Framework.cpp 8.4 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/Framework.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. HeapAllocator<U32> alloc(allocAligned, nullptr);
  10. // Init the super class
  11. ConfigSet config = DefaultConfigSet::get();
  12. config.set("window_fullscreen", true);
  13. #if !ANKI_OS_ANDROID
  14. StringAuto mainDataPath(alloc, ANKI_SOURCE_DIRECTORY);
  15. StringAuto assetsDataPath(alloc);
  16. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  17. if(!directoryExists(assetsDataPath))
  18. {
  19. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository?", assetsDataPath.cstr());
  20. return Error::USER_DATA;
  21. }
  22. config.set("rsrc_dataPaths", StringAuto(alloc).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  23. #endif
  24. config.set("gr_validation", 0);
  25. ANKI_CHECK(config.setFromCommandLineArguments(argc - 1, argv + 1));
  26. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  27. // Input
  28. getInput().lockCursor(true);
  29. getInput().hideCursor(true);
  30. getInput().moveCursor(Vec2(0.0f));
  31. // Some renderer stuff
  32. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  33. ANKI_CHECK(sampleExtraInit());
  34. return Error::NONE;
  35. }
  36. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  37. {
  38. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  39. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  40. quit = false;
  41. SceneGraph& scene = getSceneGraph();
  42. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  43. Input& in = getInput();
  44. if(in.getKey(KeyCode::ESCAPE))
  45. {
  46. quit = true;
  47. return Error::NONE;
  48. }
  49. if(in.getKey(KeyCode::BACKQUOTE) == 1)
  50. {
  51. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  52. }
  53. if(in.getKey(KeyCode::Y) == 1)
  54. {
  55. renderer.setCurrentDebugRenderTarget(
  56. (renderer.getCurrentDebugRenderTarget() == "GBuffer_velocity") ? "" : "GBuffer_velocity");
  57. }
  58. if(in.getKey(KeyCode::U) == 1)
  59. {
  60. renderer.setCurrentDebugRenderTarget(
  61. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  62. }
  63. if(in.getKey(KeyCode::I) == 1)
  64. {
  65. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  66. }
  67. if(in.getKey(KeyCode::O) == 1)
  68. {
  69. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? ""
  70. : "SM_resolve");
  71. }
  72. if(in.getKey(KeyCode::P) == 1)
  73. {
  74. renderer.setCurrentDebugRenderTarget(
  75. (renderer.getCurrentDebugRenderTarget() == "GBuffer_normals") ? "" : "GBuffer_normals");
  76. }
  77. if(in.getKey(KeyCode::L) == 1)
  78. {
  79. renderer.setCurrentDebugRenderTarget(
  80. (renderer.getCurrentDebugRenderTarget() == "MotionVectorsRejection") ? "" : "MotionVectorsRejection");
  81. }
  82. if(in.getKey(KeyCode::H) == 1)
  83. {
  84. static U32 pressCount = 0;
  85. CString rtName;
  86. switch(pressCount)
  87. {
  88. case 0:
  89. rtName = "RtShadows";
  90. break;
  91. case 1:
  92. rtName = "RtShadows1";
  93. break;
  94. case 2:
  95. rtName = "RtShadows2";
  96. break;
  97. default:
  98. rtName = "";
  99. }
  100. renderer.setCurrentDebugRenderTarget(rtName);
  101. pressCount = (pressCount + 1) % 4;
  102. }
  103. if(in.getKey(KeyCode::J) == 1)
  104. {
  105. renderer.setCurrentDebugRenderTarget(
  106. (renderer.getCurrentDebugRenderTarget() == "MotionVectorsRejection") ? "" : "MotionVectorsRejection");
  107. }
  108. if(!getDisplayDeveloperConsole())
  109. {
  110. in.hideCursor(true);
  111. in.lockCursor(true);
  112. // move the camera
  113. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  114. if(in.getKey(KeyCode::_1) == 1)
  115. {
  116. mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  117. }
  118. if(in.getKey(KeyCode::F1) == 1)
  119. {
  120. static U mode = 0;
  121. mode = (mode + 1) % 3;
  122. if(mode == 0)
  123. {
  124. renderer.getDbg().setEnabled(false);
  125. }
  126. else if(mode == 1)
  127. {
  128. renderer.getDbg().setEnabled(true);
  129. renderer.getDbg().setDepthTestEnabled(true);
  130. renderer.getDbg().setDitheredDepthTestEnabled(false);
  131. }
  132. else
  133. {
  134. renderer.getDbg().setEnabled(true);
  135. renderer.getDbg().setDepthTestEnabled(false);
  136. renderer.getDbg().setDitheredDepthTestEnabled(true);
  137. }
  138. }
  139. if(in.getKey(KeyCode::F2) == 1)
  140. {
  141. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  142. }
  143. if(in.getKey(KeyCode::UP))
  144. {
  145. mover->rotateLocalX(ROTATE_ANGLE);
  146. }
  147. if(in.getKey(KeyCode::DOWN))
  148. {
  149. mover->rotateLocalX(-ROTATE_ANGLE);
  150. }
  151. if(in.getKey(KeyCode::LEFT))
  152. {
  153. mover->rotateLocalY(ROTATE_ANGLE);
  154. }
  155. if(in.getKey(KeyCode::RIGHT))
  156. {
  157. mover->rotateLocalY(-ROTATE_ANGLE);
  158. }
  159. static F32 moveDistance = 0.1f;
  160. if(in.getMouseButton(MouseButton::SCROLL_UP) == 1)
  161. {
  162. moveDistance += 0.1f;
  163. moveDistance = min(moveDistance, 10.0f);
  164. }
  165. if(in.getMouseButton(MouseButton::SCROLL_DOWN) == 1)
  166. {
  167. moveDistance -= 0.1f;
  168. moveDistance = max(moveDistance, 0.1f);
  169. }
  170. if(in.getKey(KeyCode::A))
  171. {
  172. mover->moveLocalX(-moveDistance);
  173. }
  174. if(in.getKey(KeyCode::D))
  175. {
  176. mover->moveLocalX(moveDistance);
  177. }
  178. if(in.getKey(KeyCode::C))
  179. {
  180. mover->moveLocalY(-moveDistance);
  181. }
  182. if(in.getKey(KeyCode::SPACE))
  183. {
  184. mover->moveLocalY(moveDistance);
  185. }
  186. if(in.getKey(KeyCode::W))
  187. {
  188. mover->moveLocalZ(-moveDistance);
  189. }
  190. if(in.getKey(KeyCode::S))
  191. {
  192. mover->moveLocalZ(moveDistance);
  193. }
  194. if(in.getKey(KeyCode::Q))
  195. {
  196. mover->rotateLocalZ(ROTATE_ANGLE);
  197. }
  198. if(in.getKey(KeyCode::E))
  199. {
  200. mover->rotateLocalZ(-ROTATE_ANGLE);
  201. }
  202. if(in.getKey(KeyCode::F12) == 1 && ANKI_ENABLE_TRACE)
  203. {
  204. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  205. }
  206. if(in.getMousePosition() != Vec2(0.0))
  207. {
  208. Vec2 velocity = in.getMousePosition();
  209. Euler angles(mover->getLocalRotation().getRotationPart());
  210. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  211. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  212. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  213. angles.z() = 0.0f;
  214. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  215. }
  216. static TouchPointer rotateCameraTouch = TouchPointer::COUNT;
  217. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  218. for(TouchPointer touch : EnumIterable<TouchPointer>())
  219. {
  220. if(rotateCameraTouch == TouchPointer::COUNT && in.getTouchPointer(touch) == 1
  221. && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  222. {
  223. rotateCameraTouch = touch;
  224. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  225. break;
  226. }
  227. }
  228. if(rotateCameraTouch != TouchPointer::COUNT && in.getTouchPointer(rotateCameraTouch) == 0)
  229. {
  230. rotateCameraTouch = TouchPointer::COUNT;
  231. }
  232. if(rotateCameraTouch != TouchPointer::COUNT && in.getTouchPointer(rotateCameraTouch) > 1)
  233. {
  234. Vec2 velocity =
  235. in.getTouchPointerNdcPosition(rotateCameraTouch) * getWindow().getAspectRatio() - rotateEventInitialPos;
  236. velocity *= 0.3f;
  237. Euler angles(mover->getLocalRotation().getRotationPart());
  238. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  239. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  240. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  241. angles.z() = 0.0f;
  242. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  243. }
  244. static TouchPointer moveCameraTouch = TouchPointer::COUNT;
  245. static Vec2 moveEventInitialPos = Vec2(0.0f);
  246. for(TouchPointer touch : EnumIterable<TouchPointer>())
  247. {
  248. if(moveCameraTouch == TouchPointer::COUNT && in.getTouchPointer(touch) == 1
  249. && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  250. {
  251. moveCameraTouch = touch;
  252. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  253. break;
  254. }
  255. }
  256. if(moveCameraTouch != TouchPointer::COUNT && in.getTouchPointer(moveCameraTouch) == 0)
  257. {
  258. moveCameraTouch = TouchPointer::COUNT;
  259. }
  260. if(moveCameraTouch != TouchPointer::COUNT && in.getTouchPointer(moveCameraTouch) > 0)
  261. {
  262. Vec2 velocity =
  263. in.getTouchPointerNdcPosition(moveCameraTouch) * getWindow().getAspectRatio() - moveEventInitialPos;
  264. velocity *= 2.0f;
  265. mover->moveLocalX(moveDistance * velocity.x());
  266. mover->moveLocalZ(moveDistance * -velocity.y());
  267. }
  268. }
  269. else
  270. {
  271. in.hideCursor(false);
  272. in.lockCursor(false);
  273. }
  274. return Error::NONE;
  275. }