Link.cpp 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. //
  2. // Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
  3. // All rights reserved.
  4. //
  5. // Redistribution and use in source and binary forms, with or without
  6. // modification, are permitted provided that the following conditions
  7. // are met:
  8. //
  9. // Redistributions of source code must retain the above copyright
  10. // notice, this list of conditions and the following disclaimer.
  11. //
  12. // Redistributions in binary form must reproduce the above
  13. // copyright notice, this list of conditions and the following
  14. // disclaimer in the documentation and/or other materials provided
  15. // with the distribution.
  16. //
  17. // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
  18. // contributors may be used to endorse or promote products derived
  19. // from this software without specific prior written permission.
  20. //
  21. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  24. // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  25. // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  26. // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  27. // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  28. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  29. // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  30. // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  31. // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  32. // POSSIBILITY OF SUCH DAMAGE.
  33. //
  34. //
  35. // The top level algorithms for linking multiple
  36. // shaders together.
  37. //
  38. #include "../Include/Common.h"
  39. #include "../Include/ShHandle.h"
  40. //
  41. // Actual link object, derived from the shader handle base classes.
  42. //
  43. class TGenericLinker : public TLinker {
  44. public:
  45. TGenericLinker(EShExecutable e, int dOptions) : TLinker(e, infoSink), debugOptions(dOptions) { }
  46. bool link(TCompilerList&, TUniformMap*) { return true; }
  47. void getAttributeBindings(ShBindingTable const **) const { }
  48. TInfoSink infoSink;
  49. int debugOptions;
  50. };
  51. //
  52. // The internal view of a uniform/float object exchanged with the driver.
  53. //
  54. class TUniformLinkedMap : public TUniformMap {
  55. public:
  56. TUniformLinkedMap() { }
  57. virtual int getLocation(const char*) { return 0; }
  58. };
  59. TShHandleBase* ConstructLinker(EShExecutable executable, int debugOptions)
  60. {
  61. return new TGenericLinker(executable, debugOptions);
  62. }
  63. void DeleteLinker(TShHandleBase* linker)
  64. {
  65. delete linker;
  66. }
  67. TUniformMap* ConstructUniformMap()
  68. {
  69. return new TUniformLinkedMap();
  70. }
  71. void DeleteUniformMap(TUniformMap* map)
  72. {
  73. delete map;
  74. }
  75. TShHandleBase* ConstructBindings()
  76. {
  77. return 0;
  78. }
  79. void DeleteBindingList(TShHandleBase* bindingList)
  80. {
  81. delete bindingList;
  82. }