANKI_DEBUG_CODE(= 0.0);
- Second m_physicsUpdate ANKI_DEBUG_CODE(= 0.0);
- };
- /// SceneGraph limits.
- class SceneGraphConfig
- {
- public:
- F32 m_earlyZDistance = -1.0f; ///< Objects with distance lower than that will be used in early Z.
- F32 m_reflectionProbeEffectiveDistance = -1.0f; ///< How far reflection probes can look.
- F32 m_reflectionProbeShadowEffectiveDistance = -1.0f; ///< How far to render shadows for reflection probes.
- Bool m_rayTracedShadows = false;
- F32 m_rayTracingExtendedFrustumDistance = 100.0f; ///< The frustum distance from the eye to every direction.
- Array<F32, MAX_LOD_COUNT - 1> m_maxLodDistances = {};
- };
- /// The scene graph that all the scene entities
- class SceneGraph
- {
- friend class SceneNode;
- friend class UpdateSceneNodesTask;
- public:
- SceneGraph();
- ~SceneGraph();
- ANKI_USE_RESULT Error init(AllocAlignedCallback allocCb, void* allocCbData, ThreadHive* threadHive,
- ResourceManager* resources, Input* input, ScriptManager* scriptManager,
- UiManager* uiManager, const Timestamp* globalTimestamp, const ConfigSet& config);
- Timestamp getGlobalTimestamp() const
- {
- return m_timestamp;
- }
- /// @note Return a copy
- SceneAllocator<U8> getAllocator() const
- {
- return m_alloc;
- }
- /// @note Return a copy
- SceneFrameAllocator<U8> getFrameAllocator() const
- {
- return m_frameAlloc;
- }
- SceneNode& getActiveCameraNode()
- {
- ANKI_ASSERT(m_mainCam != nullptr);
- return *m_mainCam;
- }
- const SceneNode& getActiveCameraNode() const
- {
- return *m_mainCam;
- }
- void setActiveCameraNode(SceneNode* cam)
- {
- m_mainCam = cam;
- m_activeCameraChangeTimestamp = getGlobalTimestamp();
- }
- Timestamp getActiveCameraNodeChangeTimestamp() const
- {
- return m_activeCameraChangeTimestamp;
- }
- U32 getSceneNodesCount() const
- {
- return m_nodesCount;
- }
- EventManager& getEventManager()
- {
- return m_events;
- }
- const EventManager& getEventManager() const
- {
- return m_events;
- }
- ThreadHive& getThreadHive()
- {
- return *m_threadHive;
- }
- ANKI_USE_RESULT Error update(Second prevUpdateTime, Second crntTime);
- void doVisibilityTests(RenderQueue& rqueue);
- SceneNode& findSceneNode(const CString& name);
- SceneNode* tryFindSceneNode(const CString& name);
- /// Iterate the scene nodes using a lambda
- template<typename Func>
- ANKI_USE_RESULT Error iterateSceneNodes(Func func)
- {
- for(SceneNode& psn : m_nodes)
- {
- Error err = func(psn);
- if(err)
- {
- return err;
- }
- }
- return Error::NONE;
- }
- /// Iterate a range of scene nodes using a lambda
- template<typename Func>
- ANKI_USE_RESULT Error iterateSceneNodes(PtrSize begin, PtrSize end, Func func);
- /// Create a new SceneNode
- template<typename Node, typename... Args>
- ANKI_USE_RESULT Error newSceneNode(const CString& name, Node*& node, Args&&... args);
- /// Delete a scene node. It actualy marks it for deletion
- void deleteSceneNode(SceneNode* node)
- {
- node->setMarkedForDeletion();
- }
- void increaseObjectsMarkedForDeletion()
- {
- m_objectsMarkedForDeletionCount.fetchAdd(1);
- }
- const SceneGraphStats& getStats() const
- {
- return m_stats;
- }
- const SceneGraphConfig& getConfig() const
- {
- return m_config;
- }
- const Vec3& getSceneMin() const
- {
- return m_sceneMin;
- }
- const Vec3& getSceneMax() const
- {
- return m_sceneMax;
- }
- ResourceManager& getResourceManager()
- {
- return *m_resources;
- }
- GrManager& getGrManager()
- {
- return *m_gr;
- }
- PhysicsWorld& getPhysicsWorld()
- {
- return *m_physics;
- }
- ScriptManager& getScriptManager()
- {
- ANKI_ASSERT(m_scriptManager);
- return *m_scriptManager;
- }
- const PhysicsWorld& getPhysicsWorld() const
- {
- return *m_physics;
- }
- const Input& getInput() const
- {
- ANKI_ASSERT(m_input);
- return *m_input;
- }
- UiManager& getUiManager()
- {
- return *m_uiManager;
- }
- U64 getNewUuid()
- {
- return m_nodesUuid.fetchAdd(1);
- }
- Octree& getOctree()
- {
- ANKI_ASSERT(m_octree);
- return *m_octree;
- }
- const DebugDrawer2& getDebugDrawer() const
- {
- return m_debugDrawer;
- }
- private:
- class UpdateSceneNodesCtx;
- const Timestamp* m_globalTimestamp = nullptr;
- Timestamp m_timestamp = 0; ///< Cached timestamp
- // Sub-systems
- ThreadHive* m_threadHive = nullptr;
- ResourceManager* m_resources = nullptr;
- GrManager* m_gr = nullptr;
- PhysicsWorld* m_physics = nullptr;
- Input* m_input = nullptr;
- ScriptManager* m_scriptManager = nullptr;
- UiManager* m_uiManager = nullptr;
- SceneAllocator<U8> m_alloc;
- SceneFrameAllocator<U8> m_frameAlloc;
- IntrusiveList<SceneNode> m_nodes;
- U32 m_nodesCount = 0;
- HashMap<CString, SceneNode*> m_nodesDict;
- SceneNode* m_mainCam = nullptr;
- Timestamp m_activeCameraChangeTimestamp = 0;
- PerspectiveCameraNode* m_defaultMainCam = nullptr;
- EventManager m_events;
- Octree* m_octree = nullptr;
- Vec3 m_sceneMin = Vec3(-1000.0f, -200.0f, -1000.0f);
- Vec3 m_sceneMax = Vec3(1000.0f, 200.0f, 1000.0f);
- Atomic<U32> m_objectsMarkedForDeletionCount = {0};
- Atomic<U64> m_nodesUuid = {1};
- SceneGraphConfig m_config;
- SceneGraphStats m_stats;
- DebugDrawer2 m_debugDrawer;
- /// Put a node in the appropriate containers
- ANKI_USE_RESULT Error registerNode(SceneNode* node);
- void unregisterNode(SceneNode* node);
- /// Delete the nodes that are marked for deletion
- void deleteNodesMarkedForDeletion();
- ANKI_USE_RESULT Error updateNodes(UpdateSceneNodesCtx& ctx) const;
- ANKI_USE_RESULT static Error updateNode(Second prevTime, Second crntTime, SceneNode& node);
- /// Do visibility tests.
- static void doVisibilityTests(SceneNode& frustumable, SceneGraph& scene, RenderQueue& rqueue);
- };
- template<typename Node, typename... Args>
- inline Error SceneGraph::newSceneNode(const CString& name, Node*& node, Args&&... args)
- {
- Error err = Error::NONE;
- SceneAllocator<Node> al = m_alloc;
- node = al.template newInstance<Node>(this, name);
- if(node)
- {
- err = node->init(std::forward<Args>(args)...);
- }
- else
- {
- err = Error::OUT_OF_MEMORY;
- }
- if(!err)
- {
- err = registerNode(node);
- }
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to create scene node: %s", (name.isEmpty()) ? "unnamed" : &name[0]);
- if(node)
- {
- al.deleteInstance(node);
- node = nullptr;
- }
- }
- return err;
- }
- template<typename Func>
- Error SceneGraph::iterateSceneNodes(PtrSize begin, PtrSize end, Func func)
- {
- ANKI_ASSERT(begin < m_nodesCount && end <= m_nodesCount);
- auto it = m_nodes.getBegin() + begin;
- PtrSize count = end - begin;
- Error err = Error::NONE;
- while(count-- != 0 && !err)
- {
- ANKI_ASSERT(it != m_nodes.getEnd());
- err = func(*it);
- ++it;
- }
- return Error::NONE;
- }
- /// @}
- } // end namespace anki
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