Main.cpp 6.5 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <AnKi/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. if(argc < 2)
  23. {
  24. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
  25. return Error::USER_DATA;
  26. }
  27. // Config
  28. ConfigSet config = DefaultConfigSet::get();
  29. ANKI_CHECK(config.setFromCommandLineArguments(argc - 2, argv + 2));
  30. // Init super class
  31. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  32. // Other init
  33. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  34. ResourceManager& resources = getResourceManager();
  35. renderer.getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  36. renderer.getVolumetricFog().setParticleDensity(1.0f);
  37. if(getenv("PROFILE"))
  38. {
  39. m_profile = true;
  40. setTimerTick(0.0);
  41. TracerSingleton::get().setEnabled(true);
  42. }
  43. // Input
  44. #if MOUSE
  45. getInput().lockCursor(true);
  46. getInput().hideCursor(true);
  47. getInput().moveCursor(Vec2(0.0));
  48. #endif
  49. // Load scene
  50. ScriptResourcePtr script;
  51. ANKI_CHECK(resources.loadResource(argv[1], script));
  52. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  53. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  54. // "textures/color_gradient_luts/forge_lut.ankitex"));
  55. #if PLAYER
  56. SceneGraph& scene = getSceneGraph();
  57. SceneNode& cam = scene.getActiveCameraNode();
  58. PlayerNode* pnode;
  59. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  60. "player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  61. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(
  62. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  63. pnode->addChild(&cam);
  64. #endif
  65. return Error::NONE;
  66. }
  67. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  68. {
  69. F32 ang = toRad(2.5f);
  70. F32 scale = 0.01f;
  71. F32 mouseSensivity = 9.0f;
  72. quit = false;
  73. SceneGraph& scene = getSceneGraph();
  74. Input& in = getInput();
  75. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  76. if(in.getKey(KeyCode::ESCAPE))
  77. {
  78. quit = true;
  79. return Error::NONE;
  80. }
  81. // move the camera
  82. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  83. if(in.getKey(KeyCode::_1))
  84. {
  85. mover = scene.getActiveCameraNode().tryGetFirstComponentOfType<MoveComponent>();
  86. }
  87. if(in.getKey(KeyCode::_2))
  88. {
  89. mover = &scene.findSceneNode("Point.018_Orientation").getFirstComponentOfType<MoveComponent>();
  90. }
  91. if(in.getKey(KeyCode::L) == 1)
  92. {
  93. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  94. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  95. mover->setLocalOrigin(Vec4(81.169312f, -2.309618f, 17.088392f, 0.0f));
  96. // mover->setLocalRotation(Mat3x4::getIdentity());
  97. }
  98. if(in.getKey(KeyCode::F1) == 1)
  99. {
  100. static U mode = 0;
  101. mode = (mode + 1) % 3;
  102. if(mode == 0)
  103. {
  104. renderer.getDbg().setEnabled(false);
  105. }
  106. else if(mode == 1)
  107. {
  108. renderer.getDbg().setEnabled(true);
  109. renderer.getDbg().setDepthTestEnabled(true);
  110. renderer.getDbg().setDitheredDepthTestEnabled(false);
  111. }
  112. else
  113. {
  114. renderer.getDbg().setEnabled(true);
  115. renderer.getDbg().setDepthTestEnabled(false);
  116. renderer.getDbg().setDitheredDepthTestEnabled(true);
  117. }
  118. }
  119. if(in.getKey(KeyCode::F2) == 1)
  120. {
  121. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  122. }
  123. if(in.getKey(KeyCode::F3) == 1)
  124. {
  125. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  126. }
  127. if(in.getKey(KeyCode::F4) == 1)
  128. {
  129. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  130. }
  131. if(in.getKey(KeyCode::F6) == 1)
  132. {
  133. renderer.getDbg().switchDepthTestEnabled();
  134. }
  135. if(in.getKey(KeyCode::F12) == 1)
  136. {
  137. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  138. }
  139. #if !PLAYER
  140. static F32 dist = 0.1f;
  141. if(in.getMouseButton(MouseButton::SCROLL_UP) == 1)
  142. {
  143. dist += 0.1f;
  144. dist = min(dist, 10.0f);
  145. }
  146. if(in.getMouseButton(MouseButton::SCROLL_DOWN) == 1)
  147. {
  148. dist -= 0.1f;
  149. dist = max(dist, 0.1f);
  150. }
  151. if(in.getKey(KeyCode::UP))
  152. mover->rotateLocalX(ang);
  153. if(in.getKey(KeyCode::DOWN))
  154. mover->rotateLocalX(-ang);
  155. if(in.getKey(KeyCode::LEFT))
  156. mover->rotateLocalY(ang);
  157. if(in.getKey(KeyCode::RIGHT))
  158. mover->rotateLocalY(-ang);
  159. if(in.getKey(KeyCode::A))
  160. {
  161. mover->moveLocalX(-dist);
  162. }
  163. if(in.getKey(KeyCode::D))
  164. mover->moveLocalX(dist);
  165. if(in.getKey(KeyCode::SPACE))
  166. mover->moveLocalY(dist);
  167. if(in.getKey(KeyCode::C))
  168. mover->moveLocalY(-dist);
  169. if(in.getKey(KeyCode::W))
  170. mover->moveLocalZ(-dist);
  171. if(in.getKey(KeyCode::S))
  172. mover->moveLocalZ(dist);
  173. if(in.getKey(KeyCode::Q))
  174. mover->rotateLocalZ(ang);
  175. if(in.getKey(KeyCode::E))
  176. mover->rotateLocalZ(-ang);
  177. if(in.getKey(KeyCode::PAGEUP))
  178. {
  179. mover->scale(scale);
  180. }
  181. if(in.getKey(KeyCode::PAGEDOWN))
  182. {
  183. mover->scale(-scale);
  184. }
  185. #endif
  186. #if !PLAYER && MOUSE
  187. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  188. {
  189. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio();
  190. mover->rotateLocalY(angY);
  191. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  192. }
  193. #endif
  194. if(in.getKey(KeyCode::U) == 1)
  195. {
  196. renderer.setCurrentDebugRenderTarget(
  197. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  198. }
  199. if(in.getKey(KeyCode::I) == 1)
  200. {
  201. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  202. }
  203. if(in.getKey(KeyCode::O) == 1)
  204. {
  205. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? ""
  206. : "SM_resolve");
  207. }
  208. if(in.getKey(KeyCode::H) == 1)
  209. {
  210. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? ""
  211. : "RtShadows");
  212. }
  213. if(in.getEvent(InputEvent::WINDOW_CLOSED))
  214. {
  215. quit = true;
  216. }
  217. if(m_profile && getGlobalTimestamp() == 1000)
  218. {
  219. quit = true;
  220. return Error::NONE;
  221. }
  222. return Error::NONE;
  223. }
  224. int main(int argc, char* argv[])
  225. {
  226. Error err = Error::NONE;
  227. app = new MyApp;
  228. err = app->init(argc, argv);
  229. if(!err)
  230. {
  231. err = app->mainLoop();
  232. }
  233. if(err)
  234. {
  235. ANKI_LOGE("Error reported. See previous messages");
  236. }
  237. else
  238. {
  239. delete app;
  240. ANKI_LOGI("Bye!!");
  241. }
  242. return 0;
  243. }