Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/renderer/Renderer.h"
  12. #include "anki/renderer/MainRenderer.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. using namespace anki;
  36. App* app;
  37. ModelNode* horse;
  38. PerspectiveCamera* cam;
  39. #define NO_PLAYER 0
  40. //==============================================================================
  41. Error init()
  42. {
  43. Error err = ErrorCode::NONE;
  44. ANKI_LOGI("Other init...");
  45. SpotLight* spot;
  46. PointLight* point;
  47. MoveComponent* move;
  48. LightComponent* lightc;
  49. SceneGraph& scene = app->getSceneGraph();
  50. MainRenderer& renderer = app->getMainRenderer();
  51. ResourceManager& resources = app->getResourceManager();
  52. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 2.8);
  53. if(getenv("PROFILE"))
  54. {
  55. app->setTimerTick(0.0);
  56. }
  57. // camera
  58. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  59. if(err) return err;
  60. const F32 ang = 55.0;
  61. cam->setAll(
  62. renderer.getAspectRatio() * toRad(ang),
  63. toRad(ang), 0.2, 200.0);
  64. scene.setActiveCamera(cam);
  65. cam->getComponent<MoveComponent>().
  66. setLocalTransform(Transform(Vec4(0.0),
  67. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  68. 1.0));
  69. #if NO_PLAYER
  70. cam->getComponent<MoveComponent>().
  71. setLocalTransform(Transform(Vec4(-5.0, 10.0, -3.0, 0.0),
  72. Mat3x4(Euler(toRad(-26.0), toRad(-90.0), toRad(0.0))),
  73. 1.0));
  74. #endif
  75. // lights
  76. #if 0
  77. Vec3 lpos(-24.0, 0.1, -10.0);
  78. for(int i = 0; i < 50; i++)
  79. {
  80. for(int j = 0; j < 10; j++)
  81. {
  82. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  83. PointLight* point;
  84. err = scene.newSceneNode<PointLight>(name.c_str(), point);
  85. if(err) return err;
  86. point->setRadius(0.5);
  87. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  88. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  89. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  90. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  91. point->setLocalOrigin(lpos.xyz0());
  92. lpos.z() += 2.0;
  93. }
  94. lpos.x() += 0.93;
  95. lpos.z() = -10;
  96. }
  97. #endif
  98. #if 0
  99. err = scene.newSceneNode<SpotLight>("spot0", spot);
  100. if(err) return err;
  101. lightc = spot->tryGetComponent<LightComponent>();
  102. lightc->setOuterAngle(toRad(35.0));
  103. lightc->setInnerAngle(toRad(15.0));
  104. lightc->setDiffuseColor(Vec4(1.0));
  105. lightc->setSpecularColor(Vec4(1.2));
  106. lightc->setDistance(30.0);
  107. lightc->setShadowEnabled(true);
  108. move = spot->tryGetComponent<MoveComponent>();
  109. move->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0),
  110. Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
  111. #endif
  112. #if 0
  113. err = scene.newSceneNode<SpotLight>("spot1", spot);
  114. if(err) return err;
  115. spot->setOuterAngle(toRad(45.0));
  116. spot->setInnerAngle(toRad(15.0));
  117. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  118. Mat3x4::getIdentity(), 1.0));
  119. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  120. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  121. spot->setDistance(30.0);
  122. spot->setShadowEnabled(true);
  123. #endif
  124. #if 0
  125. // Vase point lights
  126. F32 x = 8.5;
  127. F32 y = 2.25;
  128. F32 z = 2.49;
  129. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  130. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  131. for(U i = 0; i < vaseLightPos.getSize(); i++)
  132. {
  133. Vec4 lightPos = vaseLightPos[i].xyz0();
  134. PointLight* point;
  135. err = scene.newSceneNode<PointLight>(
  136. ("vase_plight" + std::to_string(i)).c_str(), point);
  137. if(err) return err;
  138. point->setRadius(2.0);
  139. point->setLocalOrigin(lightPos);
  140. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  141. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  142. //if(i == 0)
  143. {
  144. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  145. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  146. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  147. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  148. }
  149. LightEvent* event;
  150. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  151. if(err) return err;
  152. event->setRadiusMultiplier(0.2);
  153. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  154. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  155. event->setReanimate(true);
  156. JitterMoveEvent* mevent;
  157. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  158. mevent->setPositionLimits(
  159. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  160. mevent->setReanimate(true);
  161. ParticleEmitter* pe;
  162. /**/
  163. if(i == 0)
  164. {
  165. err = scene.newSceneNode<ParticleEmitter>(
  166. "pefire", pe, "particles/fire.ankipart");
  167. if(err) return err;
  168. pe->setLocalOrigin(lightPos);
  169. err = scene.newSceneNode<ParticleEmitter>(
  170. "pesmoke", pe, "particles/smoke.ankipart");
  171. if(err) return err;
  172. pe->setLocalOrigin(lightPos);
  173. }
  174. else
  175. {
  176. InstanceNode* instance;
  177. err = scene.newSceneNode<InstanceNode>(
  178. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  179. if(err) return err;
  180. instance->setLocalOrigin(lightPos);
  181. SceneNode& sn = scene.findSceneNode("pefire");
  182. sn.addChild(instance);
  183. err = scene.newSceneNode<InstanceNode>(
  184. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  185. if(err) return err;
  186. instance->setLocalOrigin(lightPos);
  187. scene.findSceneNode("pesmoke").addChild(instance);
  188. }
  189. /*{
  190. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  191. "particles/sparks.ankipart");
  192. pe->setLocalOrigin(lightPos);
  193. }*/
  194. }
  195. #endif
  196. #if 0
  197. // horse
  198. err = scene.newSceneNode<ModelNode>("horse", horse,
  199. "models/horse/horse.ankimdl");
  200. if(err) return err;
  201. horse->getComponent<MoveComponent>().setLocalTransform(
  202. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  203. #endif
  204. if(0)
  205. {
  206. err = scene.newSceneNode<PointLight>("plight0", point);
  207. if(err) return err;
  208. lightc = point->tryGetComponent<LightComponent>();
  209. lightc->setDistance(2.2);
  210. lightc->setDiffuseColor(Vec4(1.0));
  211. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  212. move = point->tryGetComponent<MoveComponent>();
  213. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  214. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  215. }
  216. #if 1
  217. {
  218. ScriptResourcePointer script;
  219. err = script.load("maps/adis/scene.lua", &resources);
  220. if(err) return err;
  221. err = app->getScriptManager().evalString(script->getSource());
  222. if(err) return err;
  223. }
  224. #endif
  225. #if !NO_PLAYER
  226. PlayerNode* pnode;
  227. scene.newSceneNode<PlayerNode>("player", pnode, Vec4(1.0, 3.0, 0.0, 0.0));
  228. pnode->addChild(cam);
  229. #endif
  230. #if 1
  231. {
  232. ModelNode* fog;
  233. scene.newSceneNode<ModelNode>("fog", fog,
  234. "models/fog/volumetric_fog_box.ankimdl");
  235. MoveComponent& move = fog->getComponent<MoveComponent>();
  236. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  237. move.setLocalOrigin(Vec4(10.0, -16.5, 0.0, 0.0));
  238. move.setLocalScale(20.0);
  239. }
  240. #endif
  241. return ErrorCode::NONE;
  242. }
  243. //==============================================================================
  244. #if 0
  245. /// The func pools the stdinListener for string in the console, if
  246. /// there are any it executes them with scriptingEngine
  247. void execStdinScpripts()
  248. {
  249. while(1)
  250. {
  251. std::string cmd = StdinListenerSingleton::get().getLine();
  252. if(cmd.length() < 1)
  253. {
  254. break;
  255. }
  256. try
  257. {
  258. ScriptManagerSingleton::get().evalString(cmd.c_str());
  259. }
  260. catch(Exception& e)
  261. {
  262. ANKI_LOGE(e.what());
  263. }
  264. }
  265. }
  266. #endif
  267. //==============================================================================
  268. Error mainLoopExtra(App& app, void*, Bool& quit)
  269. {
  270. Error err = ErrorCode::NONE;
  271. F32 dist = 0.1;
  272. F32 ang = toRad(2.5);
  273. F32 scale = 0.01;
  274. F32 mouseSensivity = 9.0;
  275. quit = false;
  276. SceneGraph& scene = app.getSceneGraph();
  277. Input& in = app.getInput();
  278. MainRenderer& renderer = app.getMainRenderer();
  279. if(in.getKey(KeyCode::ESCAPE))
  280. {
  281. quit = true;
  282. return err;
  283. }
  284. // move the camera
  285. static MoveComponent* mover =
  286. &scene.getActiveCamera().getComponent<MoveComponent>();
  287. if(in.getKey(KeyCode::_1))
  288. {
  289. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  290. }
  291. if(in.getKey(KeyCode::_2))
  292. {
  293. mover = &scene.findSceneNode("horse").getComponent<MoveComponent>();
  294. }
  295. if(in.getKey(KeyCode::_3))
  296. {
  297. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  298. }
  299. if(in.getKey(KeyCode::_4))
  300. {
  301. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  302. }
  303. if(in.getKey(KeyCode::_5))
  304. {
  305. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  306. }
  307. if(in.getKey(KeyCode::_6))
  308. {
  309. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  310. }
  311. if(in.getKey(KeyCode::_7))
  312. {
  313. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  314. }
  315. if(in.getKey(KeyCode::L) == 1)
  316. {
  317. /*SceneNode& l = scene.findSceneNode("horse");
  318. BodyComponent* bodyc = l.tryGetComponent<BodyComponent>();
  319. if(bodyc)
  320. {
  321. Vec4 pos(randRange(-2, 10), 10, randRange(-6, 6), 0);
  322. bodyc->setTransform(
  323. Transform(pos, Mat3x4::getIdentity(), 1.0));
  324. }*/
  325. scene.newSceneNode<ModelNode>(CString(), horse,
  326. "models/crate0/crate0.ankimdl");
  327. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  328. Vec4 pos(randRange(3, 15), 10, randRange(-6, 8), 0);
  329. bodyc->setTransform(
  330. Transform(pos, Mat3x4::getIdentity(), 1.0));
  331. }
  332. if(in.getKey(KeyCode::F1) == 1)
  333. {
  334. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  335. }
  336. if(in.getKey(KeyCode::F2) == 1)
  337. {
  338. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  339. }
  340. if(in.getKey(KeyCode::F3) == 1)
  341. {
  342. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  343. }
  344. if(in.getKey(KeyCode::F4) == 1)
  345. {
  346. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  347. }
  348. if(in.getKey(KeyCode::F5) == 1)
  349. {
  350. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  351. }
  352. if(in.getKey(KeyCode::F6) == 1)
  353. {
  354. renderer.getDbg().switchDepthTestEnabled();
  355. }
  356. if(in.getKey(KeyCode::F12) == 1)
  357. {
  358. renderer.takeScreenshot("screenshot.tga");
  359. }
  360. #if NO_PLAYER
  361. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  362. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  363. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  364. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  365. if(in.getKey(KeyCode::A))
  366. {
  367. mover->moveLocalX(-dist);
  368. }
  369. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  370. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  371. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  372. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  373. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  374. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  375. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  376. if(in.getKey(KeyCode::PAGEUP))
  377. {
  378. mover->scale(scale);
  379. }
  380. if(in.getKey(KeyCode::PAGEDOWN))
  381. {
  382. mover->scale(-scale);
  383. }
  384. #endif
  385. #if NO_PLAYER
  386. if(in.getMousePosition() != Vec2(0.0))
  387. {
  388. //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
  389. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  390. renderer.getAspectRatio();
  391. mover->rotateLocalY(angY);
  392. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  393. }
  394. #endif
  395. //execStdinScpripts();
  396. if(getenv("PROFILE") && app.getGlobalTimestamp() == 500)
  397. {
  398. quit = true;
  399. return err;
  400. }
  401. return err;
  402. }
  403. //==============================================================================
  404. Error initSubsystems(int argc, char* argv[])
  405. {
  406. Error err = ErrorCode::NONE;
  407. // Config
  408. Config config;
  409. config.set("ms.ez.enabled", false);
  410. config.set("ms.ez.maxObjectsToDraw", 100);
  411. config.set("dbg.enabled", false);
  412. config.set("is.sm.bilinearEnabled", true);
  413. config.set("is.groundLightEnabled", true);
  414. config.set("is.sm.enabled", true);
  415. config.set("is.sm.poissonEnabled", false);
  416. config.set("is.sm.resolution", 1024);
  417. config.set("pps.enabled", true);
  418. config.set("pps.bloom.enabled", true);
  419. config.set("pps.bloom.renderingQuality", 0.5);
  420. config.set("pps.bloom.blurringDist", 1.0);
  421. config.set("pps.bloom.blurringIterationsCount", 3);
  422. config.set("pps.bloom.threshold", 2.0);
  423. config.set("pps.bloom.scale", 2.0);
  424. config.set("pps.bloom.samples", 17);
  425. config.set("pps.sslr.enabled", true);
  426. config.set("pps.sslr.renderingQuality", 0.25);
  427. config.set("pps.sslr.blurringIterationsCount", 1);
  428. config.set("pps.ssao.blurringIterationsCount", 2);
  429. config.set("pps.ssao.enabled", true);
  430. config.set("pps.ssao.renderingQuality", 0.35);
  431. config.set("pps.bl.enabled", true);
  432. config.set("pps.bl.blurringIterationsCount", 2);
  433. config.set("pps.bl.sideBlurFactor", 1.0);
  434. config.set("pps.sslf.enabled", true);
  435. config.set("pps.sharpen", false);
  436. config.set("renderingQuality", 1.0);
  437. config.set("width", 1280);
  438. config.set("height", 720);
  439. config.set("lodDistance", 20.0);
  440. config.set("samples", 1);
  441. config.set("tessellation", true);
  442. //config.set("maxTextureSize", 256);
  443. config.set("fullscreenDesktopResolution", true);
  444. config.set("debugContext", false);
  445. app = new App;
  446. err = app->create(config, allocAligned, nullptr);
  447. if(err) return err;
  448. // Input
  449. app->getInput().lockCursor(true);
  450. app->getInput().hideCursor(true);
  451. app->getInput().moveCursor(Vec2(0.0));
  452. return err;
  453. }
  454. //==============================================================================
  455. int main(int argc, char* argv[])
  456. {
  457. Error err = ErrorCode::NONE;
  458. err = initSubsystems(argc, argv);
  459. if(!err)
  460. {
  461. err = init();
  462. }
  463. if(!err)
  464. {
  465. err = app->mainLoop(mainLoopExtra, nullptr);
  466. }
  467. if(err)
  468. {
  469. ANKI_LOGE("Error reported. See previous messages");
  470. }
  471. else
  472. {
  473. ANKI_LOGI("Bye!!");
  474. }
  475. return 0;
  476. }