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- //
- // Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
- // Copyright (C) 2013 LunarG, Inc.
- // Copyright (C) 2015-2018 Google, Inc.
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- //
- // Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- //
- // Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- //
- // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- // POSSIBILITY OF SUCH DAMAGE.
- //
- /****************************************************************************\
- Copyright (c) 2002, NVIDIA Corporation.
- NVIDIA Corporation("NVIDIA") supplies this software to you in
- consideration of your agreement to the following terms, and your use,
- installation, modification or redistribution of this NVIDIA software
- constitutes acceptance of these terms. If you do not agree with these
- terms, please do not use, install, modify or redistribute this NVIDIA
- software.
- In consideration of your agreement to abide by the following terms, and
- subject to these terms, NVIDIA grants you a personal, non-exclusive
- license, under NVIDIA's copyrights in this original NVIDIA software (the
- "NVIDIA Software"), to use, reproduce, modify and redistribute the
- NVIDIA Software, with or without modifications, in source and/or binary
- forms; provided that if you redistribute the NVIDIA Software, you must
- retain the copyright notice of NVIDIA, this notice and the following
- text and disclaimers in all such redistributions of the NVIDIA Software.
- Neither the name, trademarks, service marks nor logos of NVIDIA
- Corporation may be used to endorse or promote products derived from the
- NVIDIA Software without specific prior written permission from NVIDIA.
- Except as expressly stated in this notice, no other rights or licenses
- express or implied, are granted by NVIDIA herein, including but not
- limited to any patent rights that may be infringed by your derivative
- works or by other works in which the NVIDIA Software may be
- incorporated. No hardware is licensed hereunder.
- THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
- INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
- NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
- ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
- PRODUCTS.
- IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
- INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
- TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
- USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
- OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
- NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
- TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
- NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- \****************************************************************************/
- #include <cstdlib>
- #include <locale>
- #include "PpContext.h"
- namespace glslang {
- TPpContext::TPpContext(TParseContextBase& pc, const std::string& rootFileName, TShader::Includer& inclr) :
- preamble(0), strings(0), previous_token('\n'), parseContext(pc), includer(inclr), inComment(false),
- rootFileName(rootFileName),
- currentSourceFile(rootFileName),
- disableEscapeSequences(false)
- {
- ifdepth = 0;
- for (elsetracker = 0; elsetracker < maxIfNesting; elsetracker++)
- elseSeen[elsetracker] = false;
- elsetracker = 0;
- strtodStream.imbue(std::locale::classic());
- }
- TPpContext::~TPpContext()
- {
- delete [] preamble;
- // free up the inputStack
- while (! inputStack.empty())
- popInput();
- }
- void TPpContext::setInput(TInputScanner& input, bool versionWillBeError)
- {
- assert(inputStack.size() == 0);
- pushInput(new tStringInput(this, input));
- errorOnVersion = versionWillBeError;
- versionSeen = false;
- }
- } // end namespace glslang
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