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- #include <stdio.h>
- #include <iostream>
- #include <fstream>
- #include "anki/input/Input.h"
- #include "anki/scene/Camera.h"
- #include "anki/math/Math.h"
- #include "anki/renderer/Renderer.h"
- #include "anki/ui/UiPainter.h"
- #include "anki/core/App.h"
- #include "anki/resource/Mesh.h"
- #include "anki/scene/Light.h"
- #include "anki/resource/Material.h"
- #include "anki/scene/Scene.h"
- #include "anki/resource/SkelAnim.h"
- #include "anki/resource/LightRsrc.h"
- #include "anki/misc/Parser.h"
- #include "anki/scene/ParticleEmitterNode.h"
- #include "anki/physics/Character.h"
- #include "anki/renderer/Renderer.h"
- #include "anki/renderer/RendererInitializer.h"
- #include "anki/renderer/MainRenderer.h"
- #include "anki/physics/Character.h"
- #include "anki/physics/RigidBody.h"
- #include "anki/script/ScriptManager.h"
- #include "anki/core/StdinListener.h"
- #include "anki/scene/ModelNode.h"
- #include "anki/resource/Model.h"
- #include "anki/core/Logger.h"
- #include "anki/util/Filesystem.h"
- #include "anki/util/HighRezTimer.h"
- #include "anki/scene/SkinNode.h"
- #include "anki/resource/Skin.h"
- #include "anki/ui/UiFtFontLoader.h"
- #include "anki/ui/UiFont.h"
- #include "anki/event/EventManager.h"
- #include "anki/event/SceneColorEvent.h"
- #include "anki/event/MainRendererPpsHdrEvent.h"
- #include "anki/resource/ShaderProgramPrePreprocessor.h"
- #include "anki/resource/Material.h"
- #include "anki/core/ParallelManager.h"
- #include <boost/algorithm/string.hpp>
- using namespace anki;
- // map (hard coded)
- ModelNode* floor__,* sarge,* horse,* crate,* pentagram;
- SkinNode* imp;
- //SkelModelNode* imp;
- PointLight* point_lights[10];
- SpotLight* spot_lights[2];
- ParticleEmitterNode* partEmitter;
- Character* character;
- UiPainter* painter;
- // Physics
- std::vector<btRigidBody*> boxes;
- #define ARRAY_SIZE_X 5
- #define ARRAY_SIZE_Y 5
- #define ARRAY_SIZE_Z 5
- #define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024)
- #define SCALING 1.
- #define START_POS_X -5
- #define START_POS_Y -5
- #define START_POS_Z -3
- void initPhysics()
- {
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
- Transform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(Vec3(0,-50, 0));
- RigidBody::Initializer init;
- init.mass = 0.0;
- init.shape = groundShape;
- init.startTrf = groundTransform;
- new RigidBody(SceneSingleton::get().getPhysWorld(), init);
- /*{
- btCollisionShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
- float start_x = START_POS_X - ARRAY_SIZE_X/2;
- float start_y = START_POS_Y;
- float start_z = START_POS_Z - ARRAY_SIZE_Z/2;
- for (int k=0;k<ARRAY_SIZE_Y;k++)
- {
- for (int i=0;i<ARRAY_SIZE_X;i++)
- {
- for(int j = 0;j<ARRAY_SIZE_Z;j++)
- {
- //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
- MeshNode* crate = new MeshNode;
- crate->init("models/crate0/crate0.mesh");
- crate->getLocalTransform().setScale(1.11);
- Transform trf(SCALING*Vec3(2.0*i + start_x, 20+2.0*k + start_y, 2.0*j + start_z), Mat3::getIdentity(), 1.0);
- new RigidBody(1.0, trf, colShape, crate, Physics::CG_MAP, Physics::CG_ALL);
- }
- }
- }
- }*/
- }
- //==============================================================================
- // init =
- //==============================================================================
- void init()
- {
- ANKI_LOGI("Other init...");
- Scene& scene = SceneSingleton::get();
- /*Material mtl;
- mtl.load("lala.mtl");*/
- srand(unsigned(time(NULL)));
- painter = new UiPainter(Vec2(AppSingleton::get().getWindowWidth(),
- AppSingleton::get().getWindowHeight()));
- painter->setFont("engine-rsrc/ModernAntiqua.ttf", 25, 25);
- // camera
- PerspectiveCamera* cam = new PerspectiveCamera(scene, SceneNode::SNF_NONE, NULL);
- //cam->setAll(toRad(100.0), toRad(100.0) / r::MainRendererSingleton::get().getAspectRatio(), 0.5, 200.0);
- ANKI_LOGI(MainRendererSingleton::get().getAspectRatio());
- cam->setAll(MainRendererSingleton::get().getAspectRatio()*Math::toRad(70.0), Math::toRad(70.0), 0.5, 200.0);
- cam->moveLocalY(3.0);
- cam->moveLocalZ(5.7);
- cam->moveLocalX(-0.3);
- AppSingleton::get().setActiveCam(cam);
- ANKI_LOGI(cam->getSceneNodeName());
- OrthographicCamera* ocam = new OrthographicCamera(scene, SceneNode::SNF_NONE, NULL);
- ocam->setAll(-1, 1, 1.0, -1.0, 0.1, 10.0);
- // lights
- point_lights[0] = new PointLight(scene, SceneNode::SNF_NONE, NULL);
- point_lights[0]->init("maps/temple/light0.light");
- point_lights[0]->setLocalTransform(Transform(Vec3(-1.0, 2.4, 1.0), Mat3::getIdentity(), 1.0));
- point_lights[1] = new PointLight(scene, SceneNode::SNF_NONE, NULL);
- point_lights[1]->init("maps/temple/light1.light");
- point_lights[1]->setLocalTransform(Transform(Vec3(2.5, 1.4, 1.0), Mat3::getIdentity(), 1.0));
- spot_lights[0] = new SpotLight(scene, SceneNode::SNF_NONE, NULL);
- spot_lights[0]->init("maps/temple/light2.light");
- spot_lights[0]->setLocalTransform(Transform(Vec3(1.3, 4.3, 3.0), Mat3(Euler(Math::toRad(-20), Math::toRad(20), 0.0)), 1.0));
- spot_lights[1] = new SpotLight(scene, SceneNode::SNF_NONE, NULL);
- spot_lights[1]->init("maps/temple/light3.light");
- spot_lights[1]->setLocalTransform(Transform(Vec3(-2.3, 6.3, 2.9), Mat3(Euler(Math::toRad(-70), Math::toRad(-20), 0.0)), 1.0));
- // horse
- horse = new ModelNode(scene, SceneNode::SNF_NONE, NULL);
- horse->init("meshes/horse/horse.mdl");
- horse->setLocalTransform(Transform(Vec3(-2, 0, 0), Mat3::getIdentity(), 1.0));
- // Pentagram
- /*pentagram = new ModelNode(false, NULL);
- pentagram->init("models/pentagram/pentagram.mdl");
- pentagram->setLocalTransform(Transform(Vec3(2, 0, 0), Mat3::getIdentity(), 1.0));*/
- // Sponza
- /*ModelNode* sponza = new ModelNode(scene, SceneNode::SNF_NONE, NULL);
- //sponza->init("maps/sponza/sponza.mdl");
- sponza->init("maps/sponza-crytek/sponza_crytek.mdl");
- sponza->setLocalTransform(Transform(Vec3(0.0), Mat3::getIdentity(), 0.05));*/
- // Imp
- /*imp = new SkinNode(false, NULL);
- imp->setLocalTransform(Transform(Vec3(0.0, 2.0, 0.0), Mat3::getIdentity(), 0.7));
- imp->init("models/imp/imp.skin");
- imp->skelAnimModelNodeCtrl = new SkelAnimModelNodeCtrl(*imp);
- imp->skelAnimModelNodeCtrl->set(imp->getSkin().getSkelAnims()[0].get());
- imp->skelAnimModelNodeCtrl->setStep(0.8);
- imp->addChild(*cam);*/
- // sarge
- /*sarge = new MeshNode();
- sarge->init("meshes/sphere/sphere16.mesh");
- //sarge->setLocalTransform(Vec3(0, -2.8, 1.0), Mat3(Euler(-m::PI/2, 0.0, 0.0)), 1.1);
- sarge->setLocalTransform(Transform(Vec3(0, 2.0, 2.0), Mat3::getIdentity(), 0.4));
-
- // floor
- floor__ = new MeshNode();
- floor__->init("maps/temple/Cube.019.mesh");
- floor__->setLocalTransform(Transform(Vec3(0.0, -0.19, 0.0), Mat3(Euler(-m::PI/2, 0.0, 0.0)), 0.8));*/
- // imp
- /*imp = new SkelModelNode();
- imp->init("models/imp/imp.smdl");
- //imp->setLocalTransform(Transform(Vec3(0.0, 2.11, 0.0), Mat3(Euler(-m::PI/2, 0.0, 0.0)), 0.7));
- SkelAnimCtrl* ctrl = new SkelAnimCtrl(*imp->meshNodes[0]->meshSkelCtrl->skelNode);
- ctrl->skelAnim.load("models/imp/walk.imp.anim");
- ctrl->step = 0.8;*/
- // cave map
- /*for(int i=1; i<21; i++)
- {
- MeshNode* node = new MeshNode();
- node->init(("maps/cave/rock." + lexical_cast<string>(i) + ".mesh").c_str());
- node->setLocalTransform(Transform(Vec3(0.0, -0.0, 0.0), Mat3::getIdentity(), 0.01));
- }*/
- // sponza map
- /*MeshNode* node = new MeshNode();
- node->init("maps/sponza/floor.mesh");
- node = new MeshNode();
- node->init("maps/sponza/walls.mesh");
- node = new MeshNode();
- node->init("maps/sponza/light-marbles.mesh");
- node = new MeshNode();
- node->init("maps/sponza/dark-marbles.mesh");*/
- //node->setLocalTransform(Transform(Vec3(0.0, -0.0, 0.0), Mat3::getIdentity(), 0.01));
- // particle emitter
- /*
- XXX
- partEmitter = new ParticleEmitterNode(false, NULL);
- partEmitter->init("asdf");
- partEmitter->getLocalTransform().setOrigin(Vec3(3.0, 0.0, 0.0));*/
- return;
- // character
- /*PhyCharacter::Initializer init;
- init.sceneNode = imp;
- init.startTrf = Transform(Vec3(0, 40, 0), Mat3::getIdentity(), 1.0);
- character = new PhyCharacter(SceneSingleton::get().getPhysics(), init);*/
- // crate
- /*crate = new MeshNode;
- crate->init("models/crate0/crate0.mesh");
- crate->scaleLspace = 1.0;*/
- //
- //floor_ = new floor_t;
- //floor_->material = RsrcMngr::materials.load("materials/default.mtl");
- initPhysics();
- //ANKI_LOGI("Engine initialization ends (" << (App::getTicks() - ticks) << ")");
- }
- //==============================================================================
- // =
- //==============================================================================
- void mainLoopExtra()
- {
- InputSingleton::get().handleEvents();
- float dist = 0.2;
- float ang = Math::toRad(3.0);
- float scale = 0.01;
- // move the camera
- static SceneNode* mover = AppSingleton::get().getActiveCam();
- if(InputSingleton::get().getKey(SDL_SCANCODE_1)) mover = AppSingleton::get().getActiveCam();
- if(InputSingleton::get().getKey(SDL_SCANCODE_2)) mover = point_lights[0];
- if(InputSingleton::get().getKey(SDL_SCANCODE_3)) mover = spot_lights[0];
- if(InputSingleton::get().getKey(SDL_SCANCODE_4)) mover = point_lights[1];
- if(InputSingleton::get().getKey(SDL_SCANCODE_5)) mover = spot_lights[1];
- if(InputSingleton::get().getKey(SDL_SCANCODE_6)) mover = imp;
- if(InputSingleton::get().getKey(SDL_SCANCODE_7)) mover =
- SceneSingleton::get().getParticleEmitterNodes()[0];
- if(InputSingleton::get().getKey(SDL_SCANCODE_8)) mover = horse;
- if(InputSingleton::get().getKey(SDL_SCANCODE_A)) mover->moveLocalX(-dist);
- if(InputSingleton::get().getKey(SDL_SCANCODE_D)) mover->moveLocalX(dist);
- if(InputSingleton::get().getKey(SDL_SCANCODE_LSHIFT)) mover->moveLocalY(dist);
- if(InputSingleton::get().getKey(SDL_SCANCODE_SPACE)) mover->moveLocalY(-dist);
- if(InputSingleton::get().getKey(SDL_SCANCODE_W)) mover->moveLocalZ(-dist);
- if(InputSingleton::get().getKey(SDL_SCANCODE_S)) mover->moveLocalZ(dist);
- if(!InputSingleton::get().getWarpMouse())
- {
- if(InputSingleton::get().getKey(SDL_SCANCODE_UP)) mover->rotateLocalX(ang);
- if(InputSingleton::get().getKey(SDL_SCANCODE_DOWN)) mover->rotateLocalX(-ang);
- if(InputSingleton::get().getKey(SDL_SCANCODE_LEFT)) mover->rotateLocalY(ang);
- if(InputSingleton::get().getKey(SDL_SCANCODE_RIGHT)) mover->rotateLocalY(-ang);
- }
- else
- {
- float accel = 44.0;
- mover->rotateLocalX(ang * InputSingleton::get().mouseVelocity.y() * accel);
- mover->rotateLocalY(-ang * InputSingleton::get().mouseVelocity.x() * accel);
- }
- if(InputSingleton::get().getKey(SDL_SCANCODE_Q)) mover->rotateLocalZ(ang);
- if(InputSingleton::get().getKey(SDL_SCANCODE_E)) mover->rotateLocalZ(-ang);
- if(InputSingleton::get().getKey(SDL_SCANCODE_PAGEUP)) mover->getLocalTransform().getScale() += scale ;
- if(InputSingleton::get().getKey(SDL_SCANCODE_PAGEDOWN)) mover->getLocalTransform().getScale() -= scale ;
- if(InputSingleton::get().getKey(SDL_SCANCODE_K))
- AppSingleton::get().getActiveCam()->lookAtPoint(point_lights[0]->getWorldTransform().getOrigin());
- if(InputSingleton::get().getKey(SDL_SCANCODE_I))
- character->moveForward(0.1);
- /*if(InputSingleton::get().getKey(SDL_SCANCODE_F) == 1)
- {
- Event::ManagerSingleton::get().createEvent(Event::MainRendererPpsHdr(HighRezTimer::getCrntTime() + 5,
- 5, r::MainRendererSingleton::get().getPps().getHdr().getExposure() + 20.0, 3, 1.4));
- }*/
- if(InputSingleton::get().getKey(SDL_SCANCODE_O) == 1)
- {
- btRigidBody* body = static_cast<btRigidBody*>(boxes[0]);
- //body->getMotionState()->setWorldTransform(toBt(Mat4(Vec3(0.0, 10.0, 0.0), Mat3::getIdentity(), 1.0)));
- body->setWorldTransform(toBt(Mat4(Vec3(0.0, 10.0, 0.0), Mat3::getIdentity(), 1.0)));
- //body->clearForces();
- body->forceActivationState(ACTIVE_TAG);
- }
- if(InputSingleton::get().getKey(SDL_SCANCODE_Y) == 1)
- {
- ANKI_LOGI("Exec script");
- ScriptManagerSingleton::get().execScript(readFile("test.py").c_str());
- }
- mover->getLocalTransform().getRotation().reorthogonalize();
- //ANKI_LOGI(mover->getSceneNodeName())
- /*if(spot_lights[0]->getCamera().insideFrustum(spot_lights[1]->getCamera()))
- {
- ANKI_LOGI("in");
- }
- else
- {
- ANKI_LOGI("out");
- }*/
- }
- //==============================================================================
- // mainLoop =
- //==============================================================================
- void mainLoop()
- {
- ANKI_LOGI("Entering main loop");
- HighRezTimer mainLoopTimer;
- mainLoopTimer.start();
- HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCrntTime();
- HighRezTimer::Scalar crntTime = prevUpdateTime;
- while(1)
- {
- HighRezTimer timer;
- timer.start();
- prevUpdateTime = crntTime;
- crntTime = HighRezTimer::getCrntTime();
- //
- // Update
- //
- mainLoopExtra();
- void execStdinScpripts();
- execStdinScpripts();
- SceneSingleton::get().getPhysWorld().update(prevUpdateTime, crntTime);
- SceneSingleton::get().updateAllWorldStuff(prevUpdateTime, crntTime);
- SceneSingleton::get().doVisibilityTests(*AppSingleton::get().getActiveCam());
- SceneSingleton::get().updateAllControllers();
- EventManagerSingleton::get().updateAllEvents(prevUpdateTime, crntTime);
- MainRendererSingleton::get().render(*AppSingleton::get().getActiveCam());
- painter->setPosition(Vec2(0.0, 0.1));
- painter->setColor(Vec4(1.0));
- //painter->drawText("A");
- const MainRenderer& r = MainRendererSingleton::get();
- std::stringstream ss;
- ss << "MS: " << r.getMsTime() * 1000000 << " IS: " <<
- r.getIsTime() * 1000000 << " BS: " << r.getBsTime() * 1000000 <<
- " PPS: " << r.getPpsTime() * 1000000 << " DBG: " <<
- r.getDbgTime() * 1000000;
- ss << "\n" << AppSingleton::get().getActiveCam()->
- getVisibleMsRenderableNodes().size();
- painter->drawText(ss.str());
- if(InputSingleton::get().getKey(SDL_SCANCODE_ESCAPE))
- {
- break;
- }
- if(InputSingleton::get().getKey(SDL_SCANCODE_F11))
- {
- AppSingleton::get().togleFullScreen();
- }
- if(InputSingleton::get().getKey(SDL_SCANCODE_F12) == 1)
- {
- MainRendererSingleton::get().takeScreenshot("gfx/screenshot.jpg");
- }
- AppSingleton::get().swapBuffers();
- //
- // Async resource loading
- //
- /*if(ResourceManagerSingleton::get().getAsyncLoadingRequestsNum() > 0)
- {
- HighRezTimer::Scalar a = timer.getElapsedTime();
- HighRezTimer::Scalar b = AppSingleton::get().getTimerTick();
- HighRezTimer::Scalar timeToSpendForRsrcPostProcess;
- if(a < b)
- {
- timeToSpendForRsrcPostProcess = b - a;
- }
- else
- {
- timeToSpendForRsrcPostProcess = 0.001;
- }
- ResourceManagerSingleton::get().postProcessFinishedLoadingRequests(timeToSpendForRsrcPostProcess);
- }*/
- //
- // Sleep
- //
- timer.stop();
- if(timer.getElapsedTime() < AppSingleton::get().getTimerTick())
- {
- SDL_Delay((AppSingleton::get().getTimerTick() - timer.getElapsedTime()) * 1000.0);
- }
- /*if(r::MainRendererSingleton::get().getFramesNum() == 100)
- {
- break;
- }*/
- }
- ANKI_LOGI("Exiting main loop (" << mainLoopTimer.getElapsedTime() << " sec)");
- }
- //==============================================================================
- // initSubsystems =
- //==============================================================================
- void initSubsystems(int argc, char* argv[])
- {
- // App
- AppSingleton::get().init(argc, argv);
- // Main renderer
- RendererInitializer initializer;
- initializer.ms.ez.enabled = true;
- initializer.dbg.enabled = true;
- initializer.is.sm.bilinearEnabled = true;
- initializer.is.sm.enabled = true;
- initializer.is.sm.pcfEnabled = true;
- initializer.is.sm.resolution = 1024;
- initializer.is.sm.level0Distance = 3.0;
- initializer.pps.hdr.enabled = true;
- initializer.pps.hdr.renderingQuality = 0.25;
- initializer.pps.hdr.blurringDist = 1.0;
- initializer.pps.hdr.blurringIterationsNum = 2;
- initializer.pps.hdr.exposure = 4.0;
- initializer.pps.ssao.blurringIterationsNum = 4;
- initializer.pps.ssao.enabled = true;
- initializer.pps.ssao.renderingQuality = 0.3;
- initializer.pps.bl.enabled = true;
- initializer.pps.bl.blurringIterationsNum = 2;
- initializer.pps.bl.sideBlurFactor = 1.0;
- initializer.mainRendererQuality = 1.0;
- MainRendererSingleton::get().init(initializer);
- // Scripting engine
- const char* commonPythonCode =
- "import sys\n"
- "from anki import *\n"
- "\n"
- "class StdoutCatcher:\n"
- " def write(self, str_):\n"
- " if str_ == \"\\n\": return\n"
- " line = sys._getframe(1).f_lineno\n"
- " file = sys._getframe(1).f_code.co_filename\n"
- " func = sys._getframe(1).f_code.co_name\n"
- " LoggerSingleton.get().write(file, line, "
- "func, Logger.MessageType.MT_NORMAL, str_ + \"\\n\")\n"
- "\n"
- "class StderrCatcher:\n"
- " def write(self, str_):\n"
- " line = sys._getframe(1).f_lineno\n"
- " file = sys._getframe(1).f_code.co_filename\n"
- " func = sys._getframe(1).f_code.co_name\n"
- " LoggerSingleton.get().write(file, line, "
- "func, Logger.MessageType.MT_ERROR, str_)\n"
- "\n"
- "sys.stdout = StdoutCatcher()\n"
- "sys.stderr = StderrCatcher()\n";
- ScriptManagerSingleton::get().execScript(commonPythonCode);
- // Stdin listener
- StdinListenerSingleton::get().start();
- // Parallel jobs
- ParallelManagerSingleton::get().init(4);
- // Add drawer to physics
- SceneSingleton::get().getPhysWorld().setDebugDrawer(
- new PhysDbgDrawer(MainRendererSingleton::get().getDbg()));
- }
- //==============================================================================
- // execStdinScpripts =
- //==============================================================================
- /// The func pools the stdinListener for string in the console, if
- /// there are any it executes them with scriptingEngine
- void execStdinScpripts()
- {
- while(1)
- {
- std::string cmd = StdinListenerSingleton::get().getLine();
- if(cmd.length() < 1)
- {
- break;
- }
- try
- {
- ScriptManagerSingleton::get().execScript(cmd.c_str(),
- "command line input");
- }
- catch(Exception& e)
- {
- ANKI_LOGE(e.what());
- }
- }
- }
- //==============================================================================
- // main =
- //==============================================================================
- int main(int argc, char* argv[])
- {
- int exitCode;
- try
- {
- /*ShaderProgramPrePreprocessor p("lala.glsl");
- std::cout << "VERT\n" << p.getShaderSource(ST_VERTEX) << std::endl;
- std::cout << "TC\n" << p.getShaderSource(ST_TC) << std::endl;
- std::cout << "TE\n" << p.getShaderSource(ST_TE) << std::endl;
- std::cout << "GEOM\n" << p.getShaderSource(ST_GEOMETRY) << std::endl;
- std::cout << "FRAG\n" << p.getShaderSource(ST_FRAGMENT) << std::endl;
- return 0;*/
- initSubsystems(argc, argv);
- init();
- mainLoop();
- ANKI_LOGI("Exiting...");
- AppSingleton::get().quit(EXIT_SUCCESS);
- exitCode = 0;
- }
- catch(std::exception& e)
- {
- /*std::cerr << "Aborting: " <<
- boost::replace_all_copy(std::string(e.what()), "AnKi exception: ",
- "\n") << std::endl;*/
- std::cerr << "Aborting: " << e.what() << std::endl;
- //abort();
- exitCode = 1;
- }
- return exitCode;
- }
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