MainRenderer.cpp 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194
  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. #include <AnKi/Util/ThreadHive.h>
  18. namespace anki {
  19. MainRenderer::MainRenderer()
  20. {
  21. }
  22. MainRenderer::~MainRenderer()
  23. {
  24. ANKI_R_LOGI("Destroying main renderer");
  25. }
  26. Error MainRenderer::init(const MainRendererInitInfo& inf)
  27. {
  28. ANKI_R_LOGI("Initializing main renderer");
  29. m_alloc = HeapAllocator<U8>(inf.m_allocCallback, inf.m_allocCallbackUserData, "MainRenderer");
  30. m_frameAlloc = StackAllocator<U8>(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
  31. // Init renderer and manipulate the width/height
  32. m_swapchainResolution = inf.m_swapchainSize;
  33. m_rDrawToDefaultFb = inf.m_config->getRRenderScaling() == 1.0f;
  34. m_r.reset(m_alloc.newInstance<Renderer>());
  35. ANKI_CHECK(m_r->init(inf.m_threadHive, inf.m_resourceManager, inf.m_gr, inf.m_stagingMemory, inf.m_ui, m_alloc,
  36. inf.m_config, inf.m_globTimestamp, m_swapchainResolution));
  37. // Init other
  38. if(!m_rDrawToDefaultFb)
  39. {
  40. ANKI_CHECK(inf.m_resourceManager->loadResource("ShaderBinaries/BlitRaster.ankiprogbin", m_blitProg));
  41. const ShaderProgramResourceVariant* variant;
  42. m_blitProg->getOrCreateVariant(variant);
  43. m_blitGrProg = variant->getProgram();
  44. // The RT desc
  45. UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * inf.m_config->getRRenderScaling());
  46. alignRoundDown(2, resolution.x());
  47. alignRoundDown(2, resolution.y());
  48. m_tmpRtDesc = m_r->create2DRenderTargetDescription(
  49. resolution.x(), resolution.y(),
  50. (m_r->getGrManager().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::R8G8B8_UNORM
  51. : Format::R8G8B8A8_UNORM,
  52. "Final Composite");
  53. m_tmpRtDesc.bake();
  54. // FB descr
  55. m_fbDescr.m_colorAttachmentCount = 1;
  56. m_fbDescr.bake();
  57. ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
  58. }
  59. m_rgraph = inf.m_gr->newRenderGraph();
  60. ANKI_R_LOGI("Main renderer initialized. Swapchain resolution %ux%u", m_swapchainResolution.x(),
  61. m_swapchainResolution.y());
  62. return Error::NONE;
  63. }
  64. Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
  65. {
  66. ANKI_TRACE_SCOPED_EVENT(RENDER);
  67. m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
  68. // First thing, reset the temp mem pool
  69. m_frameAlloc.getMemoryPool().reset();
  70. // Run renderer
  71. RenderingContext ctx(m_frameAlloc);
  72. m_runCtx.m_ctx = &ctx;
  73. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  74. ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
  75. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::NONE);
  76. if(m_rDrawToDefaultFb)
  77. {
  78. // m_r will draw to a presentable texture
  79. ctx.m_outRenderTarget = presentRt;
  80. }
  81. else
  82. {
  83. // m_r will draw to a temp tex
  84. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  85. }
  86. ctx.m_renderQueue = &rqueue;
  87. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  88. // Blit renderer's result to default FB if needed
  89. if(!m_rDrawToDefaultFb)
  90. {
  91. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  92. pass.setFramebufferInfo(m_fbDescr, {presentRt});
  93. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  94. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  95. cmdb->setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  96. cmdb->bindShaderProgram(m_blitGrProg);
  97. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  98. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  99. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
  100. });
  101. pass.newDependency(RenderPassDependency(presentRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
  102. pass.newDependency(RenderPassDependency(ctx.m_outRenderTarget, TextureUsageBit::SAMPLED_FRAGMENT));
  103. }
  104. // Create a dummy pass to transition the presentable image to present
  105. {
  106. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  107. pass.setWork([](RenderPassWorkContext& rgraphCtx) {
  108. // Do nothing. This pass is dummy
  109. });
  110. pass.newDependency({presentRt, TextureUsageBit::PRESENT});
  111. }
  112. // Bake the render graph
  113. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_frameAlloc);
  114. // Populate the 2nd level command buffers
  115. Array<ThreadHiveTask, ThreadHive::MAX_THREADS> tasks;
  116. for(U i = 0; i < m_r->getThreadHive().getThreadCount(); ++i)
  117. {
  118. tasks[i].m_argument = this;
  119. tasks[i].m_callback = [](void* userData, U32 threadId, ThreadHive& hive, ThreadHiveSemaphore* signalSemaphore) {
  120. MainRenderer& self = *static_cast<MainRenderer*>(userData);
  121. const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
  122. self.m_rgraph->runSecondLevel(taskId);
  123. };
  124. }
  125. m_r->getThreadHive().submitTasks(&tasks[0], m_r->getThreadHive().getThreadCount());
  126. m_r->getThreadHive().waitAllTasks();
  127. // Populate 1st level command buffers
  128. m_rgraph->run();
  129. // Flush
  130. m_rgraph->flush();
  131. // Reset for the next frame
  132. m_rgraph->reset();
  133. m_r->finalize(ctx);
  134. // Stats
  135. if(m_statsEnabled)
  136. {
  137. m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
  138. RenderGraphStatistics rgraphStats;
  139. m_rgraph->getStatistics(rgraphStats);
  140. m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
  141. m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
  142. }
  143. return Error::NONE;
  144. }
  145. Dbg& MainRenderer::getDbg()
  146. {
  147. return m_r->getDbg();
  148. }
  149. F32 MainRenderer::getAspectRatio() const
  150. {
  151. return m_r->getAspectRatio();
  152. }
  153. } // end namespace anki