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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/MainRenderer.h>
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/FinalComposite.h>
- #include <AnKi/Renderer/Dbg.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Util/File.h>
- #include <AnKi/Util/Filesystem.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Util/HighRezTimer.h>
- #include <AnKi/Util/ThreadHive.h>
- namespace anki {
- MainRenderer::MainRenderer()
- {
- }
- MainRenderer::~MainRenderer()
- {
- ANKI_R_LOGI("Destroying main renderer");
- }
- Error MainRenderer::init(const MainRendererInitInfo& inf)
- {
- ANKI_R_LOGI("Initializing main renderer");
- m_alloc = HeapAllocator<U8>(inf.m_allocCallback, inf.m_allocCallbackUserData, "MainRenderer");
- m_frameAlloc = StackAllocator<U8>(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
- // Init renderer and manipulate the width/height
- m_swapchainResolution = inf.m_swapchainSize;
- m_rDrawToDefaultFb = inf.m_config->getRRenderScaling() == 1.0f;
- m_r.reset(m_alloc.newInstance<Renderer>());
- ANKI_CHECK(m_r->init(inf.m_threadHive, inf.m_resourceManager, inf.m_gr, inf.m_stagingMemory, inf.m_ui, m_alloc,
- inf.m_config, inf.m_globTimestamp, m_swapchainResolution));
- // Init other
- if(!m_rDrawToDefaultFb)
- {
- ANKI_CHECK(inf.m_resourceManager->loadResource("ShaderBinaries/BlitRaster.ankiprogbin", m_blitProg));
- const ShaderProgramResourceVariant* variant;
- m_blitProg->getOrCreateVariant(variant);
- m_blitGrProg = variant->getProgram();
- // The RT desc
- UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * inf.m_config->getRRenderScaling());
- alignRoundDown(2, resolution.x());
- alignRoundDown(2, resolution.y());
- m_tmpRtDesc = m_r->create2DRenderTargetDescription(
- resolution.x(), resolution.y(),
- (m_r->getGrManager().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::R8G8B8_UNORM
- : Format::R8G8B8A8_UNORM,
- "Final Composite");
- m_tmpRtDesc.bake();
- // FB descr
- m_fbDescr.m_colorAttachmentCount = 1;
- m_fbDescr.bake();
- ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
- }
- m_rgraph = inf.m_gr->newRenderGraph();
- ANKI_R_LOGI("Main renderer initialized. Swapchain resolution %ux%u", m_swapchainResolution.x(),
- m_swapchainResolution.y());
- return Error::NONE;
- }
- Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
- {
- ANKI_TRACE_SCOPED_EVENT(RENDER);
- m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
- // First thing, reset the temp mem pool
- m_frameAlloc.getMemoryPool().reset();
- // Run renderer
- RenderingContext ctx(m_frameAlloc);
- m_runCtx.m_ctx = &ctx;
- m_runCtx.m_secondaryTaskId.setNonAtomically(0);
- ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
- RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::NONE);
- if(m_rDrawToDefaultFb)
- {
- // m_r will draw to a presentable texture
- ctx.m_outRenderTarget = presentRt;
- }
- else
- {
- // m_r will draw to a temp tex
- ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
- }
- ctx.m_renderQueue = &rqueue;
- ANKI_CHECK(m_r->populateRenderGraph(ctx));
- // Blit renderer's result to default FB if needed
- if(!m_rDrawToDefaultFb)
- {
- GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
- pass.setFramebufferInfo(m_fbDescr, {presentRt});
- pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
- cmdb->bindShaderProgram(m_blitGrProg);
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
- });
- pass.newDependency(RenderPassDependency(presentRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
- pass.newDependency(RenderPassDependency(ctx.m_outRenderTarget, TextureUsageBit::SAMPLED_FRAGMENT));
- }
- // Create a dummy pass to transition the presentable image to present
- {
- ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
- pass.setWork([](RenderPassWorkContext& rgraphCtx) {
- // Do nothing. This pass is dummy
- });
- pass.newDependency({presentRt, TextureUsageBit::PRESENT});
- }
- // Bake the render graph
- m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_frameAlloc);
- // Populate the 2nd level command buffers
- Array<ThreadHiveTask, ThreadHive::MAX_THREADS> tasks;
- for(U i = 0; i < m_r->getThreadHive().getThreadCount(); ++i)
- {
- tasks[i].m_argument = this;
- tasks[i].m_callback = [](void* userData, U32 threadId, ThreadHive& hive, ThreadHiveSemaphore* signalSemaphore) {
- MainRenderer& self = *static_cast<MainRenderer*>(userData);
- const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
- self.m_rgraph->runSecondLevel(taskId);
- };
- }
- m_r->getThreadHive().submitTasks(&tasks[0], m_r->getThreadHive().getThreadCount());
- m_r->getThreadHive().waitAllTasks();
- // Populate 1st level command buffers
- m_rgraph->run();
- // Flush
- m_rgraph->flush();
- // Reset for the next frame
- m_rgraph->reset();
- m_r->finalize(ctx);
- // Stats
- if(m_statsEnabled)
- {
- m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
- RenderGraphStatistics rgraphStats;
- m_rgraph->getStatistics(rgraphStats);
- m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
- m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
- }
- return Error::NONE;
- }
- Dbg& MainRenderer::getDbg()
- {
- return m_r->getDbg();
- }
- F32 MainRenderer::getAspectRatio() const
- {
- return m_r->getAspectRatio();
- }
- } // end namespace anki
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