Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. # undef ANKI_BUILD
  6. #endif
  7. #include "anki/input/Input.h"
  8. #include "anki/Math.h"
  9. #include "anki/Renderer.h"
  10. #include "anki/core/App.h"
  11. #include "anki/resource/Mesh.h"
  12. #include "anki/resource/Material.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. #include "anki/Gr.h"
  36. using namespace anki;
  37. App* app;
  38. ModelNode* horse;
  39. PerspectiveCamera* cam;
  40. #define PLAYER 0
  41. #define MOUSE 0
  42. Bool profile = false;
  43. //==============================================================================
  44. Error init()
  45. {
  46. Error err = ErrorCode::NONE;
  47. ANKI_LOGI("Other init...");
  48. SpotLight* spot;
  49. PointLight* point;
  50. MoveComponent* move;
  51. LightComponent* lightc;
  52. SceneGraph& scene = app->getSceneGraph();
  53. MainRenderer& renderer = app->getMainRenderer();
  54. ResourceManager& resources = app->getResourceManager();
  55. scene.setAmbientColor(Vec4(1.0) * 0.05);
  56. renderer.getOffscreenRenderer().getPps().setFog(Vec3(1.0, 0.9, 0.9), 0.7);
  57. if(getenv("PROFILE"))
  58. {
  59. profile = true;
  60. app->setTimerTick(0.0);
  61. }
  62. // camera
  63. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  64. if(err) return err;
  65. const F32 ang = 55.0;
  66. cam->setAll(
  67. renderer.getAspectRatio() * toRad(ang),
  68. toRad(ang), 0.2, 200.0);
  69. scene.setActiveCamera(cam);
  70. cam->getComponent<MoveComponent>().
  71. setLocalTransform(Transform(Vec4(0.0),
  72. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  73. 1.0));
  74. #if !PLAYER
  75. cam->getComponent<MoveComponent>().
  76. setLocalTransform(Transform(
  77. Vec4(147.392776, -10.132728, 16.607138, 0.0),
  78. //Vec4(0.0),
  79. Mat3x4(Euler(toRad(0.0), toRad(90.0), toRad(0.0))),
  80. 1.0));
  81. #endif
  82. {
  83. ReflectionProbe* refl;
  84. scene.newSceneNode<ReflectionProbe>("refl", refl, 6.0f);
  85. move = refl->tryGetComponent<MoveComponent>();
  86. move->setLocalOrigin(Vec4(147.392776, -10.132728, 14.607138, 0.0));
  87. }
  88. #if 0
  89. PointLight* plight;
  90. scene.newSceneNode<PointLight>("spot0", plight);
  91. lightc = plight->tryGetComponent<LightComponent>();
  92. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  93. lightc->setSpecularColor(Vec4(1.2));
  94. lightc->setDistance(5.0);
  95. move = plight->tryGetComponent<MoveComponent>();
  96. move->setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0),
  97. Mat3x4::getIdentity(), 1.0));
  98. #endif
  99. #if 0
  100. SpotLight* light;
  101. scene.newSceneNode<SpotLight>("spot0", light);
  102. lightc = light->tryGetComponent<LightComponent>();
  103. lightc->setOuterAngle(toRad(45.0));
  104. lightc->setInnerAngle(toRad(15.0));
  105. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  106. lightc->setSpecularColor(Vec4(1.2));
  107. lightc->setDistance(5.0);
  108. move = light->tryGetComponent<MoveComponent>();
  109. move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0),
  110. Mat3x4::getIdentity(), 1.0));
  111. #endif
  112. #if 0
  113. err = scene.newSceneNode<SpotLight>("spot1", spot);
  114. if(err) return err;
  115. spot->setOuterAngle(toRad(45.0));
  116. spot->setInnerAngle(toRad(15.0));
  117. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  118. Mat3x4::getIdentity(), 1.0));
  119. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  120. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  121. spot->setDistance(30.0);
  122. spot->setShadowEnabled(true);
  123. #endif
  124. #if 0
  125. // Vase point lights
  126. F32 x = 8.5;
  127. F32 y = 2.25;
  128. F32 z = 2.49;
  129. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  130. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  131. for(U i = 0; i < vaseLightPos.getSize(); i++)
  132. {
  133. Vec4 lightPos = vaseLightPos[i].xyz0();
  134. PointLight* point;
  135. err = scene.newSceneNode<PointLight>(
  136. ("vase_plight" + std::to_string(i)).c_str(), point);
  137. if(err) return err;
  138. point->setRadius(2.0);
  139. point->setLocalOrigin(lightPos);
  140. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  141. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  142. //if(i == 0)
  143. {
  144. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  145. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  146. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  147. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  148. }
  149. LightEvent* event;
  150. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  151. if(err) return err;
  152. event->setRadiusMultiplier(0.2);
  153. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  154. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  155. event->setReanimate(true);
  156. JitterMoveEvent* mevent;
  157. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  158. mevent->setPositionLimits(
  159. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  160. mevent->setReanimate(true);
  161. ParticleEmitter* pe;
  162. /**/
  163. if(i == 0)
  164. {
  165. err = scene.newSceneNode<ParticleEmitter>(
  166. "pefire", pe, "particles/fire.ankipart");
  167. if(err) return err;
  168. pe->setLocalOrigin(lightPos);
  169. err = scene.newSceneNode<ParticleEmitter>(
  170. "pesmoke", pe, "particles/smoke.ankipart");
  171. if(err) return err;
  172. pe->setLocalOrigin(lightPos);
  173. }
  174. else
  175. {
  176. InstanceNode* instance;
  177. err = scene.newSceneNode<InstanceNode>(
  178. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  179. if(err) return err;
  180. instance->setLocalOrigin(lightPos);
  181. SceneNode& sn = scene.findSceneNode("pefire");
  182. sn.addChild(instance);
  183. err = scene.newSceneNode<InstanceNode>(
  184. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  185. if(err) return err;
  186. instance->setLocalOrigin(lightPos);
  187. scene.findSceneNode("pesmoke").addChild(instance);
  188. }
  189. /*{
  190. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  191. "particles/sparks.ankipart");
  192. pe->setLocalOrigin(lightPos);
  193. }*/
  194. }
  195. #endif
  196. #if 0
  197. // horse
  198. err = scene.newSceneNode<ModelNode>("horse", horse,
  199. "models/horse/horse.ankimdl");
  200. if(err) return err;
  201. horse->getComponent<MoveComponent>().setLocalTransform(
  202. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  203. #endif
  204. if(0)
  205. {
  206. err = scene.newSceneNode<PointLight>("plight0", point);
  207. if(err) return err;
  208. lightc = point->tryGetComponent<LightComponent>();
  209. lightc->setDistance(2.2);
  210. lightc->setDiffuseColor(Vec4(1.0));
  211. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  212. move = point->tryGetComponent<MoveComponent>();
  213. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  214. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  215. }
  216. {
  217. ScriptResourcePtr script;
  218. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  219. if(err) return err;
  220. err = app->getScriptManager().evalString(script->getSource());
  221. if(err) return err;
  222. }
  223. /*{
  224. SceneNode* node = scene.tryFindSceneNode("Point_026");
  225. LightEvent* event = scene.getEventManager().newEvent<LightEvent>(
  226. 0.0f, 50.0f, node);
  227. event->setIntensityMultiplier(Vec4(1.5));
  228. event->setFrequency(3.0, 0.1);
  229. }*/
  230. #if PLAYER
  231. PlayerNode* pnode;
  232. scene.newSceneNode<PlayerNode>("player", pnode,
  233. Vec4(147.392776, -11.132728, 16.607138, 0.0));
  234. pnode->addChild(cam);
  235. #endif
  236. #if 0
  237. {
  238. ModelNode* fog;
  239. scene.newSceneNode<ModelNode>("fog", fog,
  240. "models/fog/volumetric_fog_box.ankimdl");
  241. MoveComponent& move = fog->getComponent<MoveComponent>();
  242. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  243. move.setLocalOrigin(Vec4(10.0, -26.5, 0.0, 0.0));
  244. move.setLocalScale(100.0);
  245. }
  246. #endif
  247. return ErrorCode::NONE;
  248. }
  249. //==============================================================================
  250. #if 0
  251. /// The func pools the stdinListener for string in the console, if
  252. /// there are any it executes them with scriptingEngine
  253. void execStdinScpripts()
  254. {
  255. while(1)
  256. {
  257. std::string cmd = StdinListenerSingleton::get().getLine();
  258. if(cmd.length() < 1)
  259. {
  260. break;
  261. }
  262. try
  263. {
  264. ScriptManagerSingleton::get().evalString(cmd.c_str());
  265. }
  266. catch(Exception& e)
  267. {
  268. ANKI_LOGE(e.what());
  269. }
  270. }
  271. }
  272. #endif
  273. //==============================================================================
  274. Error mainLoopExtra(App& app, void*, Bool& quit)
  275. {
  276. Error err = ErrorCode::NONE;
  277. F32 dist = 0.1;
  278. F32 ang = toRad(2.5);
  279. F32 scale = 0.01;
  280. F32 mouseSensivity = 9.0;
  281. quit = false;
  282. SceneGraph& scene = app.getSceneGraph();
  283. Input& in = app.getInput();
  284. MainRenderer& renderer = app.getMainRenderer();
  285. if(in.getKey(KeyCode::ESCAPE))
  286. {
  287. quit = true;
  288. return err;
  289. }
  290. // move the camera
  291. static MoveComponent* mover =
  292. &scene.getActiveCamera().getComponent<MoveComponent>();
  293. if(in.getKey(KeyCode::_1))
  294. {
  295. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  296. }
  297. if(in.getKey(KeyCode::_2))
  298. {
  299. mover = &scene.findSceneNode("Point_058").getComponent<MoveComponent>();
  300. }
  301. if(in.getKey(KeyCode::_3))
  302. {
  303. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  304. }
  305. if(in.getKey(KeyCode::_4))
  306. {
  307. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  308. }
  309. if(in.getKey(KeyCode::_5))
  310. {
  311. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  312. }
  313. if(in.getKey(KeyCode::_6))
  314. {
  315. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  316. }
  317. if(in.getKey(KeyCode::_7))
  318. {
  319. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  320. }
  321. if(in.getKey(KeyCode::L) == 1)
  322. {
  323. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  324. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  325. }
  326. if(in.getKey(KeyCode::F1) == 1)
  327. {
  328. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  329. }
  330. if(in.getKey(KeyCode::F2) == 1)
  331. {
  332. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  333. }
  334. if(in.getKey(KeyCode::F3) == 1)
  335. {
  336. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  337. }
  338. if(in.getKey(KeyCode::F4) == 1)
  339. {
  340. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  341. }
  342. if(in.getKey(KeyCode::F5) == 1)
  343. {
  344. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  345. }
  346. if(in.getKey(KeyCode::F6) == 1)
  347. {
  348. renderer.getDbg().switchDepthTestEnabled();
  349. }
  350. if(in.getKey(KeyCode::F12) == 1)
  351. {
  352. //renderer.takeScreenshot("screenshot.tga");
  353. }
  354. #if !PLAYER
  355. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  356. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  357. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  358. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  359. if(in.getKey(KeyCode::A))
  360. {
  361. mover->moveLocalX(-dist);
  362. }
  363. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  364. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  365. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  366. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  367. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  368. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  369. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  370. if(in.getKey(KeyCode::PAGEUP))
  371. {
  372. mover->scale(scale);
  373. }
  374. if(in.getKey(KeyCode::PAGEDOWN))
  375. {
  376. mover->scale(-scale);
  377. }
  378. #endif
  379. #if !PLAYER && MOUSE
  380. if(in.getMousePosition() != Vec2(0.0) && !profile)
  381. {
  382. //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
  383. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  384. renderer.getAspectRatio();
  385. mover->rotateLocalY(angY);
  386. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  387. }
  388. #endif
  389. //execStdinScpripts();
  390. if(profile && app.getGlobalTimestamp() == 500)
  391. {
  392. quit = true;
  393. return err;
  394. }
  395. return err;
  396. }
  397. //==============================================================================
  398. Error initSubsystems(int argc, char* argv[])
  399. {
  400. Error err = ErrorCode::NONE;
  401. // Config
  402. Config config;
  403. config.set("ms.ez.enabled", false);
  404. config.set("ms.ez.maxObjectsToDraw", 100);
  405. config.set("dbg.enabled", false);
  406. config.set("is.sm.bilinearEnabled", true);
  407. config.set("is.groundLightEnabled", false);
  408. config.set("is.sm.enabled", true);
  409. config.set("is.sm.maxLights", 16);
  410. config.set("is.sm.poissonEnabled", true);
  411. config.set("is.sm.resolution", 1024);
  412. config.set("lf.maxFlares", 32);
  413. config.set("pps.enabled", true);
  414. config.set("pps.bloom.enabled", true);
  415. config.set("pps.bloom.renderingQuality", 0.5);
  416. config.set("pps.bloom.blurringDist", 1.0);
  417. config.set("pps.bloom.blurringIterationsCount", 3);
  418. config.set("pps.bloom.threshold", 2.0);
  419. config.set("pps.bloom.scale", 2.0);
  420. config.set("pps.bloom.samples", 17);
  421. config.set("pps.sslr.enabled", true);
  422. config.set("pps.sslr.renderingQuality", 0.25);
  423. config.set("pps.sslr.blurringIterationsCount", 0);
  424. config.set("pps.ssao.blurringIterationsCount", 2);
  425. config.set("pps.ssao.enabled", true);
  426. config.set("pps.ssao.renderingQuality", 0.35);
  427. config.set("pps.bl.enabled", true);
  428. config.set("pps.bl.blurringIterationsCount", 2);
  429. config.set("pps.bl.sideBlurFactor", 1.0);
  430. config.set("pps.sslf.enabled", true);
  431. config.set("pps.sharpen", true);
  432. config.set("renderingQuality", 1.0);
  433. config.set("width", 1280);
  434. config.set("height", 720);
  435. config.set("lodDistance", 20.0);
  436. config.set("samples", 1);
  437. config.set("tessellation", true);
  438. //config.set("maxTextureSize", 256);
  439. config.set("fullscreenDesktopResolution", true);
  440. config.set("debugContext", false);
  441. if(getenv("ANKI_DATA_PATH"))
  442. {
  443. config.set("dataPaths", getenv("ANKI_DATA_PATH"));
  444. }
  445. else
  446. {
  447. config.set("dataPaths", "assets");
  448. }
  449. config.set("sceneFrameAllocatorSize", 1024 * 1024 * 10);
  450. //config.set("maxTextureSize", 256);
  451. //config.set("lodDistance", 3.0);
  452. app = new App;
  453. err = app->create(config, allocAligned, nullptr);
  454. if(err) return err;
  455. // Input
  456. #if MOUSE
  457. app->getInput().lockCursor(true);
  458. app->getInput().hideCursor(true);
  459. app->getInput().moveCursor(Vec2(0.0));
  460. #endif
  461. return err;
  462. }
  463. //==============================================================================
  464. int main(int argc, char* argv[])
  465. {
  466. Error err = ErrorCode::NONE;
  467. err = initSubsystems(argc, argv);
  468. if(!err)
  469. {
  470. err = init();
  471. }
  472. if(!err)
  473. {
  474. err = app->mainLoop(mainLoopExtra, nullptr);
  475. }
  476. if(err)
  477. {
  478. ANKI_LOGE("Error reported. See previous messages");
  479. }
  480. else
  481. {
  482. delete app;
  483. ANKI_LOGI("Bye!!");
  484. }
  485. return 0;
  486. }