dynamic.ankimtl 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <!-- This file is auto generated by ImporterMaterial.cpp -->
  3. <material shaderProgram="AnKi/Shaders/GBufferGeneric.ankiprog">
  4. <mutation>
  5. <mutator name="DIFFUSE_TEX" value="0"/>
  6. <mutator name="SPECULAR_TEX" value="0"/>
  7. <mutator name="ROUGHNESS_TEX" value="0"/>
  8. <mutator name="METAL_TEX" value="0"/>
  9. <mutator name="NORMAL_TEX" value="0"/>
  10. <mutator name="PARALLAX" value="0"/>
  11. <mutator name="EMISSIVE_TEX" value="0"/>
  12. </mutation>
  13. <inputs>
  14. <input shaderVar="m_diffColor" value="0.097887 0.273263 0.800000"/>
  15. <input shaderVar="m_specColor" value="0.040000 0.040000 0.040000"/>
  16. <input shaderVar="m_roughness" value="0.000000"/>
  17. <input shaderVar="m_metallic" value="0.609091"/>
  18. <input shaderVar="m_emission" value="0.000000 0.000000 0.000000"/>
  19. <input shaderVar="m_subsurface" value="0.000000"/>
  20. </inputs>
  21. </material>
  22. <rtMaterial>
  23. <rayType type="shadows" shaderProgram="AnKi/Shaders/RtShadowsHit.ankiprog">
  24. <mutation>
  25. <mutator name="ALPHA_TEXTURE" value="0"/>
  26. </mutation>
  27. </rayType>
  28. </rtMaterial>