ShaderProgramReflection.cpp 27 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
  6. #include <AnKi/Gr/Utils/Functions.h>
  7. #include <SprivCross/spirv_glsl.hpp>
  8. namespace anki {
  9. static ShaderVariableDataType spirvcrossBaseTypeToAnki(spirv_cross::SPIRType::BaseType cross)
  10. {
  11. ShaderVariableDataType out = ShaderVariableDataType::NONE;
  12. switch(cross)
  13. {
  14. case spirv_cross::SPIRType::SByte:
  15. out = ShaderVariableDataType::I8;
  16. break;
  17. case spirv_cross::SPIRType::UByte:
  18. out = ShaderVariableDataType::U8;
  19. break;
  20. case spirv_cross::SPIRType::Short:
  21. out = ShaderVariableDataType::I16;
  22. break;
  23. case spirv_cross::SPIRType::UShort:
  24. out = ShaderVariableDataType::U16;
  25. break;
  26. case spirv_cross::SPIRType::Int:
  27. out = ShaderVariableDataType::I32;
  28. break;
  29. case spirv_cross::SPIRType::UInt:
  30. out = ShaderVariableDataType::U32;
  31. break;
  32. case spirv_cross::SPIRType::Int64:
  33. out = ShaderVariableDataType::I64;
  34. break;
  35. case spirv_cross::SPIRType::UInt64:
  36. out = ShaderVariableDataType::U64;
  37. break;
  38. case spirv_cross::SPIRType::Half:
  39. out = ShaderVariableDataType::F16;
  40. break;
  41. case spirv_cross::SPIRType::Float:
  42. out = ShaderVariableDataType::F32;
  43. break;
  44. default:
  45. break;
  46. }
  47. return out;
  48. }
  49. /// Populates the reflection info.
  50. class SpirvReflector : public spirv_cross::Compiler
  51. {
  52. public:
  53. SpirvReflector(const U32* ir, PtrSize wordCount, const GenericMemoryPoolAllocator<U8>& tmpAlloc,
  54. ShaderReflectionVisitorInterface* interface)
  55. : spirv_cross::Compiler(ir, wordCount)
  56. , m_alloc(tmpAlloc)
  57. , m_interface(interface)
  58. {
  59. }
  60. ANKI_USE_RESULT static Error performSpirvReflection(Array<ConstWeakArray<U8>, U32(ShaderType::COUNT)> spirv,
  61. GenericMemoryPoolAllocator<U8> tmpAlloc,
  62. ShaderReflectionVisitorInterface& interface);
  63. private:
  64. class Var
  65. {
  66. public:
  67. StringAuto m_name;
  68. ShaderVariableBlockInfo m_blockInfo;
  69. ShaderVariableDataType m_type = ShaderVariableDataType::NONE;
  70. Var(const GenericMemoryPoolAllocator<U8>& alloc)
  71. : m_name(alloc)
  72. {
  73. }
  74. };
  75. class Block
  76. {
  77. public:
  78. StringAuto m_name;
  79. DynamicArrayAuto<Var> m_vars;
  80. U32 m_binding = MAX_U32;
  81. U32 m_set = MAX_U32;
  82. U32 m_size = MAX_U32;
  83. Block(const GenericMemoryPoolAllocator<U8>& alloc)
  84. : m_name(alloc)
  85. , m_vars(alloc)
  86. {
  87. }
  88. };
  89. class Opaque
  90. {
  91. public:
  92. StringAuto m_name;
  93. ShaderVariableDataType m_type = ShaderVariableDataType::NONE;
  94. U32 m_binding = MAX_U32;
  95. U32 m_set = MAX_U32;
  96. U32 m_arraySize = MAX_U32;
  97. Opaque(const GenericMemoryPoolAllocator<U8>& alloc)
  98. : m_name(alloc)
  99. {
  100. }
  101. };
  102. class Const
  103. {
  104. public:
  105. StringAuto m_name;
  106. ShaderVariableDataType m_type = ShaderVariableDataType::NONE;
  107. U32 m_constantId = MAX_U32;
  108. Const(const GenericMemoryPoolAllocator<U8>& alloc)
  109. : m_name(alloc)
  110. {
  111. }
  112. };
  113. class StructMember
  114. {
  115. public:
  116. StringAuto m_name;
  117. ShaderVariableDataType m_type = ShaderVariableDataType::NONE;
  118. U32 m_structIndex = MAX_U32; ///< The member is actually a struct.
  119. U32 m_offset = MAX_U32;
  120. U32 m_arraySize = MAX_U32;
  121. StructMember(const GenericMemoryPoolAllocator<U8>& alloc)
  122. : m_name(alloc)
  123. {
  124. }
  125. };
  126. class Struct
  127. {
  128. public:
  129. StringAuto m_name;
  130. DynamicArrayAuto<StructMember> m_members;
  131. U32 m_size = 0;
  132. U32 m_alignment = 0;
  133. Struct(const GenericMemoryPoolAllocator<U8>& alloc)
  134. : m_name(alloc)
  135. , m_members(alloc)
  136. {
  137. }
  138. };
  139. GenericMemoryPoolAllocator<U8> m_alloc;
  140. ShaderReflectionVisitorInterface* m_interface = nullptr;
  141. ANKI_USE_RESULT Error spirvTypeToAnki(const spirv_cross::SPIRType& type, ShaderVariableDataType& out) const;
  142. ANKI_USE_RESULT Error blockReflection(const spirv_cross::Resource& res, Bool isStorage,
  143. DynamicArrayAuto<Block>& blocks) const;
  144. ANKI_USE_RESULT Error opaqueReflection(const spirv_cross::Resource& res, DynamicArrayAuto<Opaque>& opaques) const;
  145. ANKI_USE_RESULT Error constsReflection(DynamicArrayAuto<Const>& consts, ShaderType stage) const;
  146. ANKI_USE_RESULT Error blockVariablesReflection(spirv_cross::TypeID resourceId, DynamicArrayAuto<Var>& vars) const;
  147. ANKI_USE_RESULT Error blockVariableReflection(const spirv_cross::SPIRType& type, CString parentVariable,
  148. U32 baseOffset, DynamicArrayAuto<Var>& vars) const;
  149. ANKI_USE_RESULT Error workgroupSizes(U32& sizex, U32& sizey, U32& sizez, U32& specConstMask);
  150. ANKI_USE_RESULT Error structsReflection(DynamicArrayAuto<Struct>& structs) const;
  151. ANKI_USE_RESULT Error structReflection(uint32_t id, const spirv_cross::SPIRType& type, U32 depth, Bool& skipped,
  152. DynamicArrayAuto<Struct>& structs, U32& structIndexInStructsArr) const;
  153. };
  154. Error SpirvReflector::structsReflection(DynamicArrayAuto<Struct>& structs) const
  155. {
  156. Error err = Error::NONE;
  157. ir.for_each_typed_id<spirv_cross::SPIRType>([&err, &structs, this](uint32_t id, const spirv_cross::SPIRType& type) {
  158. if(err)
  159. {
  160. return;
  161. }
  162. if(type.basetype != spirv_cross::SPIRType::Struct || type.pointer || !type.array.empty()
  163. || has_decoration(type.self, spv::DecorationBlock))
  164. {
  165. return;
  166. }
  167. U32 idx;
  168. Bool skipped;
  169. err = structReflection(id, type, 0, skipped, structs, idx);
  170. });
  171. return err;
  172. }
  173. Error SpirvReflector::structReflection(uint32_t id, const spirv_cross::SPIRType& type, U32 depth, Bool& skipped,
  174. DynamicArrayAuto<Struct>& structs, U32& structIndexInStructsArr) const
  175. {
  176. skipped = false;
  177. // Name
  178. std::string name = to_name(id);
  179. // Skip GL builtins, SPIRV-Cross things and symbols that should be skipped
  180. if(CString(name.c_str()).find("gl_") == 0 || CString(name.c_str()).find("_") == 0
  181. || (depth == 0 && m_interface->skipSymbol(name.c_str())))
  182. {
  183. skipped = true;
  184. return Error::NONE;
  185. }
  186. // Check if the struct is already there
  187. structIndexInStructsArr = 0;
  188. for(const Struct& s : structs)
  189. {
  190. if(s.m_name == name.c_str())
  191. {
  192. return Error::NONE;
  193. }
  194. ++structIndexInStructsArr;
  195. }
  196. // Create new struct
  197. GenericMemoryPoolAllocator<U8> alloc = structs.getAllocator();
  198. Struct cstruct(alloc);
  199. cstruct.m_name = name.c_str();
  200. U32 membersOffset = 0;
  201. Bool aMemberWasSkipped = false;
  202. // Members
  203. for(U32 i = 0; i < type.member_types.size(); ++i)
  204. {
  205. StructMember& member = *cstruct.m_members.emplaceBack(alloc);
  206. const spirv_cross::SPIRType& memberType = get<spirv_cross::SPIRType>(type.member_types[i]);
  207. // Get name
  208. const spirv_cross::Meta* meta = ir.find_meta(type.self);
  209. ANKI_ASSERT(meta);
  210. ANKI_ASSERT(i < meta->members.size());
  211. ANKI_ASSERT(!meta->members[i].alias.empty());
  212. member.m_name = meta->members[i].alias.c_str();
  213. // Array size
  214. if(!memberType.array.empty())
  215. {
  216. if(memberType.array.size() > 1)
  217. {
  218. ANKI_SHADER_COMPILER_LOGE("Can't support multi-dimentional arrays at the moment");
  219. return Error::USER_DATA;
  220. }
  221. const Bool notSpecConstantArraySize = memberType.array_size_literal[0];
  222. if(notSpecConstantArraySize)
  223. {
  224. // Have a min to acount for unsized arrays of SSBOs
  225. member.m_arraySize = max(memberType.array[0], 1u);
  226. }
  227. else
  228. {
  229. ANKI_SHADER_COMPILER_LOGE("Arrays with spec constant size are not allowed: %s", member.m_name.cstr());
  230. return Error::FUNCTION_FAILED;
  231. }
  232. }
  233. else
  234. {
  235. member.m_arraySize = 1;
  236. }
  237. // Type
  238. const ShaderVariableDataType baseType = spirvcrossBaseTypeToAnki(memberType.basetype);
  239. const Bool isNumeric = baseType != ShaderVariableDataType::NONE;
  240. ShaderVariableDataType actualType = ShaderVariableDataType::NONE;
  241. U32 memberSize = 0;
  242. U32 memberAlignment = 0;
  243. if(isNumeric)
  244. {
  245. const Bool isMatrix = memberType.columns > 1;
  246. if(0)
  247. {
  248. }
  249. #define ANKI_SVDT_MACRO(capital, type, baseType_, rowCount, columnCount) \
  250. else if(ShaderVariableDataType::baseType_ == baseType && isMatrix && memberType.vecsize == columnCount \
  251. && memberType.columns == rowCount) \
  252. { \
  253. actualType = ShaderVariableDataType::capital; \
  254. memberSize = sizeof(type); \
  255. memberAlignment = alignof(baseType_); \
  256. } \
  257. else if(ShaderVariableDataType::baseType_ == baseType && !isMatrix && memberType.vecsize == rowCount) \
  258. { \
  259. actualType = ShaderVariableDataType::capital; \
  260. memberSize = sizeof(type); \
  261. memberAlignment = alignof(baseType_); \
  262. }
  263. #include <AnKi/Gr/ShaderVariableDataTypeDefs.h>
  264. #undef ANKI_SVDT_MACRO
  265. member.m_type = actualType;
  266. }
  267. else if(memberType.basetype == spirv_cross::SPIRType::Struct)
  268. {
  269. U32 idx = MAX_U32;
  270. Bool memberSkipped = false;
  271. ANKI_CHECK(structReflection(type.member_types[i], memberType, depth + 1, memberSkipped, structs, idx));
  272. if(memberSkipped)
  273. {
  274. aMemberWasSkipped = true;
  275. break;
  276. }
  277. else
  278. {
  279. ANKI_ASSERT(idx < structs.getSize());
  280. member.m_structIndex = idx;
  281. memberSize = structs[idx].m_size;
  282. memberAlignment = structs[idx].m_alignment;
  283. }
  284. }
  285. else
  286. {
  287. ANKI_SHADER_COMPILER_LOGE("Unhandled base type for member: %s", name.c_str());
  288. return Error::FUNCTION_FAILED;
  289. }
  290. // Update offsets and alignments
  291. memberSize *= member.m_arraySize;
  292. member.m_offset = getAlignedRoundUp(memberAlignment, membersOffset);
  293. cstruct.m_alignment = max(cstruct.m_alignment, memberAlignment);
  294. cstruct.m_size = member.m_offset + memberSize;
  295. membersOffset = member.m_offset + memberSize;
  296. }
  297. if(!aMemberWasSkipped)
  298. {
  299. // Now you can create the struct
  300. alignRoundUp(cstruct.m_alignment, cstruct.m_size);
  301. Struct& newStruct = *structs.emplaceBack(alloc);
  302. newStruct = std::move(cstruct);
  303. }
  304. else
  305. {
  306. skipped = true;
  307. }
  308. return Error::NONE;
  309. }
  310. Error SpirvReflector::blockVariablesReflection(spirv_cross::TypeID resourceId, DynamicArrayAuto<Var>& vars) const
  311. {
  312. Bool found = false;
  313. Error err = Error::NONE;
  314. ir.for_each_typed_id<spirv_cross::SPIRType>([&](uint32_t, const spirv_cross::SPIRType& type) {
  315. if(err)
  316. {
  317. return;
  318. }
  319. if(type.basetype == spirv_cross::SPIRType::Struct && !type.pointer && type.array.empty())
  320. {
  321. if(type.self == resourceId)
  322. {
  323. found = true;
  324. err = blockVariableReflection(type, CString(), 0, vars);
  325. }
  326. }
  327. });
  328. ANKI_CHECK(err);
  329. if(!found)
  330. {
  331. ANKI_SHADER_COMPILER_LOGE("Can't determine the type of a block");
  332. return Error::USER_DATA;
  333. }
  334. return Error::NONE;
  335. }
  336. Error SpirvReflector::blockVariableReflection(const spirv_cross::SPIRType& type, CString parentVariable, U32 baseOffset,
  337. DynamicArrayAuto<Var>& vars) const
  338. {
  339. ANKI_ASSERT(type.basetype == spirv_cross::SPIRType::Struct);
  340. for(U32 i = 0; i < type.member_types.size(); ++i)
  341. {
  342. Var var(m_alloc);
  343. const spirv_cross::SPIRType& memberType = get<spirv_cross::SPIRType>(type.member_types[i]);
  344. // Name
  345. {
  346. const spirv_cross::Meta* meta = ir.find_meta(type.self);
  347. ANKI_ASSERT(meta);
  348. ANKI_ASSERT(i < meta->members.size());
  349. ANKI_ASSERT(!meta->members[i].alias.empty());
  350. const std::string& name = meta->members[i].alias;
  351. if(parentVariable.isEmpty())
  352. {
  353. var.m_name.create(name.c_str());
  354. }
  355. else
  356. {
  357. var.m_name.sprintf("%s.%s", parentVariable.cstr(), name.c_str());
  358. }
  359. }
  360. // Offset
  361. {
  362. auto it = ir.meta.find(type.self);
  363. ANKI_ASSERT(it != ir.meta.end());
  364. const spirv_cross::Vector<spirv_cross::Meta::Decoration>& memb = it->second.members;
  365. ANKI_ASSERT(i < memb.size());
  366. const spirv_cross::Meta::Decoration& dec = memb[i];
  367. ANKI_ASSERT(dec.decoration_flags.get(spv::DecorationOffset));
  368. var.m_blockInfo.m_offset = I16(dec.offset + baseOffset);
  369. }
  370. // Array size
  371. Bool isArray = false;
  372. {
  373. if(!memberType.array.empty())
  374. {
  375. if(memberType.array.size() > 1)
  376. {
  377. ANKI_SHADER_COMPILER_LOGE("Can't support multi-dimentional arrays at the moment");
  378. return Error::USER_DATA;
  379. }
  380. const Bool notSpecConstantArraySize = memberType.array_size_literal[0];
  381. if(notSpecConstantArraySize)
  382. {
  383. // Have a min to acount for unsized arrays of SSBOs
  384. var.m_blockInfo.m_arraySize = max<I16>(I16(memberType.array[0]), 1);
  385. isArray = true;
  386. }
  387. else
  388. {
  389. var.m_blockInfo.m_arraySize = 1;
  390. isArray = true;
  391. }
  392. }
  393. else
  394. {
  395. var.m_blockInfo.m_arraySize = 1;
  396. }
  397. }
  398. // Array stride
  399. if(has_decoration(type.member_types[i], spv::DecorationArrayStride))
  400. {
  401. var.m_blockInfo.m_arrayStride = I16(get_decoration(type.member_types[i], spv::DecorationArrayStride));
  402. }
  403. const ShaderVariableDataType baseType = spirvcrossBaseTypeToAnki(memberType.basetype);
  404. const Bool isNumeric = baseType != ShaderVariableDataType::NONE;
  405. if(memberType.basetype == spirv_cross::SPIRType::Struct)
  406. {
  407. if(var.m_blockInfo.m_arraySize == 1 && !isArray)
  408. {
  409. ANKI_CHECK(blockVariableReflection(memberType, var.m_name, var.m_blockInfo.m_offset, vars));
  410. }
  411. else
  412. {
  413. for(U32 i = 0; i < U32(var.m_blockInfo.m_arraySize); ++i)
  414. {
  415. StringAuto newName(m_alloc);
  416. newName.sprintf("%s[%u]", var.m_name.getBegin(), i);
  417. ANKI_CHECK(blockVariableReflection(
  418. memberType, newName, var.m_blockInfo.m_offset + var.m_blockInfo.m_arrayStride * i, vars));
  419. }
  420. }
  421. }
  422. else if(isNumeric)
  423. {
  424. const Bool isMatrix = memberType.columns > 1;
  425. if(0)
  426. {
  427. }
  428. #define ANKI_SVDT_MACRO(capital, type, baseType_, rowCount, columnCount) \
  429. else if(ShaderVariableDataType::baseType_ == baseType && isMatrix && memberType.vecsize == columnCount \
  430. && memberType.columns == rowCount) \
  431. { \
  432. var.m_type = ShaderVariableDataType::capital; \
  433. var.m_blockInfo.m_matrixStride = 16; \
  434. } \
  435. else if(ShaderVariableDataType::baseType_ == baseType && !isMatrix && memberType.vecsize == rowCount) \
  436. { \
  437. var.m_type = ShaderVariableDataType::capital; \
  438. }
  439. #include <AnKi/Gr/ShaderVariableDataTypeDefs.h>
  440. #undef ANKI_SVDT_MACRO
  441. if(var.m_type == ShaderVariableDataType::NONE)
  442. {
  443. ANKI_SHADER_COMPILER_LOGE("Unhandled numeric member: %s", var.m_name.cstr());
  444. return Error::FUNCTION_FAILED;
  445. }
  446. }
  447. else
  448. {
  449. ANKI_SHADER_COMPILER_LOGE("Unhandled base type for member: %s", var.m_name.cstr());
  450. return Error::FUNCTION_FAILED;
  451. }
  452. // Store the member if it's no struct
  453. if(var.m_type != ShaderVariableDataType::NONE)
  454. {
  455. vars.emplaceBack(std::move(var));
  456. }
  457. }
  458. return Error::NONE;
  459. }
  460. Error SpirvReflector::blockReflection(const spirv_cross::Resource& res, Bool isStorage,
  461. DynamicArrayAuto<Block>& blocks) const
  462. {
  463. Block newBlock(m_alloc);
  464. const spirv_cross::SPIRType type = get_type(res.type_id);
  465. const spirv_cross::Bitset decorationMask = get_decoration_bitset(res.id);
  466. const Bool isPushConstant = get_storage_class(res.id) == spv::StorageClassPushConstant;
  467. // Name
  468. {
  469. const std::string name = (!res.name.empty()) ? res.name : to_name(res.base_type_id);
  470. if(name.length() == 0)
  471. {
  472. ANKI_SHADER_COMPILER_LOGE("Can't accept zero name length");
  473. return Error::USER_DATA;
  474. }
  475. if(m_interface->skipSymbol(name.c_str()))
  476. {
  477. return Error::NONE;
  478. }
  479. newBlock.m_name.create(name.c_str());
  480. }
  481. // Set
  482. if(!isPushConstant)
  483. {
  484. newBlock.m_set = get_decoration(res.id, spv::DecorationDescriptorSet);
  485. if(newBlock.m_set >= MAX_DESCRIPTOR_SETS)
  486. {
  487. ANKI_SHADER_COMPILER_LOGE("Too high descriptor set: %u", newBlock.m_set);
  488. return Error::USER_DATA;
  489. }
  490. }
  491. // Binding
  492. if(!isPushConstant)
  493. {
  494. newBlock.m_binding = get_decoration(res.id, spv::DecorationBinding);
  495. }
  496. // Size
  497. newBlock.m_size = U32(get_declared_struct_size(get_type(res.base_type_id)));
  498. ANKI_ASSERT(isStorage || newBlock.m_size > 0);
  499. // Add it
  500. const Block* otherFound = nullptr;
  501. for(const Block& other : blocks)
  502. {
  503. const Bool bindingSame = other.m_set == newBlock.m_set && other.m_binding == newBlock.m_binding;
  504. const Bool nameSame = strcmp(other.m_name.getBegin(), newBlock.m_name.getBegin()) == 0;
  505. const Bool sizeSame = other.m_size == newBlock.m_size;
  506. const Bool err0 = bindingSame && (!nameSame || !sizeSame);
  507. const Bool err1 = nameSame && (!bindingSame || !sizeSame);
  508. if(err0 || err1)
  509. {
  510. ANKI_SHADER_COMPILER_LOGE("Linking error. Blocks %s and %s", other.m_name.cstr(), newBlock.m_name.cstr());
  511. return Error::USER_DATA;
  512. }
  513. if(bindingSame)
  514. {
  515. otherFound = &other;
  516. break;
  517. }
  518. }
  519. if(!otherFound)
  520. {
  521. // Get the variables
  522. ANKI_CHECK(blockVariablesReflection(res.base_type_id, newBlock.m_vars));
  523. // Store the block
  524. blocks.emplaceBack(std::move(newBlock));
  525. }
  526. #if ANKI_ENABLE_ASSERTIONS
  527. else
  528. {
  529. DynamicArrayAuto<Var> vars(m_alloc);
  530. ANKI_CHECK(blockVariablesReflection(res.base_type_id, vars));
  531. ANKI_ASSERT(vars.getSize() == otherFound->m_vars.getSize() && "Expecting same vars");
  532. }
  533. #endif
  534. return Error::NONE;
  535. }
  536. Error SpirvReflector::spirvTypeToAnki(const spirv_cross::SPIRType& type, ShaderVariableDataType& out) const
  537. {
  538. switch(type.basetype)
  539. {
  540. case spirv_cross::SPIRType::Image:
  541. case spirv_cross::SPIRType::SampledImage:
  542. {
  543. switch(type.image.dim)
  544. {
  545. case spv::Dim1D:
  546. out = (type.image.arrayed) ? ShaderVariableDataType::TEXTURE_1D_ARRAY : ShaderVariableDataType::TEXTURE_1D;
  547. break;
  548. case spv::Dim2D:
  549. out = (type.image.arrayed) ? ShaderVariableDataType::TEXTURE_2D_ARRAY : ShaderVariableDataType::TEXTURE_2D;
  550. break;
  551. case spv::Dim3D:
  552. out = ShaderVariableDataType::TEXTURE_3D;
  553. break;
  554. case spv::DimCube:
  555. out = (type.image.arrayed) ? ShaderVariableDataType::TEXTURE_CUBE_ARRAY
  556. : ShaderVariableDataType::TEXTURE_CUBE;
  557. break;
  558. default:
  559. ANKI_ASSERT(0);
  560. }
  561. break;
  562. }
  563. case spirv_cross::SPIRType::Sampler:
  564. out = ShaderVariableDataType::SAMPLER;
  565. break;
  566. default:
  567. ANKI_SHADER_COMPILER_LOGE("Can't determine the type");
  568. return Error::USER_DATA;
  569. }
  570. return Error::NONE;
  571. }
  572. Error SpirvReflector::opaqueReflection(const spirv_cross::Resource& res, DynamicArrayAuto<Opaque>& opaques) const
  573. {
  574. Opaque newOpaque(m_alloc);
  575. const spirv_cross::SPIRType type = get_type(res.type_id);
  576. const spirv_cross::Bitset decorationMask = get_decoration_bitset(res.id);
  577. const spirv_cross::ID fallbackId = spirv_cross::ID(res.id);
  578. // Name
  579. const std::string name = (!res.name.empty()) ? res.name : get_fallback_name(fallbackId);
  580. if(name.length() == 0)
  581. {
  582. ANKI_SHADER_COMPILER_LOGE("Can't accept zero length name");
  583. return Error::USER_DATA;
  584. }
  585. if(m_interface->skipSymbol(name.c_str()))
  586. {
  587. return Error::NONE;
  588. }
  589. newOpaque.m_name.create(name.c_str());
  590. // Type
  591. ANKI_CHECK(spirvTypeToAnki(type, newOpaque.m_type));
  592. // Set
  593. newOpaque.m_set = get_decoration(res.id, spv::DecorationDescriptorSet);
  594. if(newOpaque.m_set >= MAX_DESCRIPTOR_SETS)
  595. {
  596. ANKI_SHADER_COMPILER_LOGE("Too high descriptor set: %u", newOpaque.m_set);
  597. return Error::USER_DATA;
  598. }
  599. // Binding
  600. newOpaque.m_binding = get_decoration(res.id, spv::DecorationBinding);
  601. // Size
  602. if(type.array.size() == 0)
  603. {
  604. newOpaque.m_arraySize = 1;
  605. }
  606. else if(type.array.size() == 1)
  607. {
  608. newOpaque.m_arraySize = type.array[0];
  609. }
  610. else
  611. {
  612. ANKI_SHADER_COMPILER_LOGE("Can't support multi-dimensional arrays: %s", newOpaque.m_name.cstr());
  613. return Error::USER_DATA;
  614. }
  615. // Add it
  616. Bool found = false;
  617. for(const Opaque& other : opaques)
  618. {
  619. const Bool bindingSame = other.m_set == newOpaque.m_set && other.m_binding == newOpaque.m_binding;
  620. const Bool nameSame = other.m_name == newOpaque.m_name;
  621. const Bool sizeSame = other.m_arraySize == newOpaque.m_arraySize;
  622. const Bool typeSame = other.m_type == newOpaque.m_type;
  623. const Bool err = nameSame && (!bindingSame || !sizeSame || !typeSame);
  624. if(err)
  625. {
  626. ANKI_SHADER_COMPILER_LOGE("Linking error");
  627. return Error::USER_DATA;
  628. }
  629. if(nameSame)
  630. {
  631. found = true;
  632. break;
  633. }
  634. }
  635. if(!found)
  636. {
  637. opaques.emplaceBack(std::move(newOpaque));
  638. }
  639. return Error::NONE;
  640. }
  641. Error SpirvReflector::constsReflection(DynamicArrayAuto<Const>& consts, ShaderType stage) const
  642. {
  643. spirv_cross::SmallVector<spirv_cross::SpecializationConstant> specConsts = get_specialization_constants();
  644. for(const spirv_cross::SpecializationConstant& c : specConsts)
  645. {
  646. Const newConst(m_alloc);
  647. const spirv_cross::SPIRConstant cc = get<spirv_cross::SPIRConstant>(c.id);
  648. const spirv_cross::SPIRType type = get<spirv_cross::SPIRType>(cc.constant_type);
  649. const std::string name = get_name(c.id);
  650. if(name.length() == 0)
  651. {
  652. ANKI_SHADER_COMPILER_LOGE("Can't accept zero legth name");
  653. return Error::USER_DATA;
  654. }
  655. newConst.m_name.create(name.c_str());
  656. newConst.m_constantId = c.constant_id;
  657. switch(type.basetype)
  658. {
  659. case spirv_cross::SPIRType::UInt:
  660. newConst.m_type = ShaderVariableDataType::U32;
  661. break;
  662. case spirv_cross::SPIRType::Int:
  663. newConst.m_type = ShaderVariableDataType::I32;
  664. break;
  665. case spirv_cross::SPIRType::Float:
  666. newConst.m_type = ShaderVariableDataType::F32;
  667. break;
  668. default:
  669. ANKI_SHADER_COMPILER_LOGE("Can't determine the type of the spec constant: %s", name.c_str());
  670. return Error::USER_DATA;
  671. }
  672. // Search for it
  673. Const* foundConst = nullptr;
  674. for(Const& other : consts)
  675. {
  676. const Bool nameSame = other.m_name == newConst.m_name;
  677. const Bool typeSame = other.m_type == newConst.m_type;
  678. const Bool idSame = other.m_constantId == newConst.m_constantId;
  679. const Bool err0 = nameSame && (!typeSame || !idSame);
  680. const Bool err1 = idSame && (!nameSame || !typeSame);
  681. if(err0 || err1)
  682. {
  683. ANKI_SHADER_COMPILER_LOGE("Linking error");
  684. return Error::USER_DATA;
  685. }
  686. if(idSame)
  687. {
  688. foundConst = &other;
  689. break;
  690. }
  691. }
  692. // Add it or update it
  693. if(foundConst == nullptr)
  694. {
  695. consts.emplaceBack(std::move(newConst));
  696. }
  697. }
  698. return Error::NONE;
  699. }
  700. Error SpirvReflector::workgroupSizes(U32& sizex, U32& sizey, U32& sizez, U32& specConstMask)
  701. {
  702. sizex = sizey = sizez = specConstMask = 0;
  703. auto entries = get_entry_points_and_stages();
  704. for(const auto& e : entries)
  705. {
  706. if(e.execution_model == spv::ExecutionModelGLCompute)
  707. {
  708. const auto& spvEntry = get_entry_point(e.name, e.execution_model);
  709. spirv_cross::SpecializationConstant specx, specy, specz;
  710. get_work_group_size_specialization_constants(specx, specy, specz);
  711. if(specx.id != spirv_cross::ID(0))
  712. {
  713. specConstMask |= 1;
  714. sizex = specx.constant_id;
  715. }
  716. else
  717. {
  718. sizex = spvEntry.workgroup_size.x;
  719. }
  720. if(specy.id != spirv_cross::ID(0))
  721. {
  722. specConstMask |= 2;
  723. sizey = specy.constant_id;
  724. }
  725. else
  726. {
  727. sizey = spvEntry.workgroup_size.y;
  728. }
  729. if(specz.id != spirv_cross::ID(0))
  730. {
  731. specConstMask |= 4;
  732. sizez = specz.constant_id;
  733. }
  734. else
  735. {
  736. sizez = spvEntry.workgroup_size.z;
  737. }
  738. }
  739. }
  740. return Error::NONE;
  741. }
  742. Error SpirvReflector::performSpirvReflection(Array<ConstWeakArray<U8>, U32(ShaderType::COUNT)> spirv,
  743. GenericMemoryPoolAllocator<U8> tmpAlloc,
  744. ShaderReflectionVisitorInterface& interface)
  745. {
  746. DynamicArrayAuto<Block> uniformBlocks(tmpAlloc);
  747. DynamicArrayAuto<Block> storageBlocks(tmpAlloc);
  748. DynamicArrayAuto<Block> pushConstantBlock(tmpAlloc);
  749. DynamicArrayAuto<Opaque> opaques(tmpAlloc);
  750. DynamicArrayAuto<Const> specializationConstants(tmpAlloc);
  751. Array<U32, 3> workgroupSizes = {};
  752. U32 workgroupSizeSpecConstMask = 0;
  753. DynamicArrayAuto<Struct> structs(tmpAlloc);
  754. // Perform reflection for each stage
  755. for(const ShaderType type : EnumIterable<ShaderType>())
  756. {
  757. if(spirv[type].getSize() == 0)
  758. {
  759. continue;
  760. }
  761. // Parse SPIR-V
  762. const unsigned int* spvb = reinterpret_cast<const unsigned int*>(spirv[type].getBegin());
  763. SpirvReflector compiler(spvb, spirv[type].getSizeInBytes() / sizeof(unsigned int), tmpAlloc, &interface);
  764. // Uniform blocks
  765. for(const spirv_cross::Resource& res : compiler.get_shader_resources().uniform_buffers)
  766. {
  767. ANKI_CHECK(compiler.blockReflection(res, false, uniformBlocks));
  768. }
  769. // Sorage blocks
  770. for(const spirv_cross::Resource& res : compiler.get_shader_resources().storage_buffers)
  771. {
  772. ANKI_CHECK(compiler.blockReflection(res, true, storageBlocks));
  773. }
  774. // Push constants
  775. if(compiler.get_shader_resources().push_constant_buffers.size() == 1)
  776. {
  777. ANKI_CHECK(compiler.blockReflection(compiler.get_shader_resources().push_constant_buffers[0], false,
  778. pushConstantBlock));
  779. }
  780. else if(compiler.get_shader_resources().push_constant_buffers.size() > 1)
  781. {
  782. ANKI_SHADER_COMPILER_LOGE("Expecting only a single push constants block");
  783. return Error::USER_DATA;
  784. }
  785. // Opaque
  786. for(const spirv_cross::Resource& res : compiler.get_shader_resources().separate_images)
  787. {
  788. ANKI_CHECK(compiler.opaqueReflection(res, opaques));
  789. }
  790. for(const spirv_cross::Resource& res : compiler.get_shader_resources().storage_images)
  791. {
  792. ANKI_CHECK(compiler.opaqueReflection(res, opaques));
  793. }
  794. for(const spirv_cross::Resource& res : compiler.get_shader_resources().separate_samplers)
  795. {
  796. ANKI_CHECK(compiler.opaqueReflection(res, opaques));
  797. }
  798. // Spec consts
  799. ANKI_CHECK(compiler.constsReflection(specializationConstants, type));
  800. // Workgroup sizes
  801. if(type == ShaderType::COMPUTE)
  802. {
  803. ANKI_CHECK(compiler.workgroupSizes(workgroupSizes[0], workgroupSizes[1], workgroupSizes[2],
  804. workgroupSizeSpecConstMask));
  805. }
  806. // Structs
  807. ANKI_CHECK(compiler.structsReflection(structs));
  808. }
  809. // Inform through the interface
  810. ANKI_CHECK(interface.setCounts(uniformBlocks.getSize(), storageBlocks.getSize(), opaques.getSize(),
  811. pushConstantBlock.getSize() == 1, specializationConstants.getSize(),
  812. structs.getSize()));
  813. for(U32 i = 0; i < uniformBlocks.getSize(); ++i)
  814. {
  815. const Block& block = uniformBlocks[i];
  816. ANKI_CHECK(interface.visitUniformBlock(i, block.m_name, block.m_set, block.m_binding, block.m_size,
  817. block.m_vars.getSize()));
  818. for(U32 j = 0; j < block.m_vars.getSize(); ++j)
  819. {
  820. const Var& var = block.m_vars[j];
  821. ANKI_CHECK(interface.visitUniformVariable(i, j, var.m_name, var.m_type, var.m_blockInfo));
  822. }
  823. }
  824. for(U32 i = 0; i < storageBlocks.getSize(); ++i)
  825. {
  826. const Block& block = storageBlocks[i];
  827. ANKI_CHECK(interface.visitStorageBlock(i, block.m_name, block.m_set, block.m_binding, block.m_size,
  828. block.m_vars.getSize()));
  829. for(U32 j = 0; j < block.m_vars.getSize(); ++j)
  830. {
  831. const Var& var = block.m_vars[j];
  832. ANKI_CHECK(interface.visitStorageVariable(i, j, var.m_name, var.m_type, var.m_blockInfo));
  833. }
  834. }
  835. if(pushConstantBlock.getSize() == 1)
  836. {
  837. ANKI_CHECK(interface.visitPushConstantsBlock(pushConstantBlock[0].m_name, pushConstantBlock[0].m_size,
  838. pushConstantBlock[0].m_vars.getSize()));
  839. for(U32 j = 0; j < pushConstantBlock[0].m_vars.getSize(); ++j)
  840. {
  841. const Var& var = pushConstantBlock[0].m_vars[j];
  842. ANKI_CHECK(interface.visitPushConstant(j, var.m_name, var.m_type, var.m_blockInfo));
  843. }
  844. }
  845. for(U32 i = 0; i < opaques.getSize(); ++i)
  846. {
  847. const Opaque& o = opaques[i];
  848. ANKI_CHECK(interface.visitOpaque(i, o.m_name, o.m_type, o.m_set, o.m_binding, o.m_arraySize));
  849. }
  850. for(U32 i = 0; i < specializationConstants.getSize(); ++i)
  851. {
  852. const Const& c = specializationConstants[i];
  853. ANKI_CHECK(interface.visitConstant(i, c.m_name, c.m_type, c.m_constantId));
  854. }
  855. if(spirv[ShaderType::COMPUTE].getSize())
  856. {
  857. ANKI_CHECK(interface.setWorkgroupSizes(workgroupSizes[0], workgroupSizes[1], workgroupSizes[2],
  858. workgroupSizeSpecConstMask));
  859. }
  860. for(U32 i = 0; i < structs.getSize(); ++i)
  861. {
  862. const Struct& s = structs[i];
  863. ANKI_CHECK(interface.visitStruct(i, s.m_name, s.m_members.getSize(), s.m_size));
  864. for(U32 j = 0; j < s.m_members.getSize(); ++j)
  865. {
  866. const StructMember& sm = s.m_members[j];
  867. ANKI_CHECK(interface.visitStructMember(i, s.m_name, j, sm.m_name, sm.m_type,
  868. (sm.m_structIndex != MAX_U32) ? structs[sm.m_structIndex].m_name
  869. : CString(),
  870. sm.m_offset, sm.m_arraySize));
  871. }
  872. }
  873. return Error::NONE;
  874. }
  875. Error performSpirvReflection(Array<ConstWeakArray<U8>, U32(ShaderType::COUNT)> spirv,
  876. GenericMemoryPoolAllocator<U8> tmpAlloc, ShaderReflectionVisitorInterface& interface)
  877. {
  878. return SpirvReflector::performSpirvReflection(spirv, tmpAlloc, interface);
  879. }
  880. } // end namespace anki