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- //
- // Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
- // Copyright (C) 2013 LunarG, Inc.
- // Copyright (C) 2015-2018 Google, Inc.
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- //
- // Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- //
- // Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- //
- // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- // POSSIBILITY OF SUCH DAMAGE.
- //
- #ifndef _SYMBOL_TABLE_INCLUDED_
- #define _SYMBOL_TABLE_INCLUDED_
- //
- // Symbol table for parsing. Has these design characteristics:
- //
- // * Same symbol table can be used to compile many shaders, to preserve
- // effort of creating and loading with the large numbers of built-in
- // symbols.
- //
- // --> This requires a copy mechanism, so initial pools used to create
- // the shared information can be popped. Done through "clone"
- // methods.
- //
- // * Name mangling will be used to give each function a unique name
- // so that symbol table lookups are never ambiguous. This allows
- // a simpler symbol table structure.
- //
- // * Pushing and popping of scope, so symbol table will really be a stack
- // of symbol tables. Searched from the top, with new inserts going into
- // the top.
- //
- // * Constants: Compile time constant symbols will keep their values
- // in the symbol table. The parser can substitute constants at parse
- // time, including doing constant folding and constant propagation.
- //
- // * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
- // are tracked in the intermediate representation, not the symbol table.
- //
- #include "../Include/Common.h"
- #include "../Include/intermediate.h"
- #include "../Include/InfoSink.h"
- namespace glslang {
- //
- // Symbol base class. (Can build functions or variables out of these...)
- //
- class TVariable;
- class TFunction;
- class TAnonMember;
- typedef TVector<const char*> TExtensionList;
- class TSymbol {
- public:
- POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
- explicit TSymbol(const TString *n) : name(n), extensions(0), writable(true) { }
- virtual TSymbol* clone() const = 0;
- virtual ~TSymbol() { } // rely on all symbol owned memory coming from the pool
- virtual const TString& getName() const { return *name; }
- virtual void changeName(const TString* newName) { name = newName; }
- virtual void addPrefix(const char* prefix)
- {
- TString newName(prefix);
- newName.append(*name);
- changeName(NewPoolTString(newName.c_str()));
- }
- virtual const TString& getMangledName() const { return getName(); }
- virtual TFunction* getAsFunction() { return 0; }
- virtual const TFunction* getAsFunction() const { return 0; }
- virtual TVariable* getAsVariable() { return 0; }
- virtual const TVariable* getAsVariable() const { return 0; }
- virtual const TAnonMember* getAsAnonMember() const { return 0; }
- virtual const TType& getType() const = 0;
- virtual TType& getWritableType() = 0;
- virtual void setUniqueId(int id) { uniqueId = id; }
- virtual int getUniqueId() const { return uniqueId; }
- virtual void setExtensions(int numExts, const char* const exts[])
- {
- assert(extensions == 0);
- assert(numExts > 0);
- extensions = NewPoolObject(extensions);
- for (int e = 0; e < numExts; ++e)
- extensions->push_back(exts[e]);
- }
- virtual int getNumExtensions() const { return extensions == nullptr ? 0 : (int)extensions->size(); }
- virtual const char** getExtensions() const { return extensions->data(); }
- #if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
- virtual void dump(TInfoSink& infoSink, bool complete = false) const = 0;
- void dumpExtensions(TInfoSink& infoSink) const;
- #endif
- virtual bool isReadOnly() const { return ! writable; }
- virtual void makeReadOnly() { writable = false; }
- protected:
- explicit TSymbol(const TSymbol&);
- TSymbol& operator=(const TSymbol&);
- const TString *name;
- unsigned int uniqueId; // For cross-scope comparing during code generation
- // For tracking what extensions must be present
- // (don't use if correct version/profile is present).
- TExtensionList* extensions; // an array of pointers to existing constant char strings
- //
- // N.B.: Non-const functions that will be generally used should assert on this,
- // to avoid overwriting shared symbol-table information.
- //
- bool writable;
- };
- //
- // Variable class, meaning a symbol that's not a function.
- //
- // There could be a separate class hierarchy for Constant variables;
- // Only one of int, bool, or float, (or none) is correct for
- // any particular use, but it's easy to do this way, and doesn't
- // seem worth having separate classes, and "getConst" can't simply return
- // different values for different types polymorphically, so this is
- // just simple and pragmatic.
- //
- class TVariable : public TSymbol {
- public:
- TVariable(const TString *name, const TType& t, bool uT = false )
- : TSymbol(name),
- userType(uT),
- constSubtree(nullptr),
- memberExtensions(nullptr),
- anonId(-1)
- { type.shallowCopy(t); }
- virtual TVariable* clone() const;
- virtual ~TVariable() { }
- virtual TVariable* getAsVariable() { return this; }
- virtual const TVariable* getAsVariable() const { return this; }
- virtual const TType& getType() const { return type; }
- virtual TType& getWritableType() { assert(writable); return type; }
- virtual bool isUserType() const { return userType; }
- virtual const TConstUnionArray& getConstArray() const { return constArray; }
- virtual TConstUnionArray& getWritableConstArray() { assert(writable); return constArray; }
- virtual void setConstArray(const TConstUnionArray& array) { constArray = array; }
- virtual void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; }
- virtual TIntermTyped* getConstSubtree() const { return constSubtree; }
- virtual void setAnonId(int i) { anonId = i; }
- virtual int getAnonId() const { return anonId; }
- virtual void setMemberExtensions(int member, int numExts, const char* const exts[])
- {
- assert(type.isStruct());
- assert(numExts > 0);
- if (memberExtensions == nullptr) {
- memberExtensions = NewPoolObject(memberExtensions);
- memberExtensions->resize(type.getStruct()->size());
- }
- for (int e = 0; e < numExts; ++e)
- (*memberExtensions)[member].push_back(exts[e]);
- }
- virtual bool hasMemberExtensions() const { return memberExtensions != nullptr; }
- virtual int getNumMemberExtensions(int member) const
- {
- return memberExtensions == nullptr ? 0 : (int)(*memberExtensions)[member].size();
- }
- virtual const char** getMemberExtensions(int member) const { return (*memberExtensions)[member].data(); }
- #if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
- virtual void dump(TInfoSink& infoSink, bool complete = false) const;
- #endif
- protected:
- explicit TVariable(const TVariable&);
- TVariable& operator=(const TVariable&);
- TType type;
- bool userType;
- // we are assuming that Pool Allocator will free the memory allocated to unionArray
- // when this object is destroyed
- TConstUnionArray constArray; // for compile-time constant value
- TIntermTyped* constSubtree; // for specialization constant computation
- TVector<TExtensionList>* memberExtensions; // per-member extension list, allocated only when needed
- int anonId; // the ID used for anonymous blocks: TODO: see if uniqueId could serve a dual purpose
- };
- //
- // The function sub-class of symbols and the parser will need to
- // share this definition of a function parameter.
- //
- struct TParameter {
- TString *name;
- TType* type;
- TIntermTyped* defaultValue;
- void copyParam(const TParameter& param)
- {
- if (param.name)
- name = NewPoolTString(param.name->c_str());
- else
- name = 0;
- type = param.type->clone();
- defaultValue = param.defaultValue;
- }
- TBuiltInVariable getDeclaredBuiltIn() const { return type->getQualifier().declaredBuiltIn; }
- };
- //
- // The function sub-class of a symbol.
- //
- class TFunction : public TSymbol {
- public:
- explicit TFunction(TOperator o) :
- TSymbol(0),
- op(o),
- defined(false), prototyped(false), implicitThis(false), illegalImplicitThis(false), defaultParamCount(0) { }
- TFunction(const TString *name, const TType& retType, TOperator tOp = EOpNull) :
- TSymbol(name),
- mangledName(*name + '('),
- op(tOp),
- defined(false), prototyped(false), implicitThis(false), illegalImplicitThis(false), defaultParamCount(0)
- {
- returnType.shallowCopy(retType);
- declaredBuiltIn = retType.getQualifier().builtIn;
- }
- virtual TFunction* clone() const override;
- virtual ~TFunction();
- virtual TFunction* getAsFunction() override { return this; }
- virtual const TFunction* getAsFunction() const override { return this; }
- // Install 'p' as the (non-'this') last parameter.
- // Non-'this' parameters are reflected in both the list of parameters and the
- // mangled name.
- virtual void addParameter(TParameter& p)
- {
- assert(writable);
- parameters.push_back(p);
- p.type->appendMangledName(mangledName);
- if (p.defaultValue != nullptr)
- defaultParamCount++;
- }
- // Install 'this' as the first parameter.
- // 'this' is reflected in the list of parameters, but not the mangled name.
- virtual void addThisParameter(TType& type, const char* name)
- {
- TParameter p = { NewPoolTString(name), new TType, nullptr };
- p.type->shallowCopy(type);
- parameters.insert(parameters.begin(), p);
- }
- virtual void addPrefix(const char* prefix) override
- {
- TSymbol::addPrefix(prefix);
- mangledName.insert(0, prefix);
- }
- virtual void removePrefix(const TString& prefix)
- {
- assert(mangledName.compare(0, prefix.size(), prefix) == 0);
- mangledName.erase(0, prefix.size());
- }
- virtual const TString& getMangledName() const override { return mangledName; }
- virtual const TType& getType() const override { return returnType; }
- virtual TBuiltInVariable getDeclaredBuiltInType() const { return declaredBuiltIn; }
- virtual TType& getWritableType() override { return returnType; }
- virtual void relateToOperator(TOperator o) { assert(writable); op = o; }
- virtual TOperator getBuiltInOp() const { return op; }
- virtual void setDefined() { assert(writable); defined = true; }
- virtual bool isDefined() const { return defined; }
- virtual void setPrototyped() { assert(writable); prototyped = true; }
- virtual bool isPrototyped() const { return prototyped; }
- virtual void setImplicitThis() { assert(writable); implicitThis = true; }
- virtual bool hasImplicitThis() const { return implicitThis; }
- virtual void setIllegalImplicitThis() { assert(writable); illegalImplicitThis = true; }
- virtual bool hasIllegalImplicitThis() const { return illegalImplicitThis; }
- // Return total number of parameters
- virtual int getParamCount() const { return static_cast<int>(parameters.size()); }
- // Return number of parameters with default values.
- virtual int getDefaultParamCount() const { return defaultParamCount; }
- // Return number of fixed parameters (without default values)
- virtual int getFixedParamCount() const { return getParamCount() - getDefaultParamCount(); }
- virtual TParameter& operator[](int i) { assert(writable); return parameters[i]; }
- virtual const TParameter& operator[](int i) const { return parameters[i]; }
- #if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
- virtual void dump(TInfoSink& infoSink, bool complete = false) const override;
- #endif
- protected:
- explicit TFunction(const TFunction&);
- TFunction& operator=(const TFunction&);
- typedef TVector<TParameter> TParamList;
- TParamList parameters;
- TType returnType;
- TBuiltInVariable declaredBuiltIn;
- TString mangledName;
- TOperator op;
- bool defined;
- bool prototyped;
- bool implicitThis; // True if this function is allowed to see all members of 'this'
- bool illegalImplicitThis; // True if this function is not supposed to have access to dynamic members of 'this',
- // even if it finds member variables in the symbol table.
- // This is important for a static member function that has member variables in scope,
- // but is not allowed to use them, or see hidden symbols instead.
- int defaultParamCount;
- };
- //
- // Members of anonymous blocks are a kind of TSymbol. They are not hidden in
- // the symbol table behind a container; rather they are visible and point to
- // their anonymous container. (The anonymous container is found through the
- // member, not the other way around.)
- //
- class TAnonMember : public TSymbol {
- public:
- TAnonMember(const TString* n, unsigned int m, TVariable& a, int an) : TSymbol(n), anonContainer(a), memberNumber(m), anonId(an) { }
- virtual TAnonMember* clone() const override;
- virtual ~TAnonMember() { }
- virtual const TAnonMember* getAsAnonMember() const override { return this; }
- virtual const TVariable& getAnonContainer() const { return anonContainer; }
- virtual unsigned int getMemberNumber() const { return memberNumber; }
- virtual const TType& getType() const override
- {
- const TTypeList& types = *anonContainer.getType().getStruct();
- return *types[memberNumber].type;
- }
- virtual TType& getWritableType() override
- {
- assert(writable);
- const TTypeList& types = *anonContainer.getType().getStruct();
- return *types[memberNumber].type;
- }
- virtual void setExtensions(int numExts, const char* const exts[]) override
- {
- anonContainer.setMemberExtensions(memberNumber, numExts, exts);
- }
- virtual int getNumExtensions() const override { return anonContainer.getNumMemberExtensions(memberNumber); }
- virtual const char** getExtensions() const override { return anonContainer.getMemberExtensions(memberNumber); }
- virtual int getAnonId() const { return anonId; }
- #if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
- virtual void dump(TInfoSink& infoSink, bool complete = false) const override;
- #endif
- protected:
- explicit TAnonMember(const TAnonMember&);
- TAnonMember& operator=(const TAnonMember&);
- TVariable& anonContainer;
- unsigned int memberNumber;
- int anonId;
- };
- class TSymbolTableLevel {
- public:
- POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
- TSymbolTableLevel() : defaultPrecision(0), anonId(0), thisLevel(false) { }
- ~TSymbolTableLevel();
- bool insert(TSymbol& symbol, bool separateNameSpaces)
- {
- //
- // returning true means symbol was added to the table with no semantic errors
- //
- const TString& name = symbol.getName();
- if (name == "") {
- symbol.getAsVariable()->setAnonId(anonId++);
- // An empty name means an anonymous container, exposing its members to the external scope.
- // Give it a name and insert its members in the symbol table, pointing to the container.
- char buf[20];
- snprintf(buf, 20, "%s%d", AnonymousPrefix, symbol.getAsVariable()->getAnonId());
- symbol.changeName(NewPoolTString(buf));
- return insertAnonymousMembers(symbol, 0);
- } else {
- // Check for redefinition errors:
- // - STL itself will tell us if there is a direct name collision, with name mangling, at this level
- // - additionally, check for function-redefining-variable name collisions
- const TString& insertName = symbol.getMangledName();
- if (symbol.getAsFunction()) {
- // make sure there isn't a variable of this name
- if (! separateNameSpaces && level.find(name) != level.end())
- return false;
- // insert, and whatever happens is okay
- level.insert(tLevelPair(insertName, &symbol));
- return true;
- } else
- return level.insert(tLevelPair(insertName, &symbol)).second;
- }
- }
- // Add more members to an already inserted aggregate object
- bool amend(TSymbol& symbol, int firstNewMember)
- {
- // See insert() for comments on basic explanation of insert.
- // This operates similarly, but more simply.
- // Only supporting amend of anonymous blocks so far.
- if (IsAnonymous(symbol.getName()))
- return insertAnonymousMembers(symbol, firstNewMember);
- else
- return false;
- }
- bool insertAnonymousMembers(TSymbol& symbol, int firstMember)
- {
- const TTypeList& types = *symbol.getAsVariable()->getType().getStruct();
- for (unsigned int m = firstMember; m < types.size(); ++m) {
- TAnonMember* member = new TAnonMember(&types[m].type->getFieldName(), m, *symbol.getAsVariable(), symbol.getAsVariable()->getAnonId());
- if (! level.insert(tLevelPair(member->getMangledName(), member)).second)
- return false;
- }
- return true;
- }
- TSymbol* find(const TString& name) const
- {
- tLevel::const_iterator it = level.find(name);
- if (it == level.end())
- return 0;
- else
- return (*it).second;
- }
- void findFunctionNameList(const TString& name, TVector<const TFunction*>& list)
- {
- size_t parenAt = name.find_first_of('(');
- TString base(name, 0, parenAt + 1);
- tLevel::const_iterator begin = level.lower_bound(base);
- base[parenAt] = ')'; // assume ')' is lexically after '('
- tLevel::const_iterator end = level.upper_bound(base);
- for (tLevel::const_iterator it = begin; it != end; ++it)
- list.push_back(it->second->getAsFunction());
- }
- // See if there is already a function in the table having the given non-function-style name.
- bool hasFunctionName(const TString& name) const
- {
- tLevel::const_iterator candidate = level.lower_bound(name);
- if (candidate != level.end()) {
- const TString& candidateName = (*candidate).first;
- TString::size_type parenAt = candidateName.find_first_of('(');
- if (parenAt != candidateName.npos && candidateName.compare(0, parenAt, name) == 0)
- return true;
- }
- return false;
- }
- // See if there is a variable at this level having the given non-function-style name.
- // Return true if name is found, and set variable to true if the name was a variable.
- bool findFunctionVariableName(const TString& name, bool& variable) const
- {
- tLevel::const_iterator candidate = level.lower_bound(name);
- if (candidate != level.end()) {
- const TString& candidateName = (*candidate).first;
- TString::size_type parenAt = candidateName.find_first_of('(');
- if (parenAt == candidateName.npos) {
- // not a mangled name
- if (candidateName == name) {
- // found a variable name match
- variable = true;
- return true;
- }
- } else {
- // a mangled name
- if (candidateName.compare(0, parenAt, name) == 0) {
- // found a function name match
- variable = false;
- return true;
- }
- }
- }
- return false;
- }
- // Use this to do a lazy 'push' of precision defaults the first time
- // a precision statement is seen in a new scope. Leave it at 0 for
- // when no push was needed. Thus, it is not the current defaults,
- // it is what to restore the defaults to when popping a level.
- void setPreviousDefaultPrecisions(const TPrecisionQualifier *p)
- {
- // can call multiple times at one scope, will only latch on first call,
- // as we're tracking the previous scope's values, not the current values
- if (defaultPrecision != 0)
- return;
- defaultPrecision = new TPrecisionQualifier[EbtNumTypes];
- for (int t = 0; t < EbtNumTypes; ++t)
- defaultPrecision[t] = p[t];
- }
- void getPreviousDefaultPrecisions(TPrecisionQualifier *p)
- {
- // can be called for table level pops that didn't set the
- // defaults
- if (defaultPrecision == 0 || p == 0)
- return;
- for (int t = 0; t < EbtNumTypes; ++t)
- p[t] = defaultPrecision[t];
- }
- void relateToOperator(const char* name, TOperator op);
- void setFunctionExtensions(const char* name, int num, const char* const extensions[]);
- #if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
- void dump(TInfoSink& infoSink, bool complete = false) const;
- #endif
- TSymbolTableLevel* clone() const;
- void readOnly();
- void setThisLevel() { thisLevel = true; }
- bool isThisLevel() const { return thisLevel; }
- protected:
- explicit TSymbolTableLevel(TSymbolTableLevel&);
- TSymbolTableLevel& operator=(TSymbolTableLevel&);
- typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
- typedef const tLevel::value_type tLevelPair;
- typedef std::pair<tLevel::iterator, bool> tInsertResult;
- tLevel level; // named mappings
- TPrecisionQualifier *defaultPrecision;
- int anonId;
- bool thisLevel; // True if this level of the symbol table is a structure scope containing member function
- // that are supposed to see anonymous access to member variables.
- };
- class TSymbolTable {
- public:
- TSymbolTable() : uniqueId(0), noBuiltInRedeclarations(false), separateNameSpaces(false), adoptedLevels(0)
- {
- //
- // This symbol table cannot be used until push() is called.
- //
- }
- ~TSymbolTable()
- {
- // this can be called explicitly; safest to code it so it can be called multiple times
- // don't deallocate levels passed in from elsewhere
- while (table.size() > adoptedLevels)
- pop(0);
- }
- void adoptLevels(TSymbolTable& symTable)
- {
- for (unsigned int level = 0; level < symTable.table.size(); ++level) {
- table.push_back(symTable.table[level]);
- ++adoptedLevels;
- }
- uniqueId = symTable.uniqueId;
- noBuiltInRedeclarations = symTable.noBuiltInRedeclarations;
- separateNameSpaces = symTable.separateNameSpaces;
- }
- //
- // While level adopting is generic, the methods below enact a the following
- // convention for levels:
- // 0: common built-ins shared across all stages, all compiles, only one copy for all symbol tables
- // 1: per-stage built-ins, shared across all compiles, but a different copy per stage
- // 2: built-ins specific to a compile, like resources that are context-dependent, or redeclared built-ins
- // 3: user-shader globals
- //
- protected:
- static const int globalLevel = 3;
- static bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
- static bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
- static bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
- public:
- bool isEmpty() { return table.size() == 0; }
- bool atBuiltInLevel() { return isBuiltInLevel(currentLevel()); }
- bool atGlobalLevel() { return isGlobalLevel(currentLevel()); }
- static bool isBuiltInSymbol(int uniqueId) {
- int level = uniqueId >> LevelFlagBitOffset;
- return isBuiltInLevel(level);
- }
- void setNoBuiltInRedeclarations() { noBuiltInRedeclarations = true; }
- void setSeparateNameSpaces() { separateNameSpaces = true; }
- void push()
- {
- table.push_back(new TSymbolTableLevel);
- updateUniqueIdLevelFlag();
- }
- // Make a new symbol-table level to represent the scope introduced by a structure
- // containing member functions, such that the member functions can find anonymous
- // references to member variables.
- //
- // 'thisSymbol' should have a name of "" to trigger anonymous structure-member
- // symbol finds.
- void pushThis(TSymbol& thisSymbol)
- {
- assert(thisSymbol.getName().size() == 0);
- table.push_back(new TSymbolTableLevel);
- updateUniqueIdLevelFlag();
- table.back()->setThisLevel();
- insert(thisSymbol);
- }
- void pop(TPrecisionQualifier *p)
- {
- table[currentLevel()]->getPreviousDefaultPrecisions(p);
- delete table.back();
- table.pop_back();
- updateUniqueIdLevelFlag();
- }
- //
- // Insert a visible symbol into the symbol table so it can
- // be found later by name.
- //
- // Returns false if the was a name collision.
- //
- bool insert(TSymbol& symbol)
- {
- symbol.setUniqueId(++uniqueId);
- // make sure there isn't a function of this variable name
- if (! separateNameSpaces && ! symbol.getAsFunction() && table[currentLevel()]->hasFunctionName(symbol.getName()))
- return false;
- // check for not overloading or redefining a built-in function
- if (noBuiltInRedeclarations) {
- if (atGlobalLevel() && currentLevel() > 0) {
- if (table[0]->hasFunctionName(symbol.getName()))
- return false;
- if (currentLevel() > 1 && table[1]->hasFunctionName(symbol.getName()))
- return false;
- }
- }
- return table[currentLevel()]->insert(symbol, separateNameSpaces);
- }
- // Add more members to an already inserted aggregate object
- bool amend(TSymbol& symbol, int firstNewMember)
- {
- // See insert() for comments on basic explanation of insert.
- // This operates similarly, but more simply.
- return table[currentLevel()]->amend(symbol, firstNewMember);
- }
- //
- // To allocate an internal temporary, which will need to be uniquely
- // identified by the consumer of the AST, but never need to
- // found by doing a symbol table search by name, hence allowed an
- // arbitrary name in the symbol with no worry of collision.
- //
- void makeInternalVariable(TSymbol& symbol)
- {
- symbol.setUniqueId(++uniqueId);
- }
- //
- // Copy a variable or anonymous member's structure from a shared level so that
- // it can be added (soon after return) to the symbol table where it can be
- // modified without impacting other users of the shared table.
- //
- TSymbol* copyUpDeferredInsert(TSymbol* shared)
- {
- if (shared->getAsVariable()) {
- TSymbol* copy = shared->clone();
- copy->setUniqueId(shared->getUniqueId());
- return copy;
- } else {
- const TAnonMember* anon = shared->getAsAnonMember();
- assert(anon);
- TVariable* container = anon->getAnonContainer().clone();
- container->changeName(NewPoolTString(""));
- container->setUniqueId(anon->getAnonContainer().getUniqueId());
- return container;
- }
- }
- TSymbol* copyUp(TSymbol* shared)
- {
- TSymbol* copy = copyUpDeferredInsert(shared);
- table[globalLevel]->insert(*copy, separateNameSpaces);
- if (shared->getAsVariable())
- return copy;
- else {
- // return the copy of the anonymous member
- return table[globalLevel]->find(shared->getName());
- }
- }
- // Normal find of a symbol, that can optionally say whether the symbol was found
- // at a built-in level or the current top-scope level.
- TSymbol* find(const TString& name, bool* builtIn = 0, bool* currentScope = 0, int* thisDepthP = 0)
- {
- int level = currentLevel();
- TSymbol* symbol;
- int thisDepth = 0;
- do {
- if (table[level]->isThisLevel())
- ++thisDepth;
- symbol = table[level]->find(name);
- --level;
- } while (symbol == nullptr && level >= 0);
- level++;
- if (builtIn)
- *builtIn = isBuiltInLevel(level);
- if (currentScope)
- *currentScope = isGlobalLevel(currentLevel()) || level == currentLevel(); // consider shared levels as "current scope" WRT user globals
- if (thisDepthP != nullptr) {
- if (! table[level]->isThisLevel())
- thisDepth = 0;
- *thisDepthP = thisDepth;
- }
- return symbol;
- }
- // Find of a symbol that returns how many layers deep of nested
- // structures-with-member-functions ('this' scopes) deep the symbol was
- // found in.
- TSymbol* find(const TString& name, int& thisDepth)
- {
- int level = currentLevel();
- TSymbol* symbol;
- thisDepth = 0;
- do {
- if (table[level]->isThisLevel())
- ++thisDepth;
- symbol = table[level]->find(name);
- --level;
- } while (symbol == 0 && level >= 0);
- if (! table[level + 1]->isThisLevel())
- thisDepth = 0;
- return symbol;
- }
- bool isFunctionNameVariable(const TString& name) const
- {
- if (separateNameSpaces)
- return false;
- int level = currentLevel();
- do {
- bool variable;
- bool found = table[level]->findFunctionVariableName(name, variable);
- if (found)
- return variable;
- --level;
- } while (level >= 0);
- return false;
- }
- void findFunctionNameList(const TString& name, TVector<const TFunction*>& list, bool& builtIn)
- {
- // For user levels, return the set found in the first scope with a match
- builtIn = false;
- int level = currentLevel();
- do {
- table[level]->findFunctionNameList(name, list);
- --level;
- } while (list.empty() && level >= globalLevel);
- if (! list.empty())
- return;
- // Gather across all built-in levels; they don't hide each other
- builtIn = true;
- do {
- table[level]->findFunctionNameList(name, list);
- --level;
- } while (level >= 0);
- }
- void relateToOperator(const char* name, TOperator op)
- {
- for (unsigned int level = 0; level < table.size(); ++level)
- table[level]->relateToOperator(name, op);
- }
- void setFunctionExtensions(const char* name, int num, const char* const extensions[])
- {
- for (unsigned int level = 0; level < table.size(); ++level)
- table[level]->setFunctionExtensions(name, num, extensions);
- }
- void setVariableExtensions(const char* name, int numExts, const char* const extensions[])
- {
- TSymbol* symbol = find(TString(name));
- if (symbol == nullptr)
- return;
- symbol->setExtensions(numExts, extensions);
- }
- void setVariableExtensions(const char* blockName, const char* name, int numExts, const char* const extensions[])
- {
- TSymbol* symbol = find(TString(blockName));
- if (symbol == nullptr)
- return;
- TVariable* variable = symbol->getAsVariable();
- assert(variable != nullptr);
- const TTypeList& structure = *variable->getAsVariable()->getType().getStruct();
- for (int member = 0; member < (int)structure.size(); ++member) {
- if (structure[member].type->getFieldName().compare(name) == 0) {
- variable->setMemberExtensions(member, numExts, extensions);
- return;
- }
- }
- }
- int getMaxSymbolId() { return uniqueId; }
- #if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
- void dump(TInfoSink& infoSink, bool complete = false) const;
- #endif
- void copyTable(const TSymbolTable& copyOf);
- void setPreviousDefaultPrecisions(TPrecisionQualifier *p) { table[currentLevel()]->setPreviousDefaultPrecisions(p); }
- void readOnly()
- {
- for (unsigned int level = 0; level < table.size(); ++level)
- table[level]->readOnly();
- }
- // Add current level in the high-bits of unique id
- void updateUniqueIdLevelFlag() {
- // clamp level to avoid overflow
- uint32_t level = currentLevel() > 7 ? 7 : currentLevel();
- uniqueId &= ((1 << LevelFlagBitOffset) - 1);
- uniqueId |= (level << LevelFlagBitOffset);
- }
- protected:
- TSymbolTable(TSymbolTable&);
- TSymbolTable& operator=(TSymbolTableLevel&);
- int currentLevel() const { return static_cast<int>(table.size()) - 1; }
- static const uint32_t LevelFlagBitOffset = 28;
- std::vector<TSymbolTableLevel*> table;
- int uniqueId; // for unique identification in code generation
- bool noBuiltInRedeclarations;
- bool separateNameSpaces;
- unsigned int adoptedLevels;
- };
- } // end namespace glslang
- #endif // _SYMBOL_TABLE_INCLUDED_
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