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- -- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter PhysicsPlayground.gltf ../../ -rpath Assets -texrpath Assets
- local scene = getSceneGraph()
- local events = getEventManager()
- node = scene:newGpuParticleEmitterNode("Cube.020")
- comp = node:getSceneNodeBase():getGpuParticleEmitterComponent()
- comp:loadParticleEmitterResource("Assets/GpuSparks.ankipart")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(25.411236, 0.543148, 22.679190, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(0.500000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node = scene:newModelNode("Icosphere.001")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Icosphere_walls.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(25.411236, 3.345554, 28.742823, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.912920)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Icosphere.001_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/Icosphere.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Icosphere")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Icosphere_walls.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(25.411236, 3.316930, 22.637743, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.264235)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Icosphere_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/Icosphere.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.019")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(30.798492, 2.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.019_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.018")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(29.798492, 1.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.018_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.017")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(28.798492, 0.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.017_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.016")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(31.798492, 3.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.016_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.015")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(32.798492, 4.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.015_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.014")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(33.798492, 5.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.014_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.013")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.376611, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.013_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.012")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.376611, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.012_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.011")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.376611, 6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.011_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.010")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.376611, 12.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.010_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.009")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(42.271385, 2.886189, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.009_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.008")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(42.271385, 2.886189, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.008_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.007")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(42.271385, 2.886189, 6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.007_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.006")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(42.271385, 2.886189, 12.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.006_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.005")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(37.271385, 2.886189, 12.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.005_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.004")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(37.271385, 2.886189, 6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.004_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.003")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(37.271385, 2.886189, -6.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.003_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.002")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(37.271385, 2.886189, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.002_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Suzanne")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Suzanne_dynamic.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(179.044937, 9.701135, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Suzanne_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/Suzanne.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.001")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/walls_sky.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 9.109353, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(10.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node = scene:newModelNode("Cube")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/floor_walls.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, -5.068616, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/floor.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newDirectionalLightNode("Lamp_Orientation")
- lcomp = node:getSceneNodeBase():getLightComponent()
- lcomp:setDiffuseColor(Vec4.new(50.000000, 50.000000, 50.000000, 1))
- lcomp:setShadowEnabled(1)
- trf = Transform.new()
- trf:setOrigin(Vec4.new(4.076245, 74.444725, -1.005454, 0))
- rot = Mat3x4.new()
- rot:setAll(0.649201, -0.658183, -0.381226, 0.000000, 0.506372, 0.000000, 0.862315, 0.000000, -0.567562, -0.752858, 0.333286, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node = scene:newPerspectiveCameraNode("Camera_Orientation")
- scene:setActiveCameraNode(node:getSceneNodeBase())
- frustumc = node:getSceneNodeBase():getFrustumComponent()
- frustumc:setPerspective(0.100000, 500.000000, getMainRenderer():getAspectRatio() * 0.750416, 0.750416)
- frustumc:setShadowCascadesDistancePower(1.5)
- frustumc:setEffectiveShadowDistance(100.000000)
- trf = Transform.new()
- trf:setOrigin(Vec4.new(7.481132, 7.870111, 6.507640, 0))
- rot = Mat3x4.new()
- rot:setAll(0.685921, -0.324013, 0.651558, 0.000000, 0.000000, 0.895396, 0.445271, 0.000000, -0.727676, -0.305421, 0.614170, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node = scene:newModelNode("Cube.021")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.376611, -12.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.021_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.022")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(42.271385, 2.886189, -12.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.022_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.023")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(37.271385, 2.886189, -12.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.023_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.024")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.376611, -18.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.024_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.025")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(42.271385, 2.886189, -18.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.025_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.026")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(37.271385, 2.886189, -18.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.026_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.027")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(34.761005, 2.886189, -21.498241, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.027_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.028")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(44.761005, 2.886189, -21.498241, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.028_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.029")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(47.271385, 2.886189, -25.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.029_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.030")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(32.271385, 2.886189, -25.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.030_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.031")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(32.271385, 2.886189, -31.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.031_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.032")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(47.271385, 2.886189, -31.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.032_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.033")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(44.761005, 2.886189, -34.498241, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.033_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.034")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(38.761005, 2.886189, -34.498241, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.034_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.035")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(34.761005, 2.886189, -34.498241, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(0.995130)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.035_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.036")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(34.798492, 6.376611, -32.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.036_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.038")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(34.798492, 6.376611, -24.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.038_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.039")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(34.798492, 6.398044, -28.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.039_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.037")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(44.798492, 6.376611, -32.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.037_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.040")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(44.798492, 6.376611, -24.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.040_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.041")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(44.798492, 6.398044, -28.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.041_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.042")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.334259, -31.947594, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.042_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.043")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.334259, -23.947592, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.043_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newModelNode("Cube.044")
- node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.798492, 6.355691, -27.947592, 0))
- rot = Mat3x4.new()
- rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node2 = scene:newStaticCollisionNode("Cube.044_cl")
- comp = node2:getSceneNodeBase():getBodyComponent()
- comp:loadMeshResource("Assets/wall.ankimesh")
- comp:setWorldTransform(trf)
- node = scene:newGlobalIlluminationProbeNode("refl_probe.002")
- comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
- comp:setBoxVolumeSize(Vec3.new(256.996124, 256.996124, 256.996124))
- comp:setCellSize(32.000000)
- trf = Transform.new()
- trf:setOrigin(Vec4.new(-0.068372, 9.192602, -0.126609, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node = scene:newReflectionProbeNode("refl_probe")
- comp = node:getSceneNodeBase():getReflectionProbeComponent()
- comp:setBoxVolumeSize(Vec3.new(268.223877, 268.223877, 268.223877))
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 9.113202, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
- node = scene:newGlobalIlluminationProbeNode("Cube.045")
- comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
- comp:setBoxVolumeSize(Vec3.new(15.025865, 6.952979, 12.903503))
- trf = Transform.new()
- trf:setOrigin(Vec4.new(39.731613, 2.915391, -28.049887, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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