AsyncLoader.cpp 5.0 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Tests/Framework/Framework.h>
  6. #include <AnKi/Resource/AsyncLoader.h>
  7. #include <AnKi/Util/HighRezTimer.h>
  8. #include <AnKi/Util/Atomic.h>
  9. #include <AnKi/Util/Functions.h>
  10. namespace anki {
  11. class Task : public AsyncLoaderTask
  12. {
  13. public:
  14. F32 m_sleepTime = 0.0;
  15. Barrier* m_barrier = nullptr;
  16. Atomic<U32>* m_count = nullptr;
  17. I32 m_id = -1;
  18. Bool m_pause;
  19. Bool m_resubmit;
  20. Task(F32 time, Barrier* barrier, Atomic<U32>* count, I32 id = -1, Bool pause = false, Bool resubmit = false)
  21. : m_sleepTime(time)
  22. , m_barrier(barrier)
  23. , m_count(count)
  24. , m_id(id)
  25. , m_pause(pause)
  26. , m_resubmit(resubmit)
  27. {
  28. }
  29. Error operator()(AsyncLoaderTaskContext& ctx)
  30. {
  31. if(m_count)
  32. {
  33. auto x = m_count->fetchAdd(1);
  34. if(m_id >= 0)
  35. {
  36. if(m_id != static_cast<I32>(x))
  37. {
  38. ANKI_LOGE("Wrong excecution order");
  39. return Error::FUNCTION_FAILED;
  40. }
  41. }
  42. }
  43. if(m_sleepTime != 0.0)
  44. {
  45. HighRezTimer::sleep(m_sleepTime);
  46. }
  47. if(m_barrier)
  48. {
  49. m_barrier->wait();
  50. }
  51. ctx.m_pause = m_pause;
  52. ctx.m_resubmitTask = m_resubmit;
  53. m_resubmit = false;
  54. return Error::NONE;
  55. }
  56. };
  57. class MemTask : public AsyncLoaderTask
  58. {
  59. public:
  60. HeapAllocator<U8> m_alloc;
  61. Barrier* m_barrier = nullptr;
  62. MemTask(HeapAllocator<U8> alloc, Barrier* barrier)
  63. : m_alloc(alloc)
  64. , m_barrier(barrier)
  65. {
  66. }
  67. Error operator()(AsyncLoaderTaskContext& ctx)
  68. {
  69. void* mem = m_alloc.allocate(10);
  70. if(!mem)
  71. return Error::FUNCTION_FAILED;
  72. HighRezTimer::sleep(0.1);
  73. m_alloc.deallocate(mem, 10);
  74. if(m_barrier)
  75. {
  76. m_barrier->wait();
  77. }
  78. return Error::NONE;
  79. }
  80. };
  81. ANKI_TEST(Resource, AsyncLoader)
  82. {
  83. HeapAllocator<U8> alloc(allocAligned, nullptr);
  84. // Simple create destroy
  85. {
  86. AsyncLoader a;
  87. a.init(alloc);
  88. }
  89. // Simple task that will finish
  90. {
  91. AsyncLoader a;
  92. a.init(alloc);
  93. Barrier barrier(2);
  94. a.submitNewTask<Task>(0.0f, &barrier, nullptr);
  95. barrier.wait();
  96. }
  97. // Many tasks that will finish
  98. {
  99. AsyncLoader a;
  100. a.init(alloc);
  101. Barrier barrier(2);
  102. Atomic<U32> counter = {0};
  103. const U COUNT = 100;
  104. for(U i = 0; i < COUNT; i++)
  105. {
  106. Barrier* pbarrier = nullptr;
  107. if(i == COUNT - 1)
  108. {
  109. pbarrier = &barrier;
  110. }
  111. a.submitNewTask<Task>(0.01f, pbarrier, &counter);
  112. }
  113. barrier.wait();
  114. ANKI_TEST_EXPECT_EQ(counter.load(), COUNT);
  115. }
  116. // Many tasks that will _not_ finish
  117. {
  118. AsyncLoader a;
  119. a.init(alloc);
  120. for(U i = 0; i < 100; i++)
  121. {
  122. a.submitNewTask<Task>(0.0f, nullptr, nullptr);
  123. }
  124. }
  125. // Tasks that allocate
  126. {
  127. AsyncLoader a;
  128. a.init(alloc);
  129. Barrier barrier(2);
  130. for(U i = 0; i < 10; i++)
  131. {
  132. Barrier* pbarrier = nullptr;
  133. if(i == 9)
  134. {
  135. pbarrier = &barrier;
  136. }
  137. a.submitNewTask<MemTask>(alloc, pbarrier);
  138. }
  139. barrier.wait();
  140. }
  141. // Tasks that allocate and never finished
  142. {
  143. AsyncLoader a;
  144. a.init(alloc);
  145. for(U i = 0; i < 10; i++)
  146. {
  147. a.submitNewTask<MemTask>(alloc, nullptr);
  148. }
  149. }
  150. // Pause/resume
  151. {
  152. AsyncLoader a;
  153. a.init(alloc);
  154. Atomic<U32> counter(0);
  155. Barrier barrier(2);
  156. // Check if the pause will sync
  157. a.submitNewTask<Task>(0.5f, nullptr, &counter, 0);
  158. HighRezTimer::sleep(0.25); // Wait for the thread to pick the task...
  159. a.pause(); /// ...and then sync
  160. ANKI_TEST_EXPECT_EQ(counter.load(), 1);
  161. // Test resume
  162. a.submitNewTask<Task>(0.1f, nullptr, &counter, 1);
  163. HighRezTimer::sleep(1.0);
  164. ANKI_TEST_EXPECT_EQ(counter.load(), 1);
  165. a.resume();
  166. // Sync
  167. a.submitNewTask<Task>(0.1f, &barrier, &counter, 2);
  168. barrier.wait();
  169. ANKI_TEST_EXPECT_EQ(counter.load(), 3);
  170. }
  171. // Pause/resume
  172. {
  173. AsyncLoader a;
  174. a.init(alloc);
  175. Atomic<U32> counter(0);
  176. Barrier barrier(2);
  177. // Check task resubmit
  178. a.submitNewTask<Task>(0.0f, &barrier, &counter, -1, false, true);
  179. barrier.wait();
  180. barrier.wait();
  181. ANKI_TEST_EXPECT_EQ(counter.load(), 2);
  182. // Check task pause
  183. a.submitNewTask<Task>(0.0f, nullptr, &counter, -1, true, false);
  184. a.submitNewTask<Task>(0.0f, nullptr, &counter, -1, false, false);
  185. HighRezTimer::sleep(1.0);
  186. ANKI_TEST_EXPECT_EQ(counter.load(), 3);
  187. a.resume();
  188. HighRezTimer::sleep(1.0);
  189. ANKI_TEST_EXPECT_EQ(counter.load(), 4);
  190. // Check both
  191. counter.setNonAtomically(0);
  192. a.submitNewTask<Task>(0.0f, nullptr, &counter, 0, false, false);
  193. a.submitNewTask<Task>(0.0f, nullptr, &counter, -1, true, true);
  194. a.submitNewTask<Task>(0.0f, nullptr, &counter, 2, false, false);
  195. HighRezTimer::sleep(1.0);
  196. ANKI_TEST_EXPECT_EQ(counter.load(), 2);
  197. a.resume();
  198. HighRezTimer::sleep(1.0);
  199. ANKI_TEST_EXPECT_EQ(counter.load(), 4);
  200. }
  201. // Fuzzy test
  202. {
  203. AsyncLoader a;
  204. a.init(alloc);
  205. Barrier barrier(2);
  206. Atomic<U32> counter = {0};
  207. for(U32 i = 0; i < 10; i++)
  208. {
  209. Barrier* pbarrier = nullptr;
  210. if(i == 9)
  211. {
  212. pbarrier = &barrier;
  213. }
  214. a.submitNewTask<Task>(getRandomRange(0.0f, 0.5f), pbarrier, &counter, i);
  215. }
  216. barrier.wait();
  217. ANKI_TEST_EXPECT_EQ(counter.load(), 10);
  218. }
  219. }
  220. } // end namespace anki