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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/TemporalAA.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/Tonemapping.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- TemporalAA::TemporalAA(Renderer* r)
- : RendererObject(r)
- {
- }
- TemporalAA::~TemporalAA()
- {
- }
- Error TemporalAA::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to init TAA");
- }
- return Error::NONE;
- }
- Error TemporalAA::initInternal()
- {
- ANKI_R_LOGV("Initializing TAA");
- ANKI_CHECK(m_r->getResourceManager().loadResource((getConfig().getRPreferCompute())
- ? "ShaderBinaries/TemporalAACompute.ankiprogbin"
- : "ShaderBinaries/TemporalAARaster.ankiprogbin",
- m_prog));
- {
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addConstant("VARIANCE_CLIPPING_GAMMA", 2.7f);
- variantInitInfo.addConstant("BLEND_FACTOR", 1.0f / 16.0f);
- variantInitInfo.addMutation("VARIANCE_CLIPPING", 1);
- variantInitInfo.addMutation("YCBCR", 0);
- if(getConfig().getRPreferCompute())
- {
- variantInitInfo.addConstant("FB_SIZE",
- UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()));
- }
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg = variant->getProgram();
- }
- for(U i = 0; i < 2; ++i)
- {
- TextureUsageBit usage = TextureUsageBit::SAMPLED_FRAGMENT | TextureUsageBit::SAMPLED_COMPUTE;
- usage |= (getConfig().getRPreferCompute()) ? TextureUsageBit::IMAGE_COMPUTE_WRITE
- : TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
- TextureInitInfo texinit =
- m_r->create2DRenderTargetInitInfo(m_r->getInternalResolution().x(), m_r->getInternalResolution().y(),
- m_r->getHdrFormat(), usage, "TemporalAA");
- m_rtTextures[i] = m_r->createAndClearRenderTarget(texinit, TextureUsageBit::SAMPLED_FRAGMENT);
- }
- m_tonemappedRtDescr = m_r->create2DRenderTargetDescription(
- m_r->getInternalResolution().x(), m_r->getInternalResolution().y(),
- (getGrManager().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::R8G8B8_UNORM
- : Format::R8G8B8A8_UNORM,
- "TemporalAA Tonemapped");
- m_tonemappedRtDescr.bake();
- m_fbDescr.m_colorAttachmentCount = 2;
- m_fbDescr.bake();
- return Error::NONE;
- }
- void TemporalAA::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- const U32 historyRtIdx = (m_r->getFrameCount() + 1) & 1;
- const U32 renderRtIdx = !historyRtIdx;
- const Bool preferCompute = getConfig().getRPreferCompute();
- // Import RTs
- if(ANKI_LIKELY(m_rtTexturesImportedOnce[historyRtIdx]))
- {
- m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx]);
- }
- else
- {
- m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx], TextureUsageBit::SAMPLED_FRAGMENT);
- m_rtTexturesImportedOnce[historyRtIdx] = true;
- }
- m_runCtx.m_renderRt = rgraph.importRenderTarget(m_rtTextures[renderRtIdx], TextureUsageBit::NONE);
- m_runCtx.m_tonemappedRt = rgraph.newRenderTarget(m_tonemappedRtDescr);
- // Create pass
- TextureUsageBit readUsage;
- RenderPassDescriptionBase* prpass;
- if(preferCompute)
- {
- ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("TemporalAA");
- pass.newDependency(RenderPassDependency(m_runCtx.m_renderRt, TextureUsageBit::IMAGE_COMPUTE_WRITE));
- pass.newDependency(RenderPassDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::IMAGE_COMPUTE_WRITE));
- readUsage = TextureUsageBit::SAMPLED_COMPUTE;
- prpass = &pass;
- }
- else
- {
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("TemporalAA");
- pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_renderRt, m_runCtx.m_tonemappedRt});
- pass.newDependency(RenderPassDependency(m_runCtx.m_renderRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
- pass.newDependency(
- RenderPassDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
- readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
- prpass = &pass;
- }
- prpass->newDependency(RenderPassDependency(m_r->getGBuffer().getDepthRt(), readUsage,
- TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)));
- prpass->newDependency(RenderPassDependency(m_r->getLightShading().getRt(), readUsage));
- prpass->newDependency(RenderPassDependency(m_runCtx.m_historyRt, readUsage));
- prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage));
- prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_grProg);
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindTexture(0, 1, m_r->getGBuffer().getDepthRt(),
- TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
- rgraphCtx.bindColorTexture(0, 2, m_r->getLightShading().getRt());
- rgraphCtx.bindColorTexture(0, 3, m_runCtx.m_historyRt);
- rgraphCtx.bindColorTexture(0, 4, m_r->getMotionVectors().getMotionVectorsRt());
- rgraphCtx.bindUniformBuffer(0, 5, m_r->getTonemapping().getAverageLuminanceBuffer());
- if(getConfig().getRPreferCompute())
- {
- rgraphCtx.bindImage(0, 6, m_runCtx.m_renderRt, TextureSubresourceInfo());
- rgraphCtx.bindImage(0, 7, m_runCtx.m_tonemappedRt, TextureSubresourceInfo());
- dispatchPPCompute(cmdb, 8, 8, m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
- }
- else
- {
- cmdb->setViewport(0, 0, m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
- }
- });
- }
- } // end namespace anki
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