ScanContext.h 3.1 KB

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  1. //
  2. // Copyright (C) 2013 LunarG, Inc.
  3. //
  4. // All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without
  7. // modification, are permitted provided that the following conditions
  8. // are met:
  9. //
  10. // Redistributions of source code must retain the above copyright
  11. // notice, this list of conditions and the following disclaimer.
  12. //
  13. // Redistributions in binary form must reproduce the above
  14. // copyright notice, this list of conditions and the following
  15. // disclaimer in the documentation and/or other materials provided
  16. // with the distribution.
  17. //
  18. // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
  19. // contributors may be used to endorse or promote products derived
  20. // from this software without specific prior written permission.
  21. //
  22. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  23. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  24. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  25. // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  26. // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  27. // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  28. // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  29. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  30. // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  31. // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  32. // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  33. // POSSIBILITY OF SUCH DAMAGE.
  34. //
  35. //
  36. // This holds context specific to the GLSL scanner, which
  37. // sits between the preprocessor scanner and parser.
  38. //
  39. #pragma once
  40. #include "ParseHelper.h"
  41. namespace glslang {
  42. class TPpContext;
  43. class TPpToken;
  44. class TParserToken;
  45. class TScanContext {
  46. public:
  47. explicit TScanContext(TParseContextBase& pc) :
  48. parseContext(pc),
  49. afterType(false), afterStruct(false),
  50. field(false), afterBuffer(false) { }
  51. virtual ~TScanContext() { }
  52. static void fillInKeywordMap();
  53. static void deleteKeywordMap();
  54. int tokenize(TPpContext*, TParserToken&);
  55. protected:
  56. TScanContext(TScanContext&);
  57. TScanContext& operator=(TScanContext&);
  58. int tokenizeIdentifier();
  59. int identifierOrType();
  60. int reservedWord();
  61. int identifierOrReserved(bool reserved);
  62. int es30ReservedFromGLSL(int version);
  63. int nonreservedKeyword(int esVersion, int nonEsVersion);
  64. int precisionKeyword();
  65. int matNxM();
  66. int dMat();
  67. int firstGenerationImage(bool inEs310);
  68. int secondGenerationImage();
  69. TParseContextBase& parseContext;
  70. bool afterType; // true if we've recognized a type, so can only be looking for an identifier
  71. bool afterStruct; // true if we've recognized the STRUCT keyword, so can only be looking for an identifier
  72. bool field; // true if we're on a field, right after a '.'
  73. bool afterBuffer; // true if we've recognized the BUFFER keyword
  74. TSourceLoc loc;
  75. TParserToken* parserToken;
  76. TPpToken* ppToken;
  77. const char* tokenText;
  78. int keyword;
  79. };
  80. } // end namespace glslang