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- #include <stdio.h>
- #include <iostream>
- #include <fstream>
- #include "anki/input/Input.h"
- #include "anki/Math.h"
- #include "anki/renderer/Renderer.h"
- #include "anki/core/App.h"
- #include "anki/resource/Mesh.h"
- #include "anki/resource/Material.h"
- #include "anki/resource/SkelAnim.h"
- #include "anki/renderer/Renderer.h"
- #include "anki/renderer/MainRenderer.h"
- #include "anki/script/ScriptManager.h"
- #include "anki/core/StdinListener.h"
- #include "anki/resource/Model.h"
- #include "anki/resource/Script.h"
- #include "anki/util/Logger.h"
- #include "anki/Util.h"
- #include "anki/resource/Skin.h"
- #include "anki/event/EventManager.h"
- #include "anki/event/MainRendererPpsHdrEvent.h"
- #include "anki/resource/Material.h"
- #include "anki/core/Timestamp.h"
- #include "anki/core/NativeWindow.h"
- #include "anki/Scene.h"
- #include "anki/event/LightEvent.h"
- #include "anki/event/AnimationEvent.h"
- #include "anki/event/JitterMoveEvent.h"
- #include "anki/core/Counters.h"
- #include "anki/core/Config.h"
- #include "anki/physics/PhysicsWorld.h"
- #include "anki/scene/LensFlareComponent.h"
- #include "anki/scene/PlayerNode.h"
- #include "anki/scene/PlayerControllerComponent.h"
- using namespace anki;
- App* app;
- ModelNode* horse;
- PerspectiveCamera* cam;
- #define NO_PLAYER 0
- //==============================================================================
- Error init()
- {
- Error err = ErrorCode::NONE;
- ANKI_LOGI("Other init...");
- SpotLight* spot;
- PointLight* point;
- MoveComponent* move;
- LightComponent* lightc;
- SceneGraph& scene = app->getSceneGraph();
- MainRenderer& renderer = app->getMainRenderer();
- ResourceManager& resources = app->getResourceManager();
- scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 2.8);
- if(getenv("PROFILE"))
- {
- app->setTimerTick(0.0);
- }
- // camera
- err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
- if(err) return err;
- const F32 ang = 55.0;
- cam->setAll(
- renderer.getAspectRatio() * toRad(ang),
- toRad(ang), 0.2, 200.0);
- scene.setActiveCamera(cam);
- cam->getComponent<MoveComponent>().
- setLocalTransform(Transform(Vec4(0.0),
- Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
- 1.0));
- #if NO_PLAYER
- cam->getComponent<MoveComponent>().
- setLocalTransform(Transform(Vec4(-5.0, 10.0, -3.0, 0.0),
- Mat3x4(Euler(toRad(-26.0), toRad(-90.0), toRad(0.0))),
- 1.0));
- #endif
- // lights
- #if 0
- Vec3 lpos(-24.0, 0.1, -10.0);
- for(int i = 0; i < 50; i++)
- {
- for(int j = 0; j < 10; j++)
- {
- std::string name = "plight" + std::to_string(i) + std::to_string(j);
- PointLight* point;
- err = scene.newSceneNode<PointLight>(name.c_str(), point);
- if(err) return err;
- point->setRadius(0.5);
- point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
- randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
- point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
- randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
- point->setLocalOrigin(lpos.xyz0());
- lpos.z() += 2.0;
- }
- lpos.x() += 0.93;
- lpos.z() = -10;
- }
- #endif
- #if 0
- err = scene.newSceneNode<SpotLight>("spot0", spot);
- if(err) return err;
- lightc = spot->tryGetComponent<LightComponent>();
- lightc->setOuterAngle(toRad(35.0));
- lightc->setInnerAngle(toRad(15.0));
- lightc->setDiffuseColor(Vec4(1.0));
- lightc->setSpecularColor(Vec4(1.2));
- lightc->setDistance(30.0);
- lightc->setShadowEnabled(true);
- move = spot->tryGetComponent<MoveComponent>();
- move->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0),
- Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
- #endif
- #if 0
- err = scene.newSceneNode<SpotLight>("spot1", spot);
- if(err) return err;
- spot->setOuterAngle(toRad(45.0));
- spot->setInnerAngle(toRad(15.0));
- spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
- Mat3x4::getIdentity(), 1.0));
- spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
- spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
- spot->setDistance(30.0);
- spot->setShadowEnabled(true);
- #endif
- #if 0
- // Vase point lights
- F32 x = 8.5;
- F32 y = 2.25;
- F32 z = 2.49;
- Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
- Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
- for(U i = 0; i < vaseLightPos.getSize(); i++)
- {
- Vec4 lightPos = vaseLightPos[i].xyz0();
- PointLight* point;
- err = scene.newSceneNode<PointLight>(
- ("vase_plight" + std::to_string(i)).c_str(), point);
- if(err) return err;
- point->setRadius(2.0);
- point->setLocalOrigin(lightPos);
- point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
- point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
-
- //if(i == 0)
- {
- point->loadLensFlare("textures/lens_flare/flares0.ankitex");
- LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
- lf.setFirstFlareSize(Vec2(0.5, 0.2));
- lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
- }
- LightEvent* event;
- err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
- if(err) return err;
- event->setRadiusMultiplier(0.2);
- event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
- event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
- event->setReanimate(true);
- JitterMoveEvent* mevent;
- scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
- mevent->setPositionLimits(
- Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
- mevent->setReanimate(true);
- ParticleEmitter* pe;
- /**/
- if(i == 0)
- {
- err = scene.newSceneNode<ParticleEmitter>(
- "pefire", pe, "particles/fire.ankipart");
- if(err) return err;
- pe->setLocalOrigin(lightPos);
- err = scene.newSceneNode<ParticleEmitter>(
- "pesmoke", pe, "particles/smoke.ankipart");
- if(err) return err;
- pe->setLocalOrigin(lightPos);
- }
- else
- {
- InstanceNode* instance;
- err = scene.newSceneNode<InstanceNode>(
- ("pefire_inst" + std::to_string(i)).c_str(), instance);
- if(err) return err;
- instance->setLocalOrigin(lightPos);
- SceneNode& sn = scene.findSceneNode("pefire");
- sn.addChild(instance);
- err = scene.newSceneNode<InstanceNode>(
- ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
- if(err) return err;
- instance->setLocalOrigin(lightPos);
- scene.findSceneNode("pesmoke").addChild(instance);
- }
- /*{
- scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
- "particles/sparks.ankipart");
- pe->setLocalOrigin(lightPos);
- }*/
- }
- #endif
- #if 0
- // horse
- err = scene.newSceneNode<ModelNode>("horse", horse,
- "models/horse/horse.ankimdl");
- if(err) return err;
- horse->getComponent<MoveComponent>().setLocalTransform(
- Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
- #endif
- if(0)
- {
- err = scene.newSceneNode<PointLight>("plight0", point);
- if(err) return err;
- lightc = point->tryGetComponent<LightComponent>();
- lightc->setDistance(2.2);
- lightc->setDiffuseColor(Vec4(1.0));
- lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
- move = point->tryGetComponent<MoveComponent>();
- move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
- move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
- }
- #if 1
- {
- ScriptResourcePointer script;
- err = script.load("maps/adis/scene.lua", &resources);
- if(err) return err;
- err = app->getScriptManager().evalString(script->getSource());
- if(err) return err;
- }
- #endif
- #if !NO_PLAYER
- PlayerNode* pnode;
- scene.newSceneNode<PlayerNode>("player", pnode, Vec4(1.0, 3.0, 0.0, 0.0));
- pnode->addChild(cam);
- #endif
- #if 1
- {
- ModelNode* fog;
- scene.newSceneNode<ModelNode>("fog", fog,
- "models/fog/volumetric_fog_box.ankimdl");
- MoveComponent& move = fog->getComponent<MoveComponent>();
- //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
- move.setLocalOrigin(Vec4(10.0, -16.5, 0.0, 0.0));
- move.setLocalScale(20.0);
- }
- #endif
- return ErrorCode::NONE;
- }
- //==============================================================================
- #if 0
- /// The func pools the stdinListener for string in the console, if
- /// there are any it executes them with scriptingEngine
- void execStdinScpripts()
- {
- while(1)
- {
- std::string cmd = StdinListenerSingleton::get().getLine();
- if(cmd.length() < 1)
- {
- break;
- }
- try
- {
- ScriptManagerSingleton::get().evalString(cmd.c_str());
- }
- catch(Exception& e)
- {
- ANKI_LOGE(e.what());
- }
- }
- }
- #endif
- //==============================================================================
- Error mainLoopExtra(App& app, void*, Bool& quit)
- {
- Error err = ErrorCode::NONE;
- F32 dist = 0.1;
- F32 ang = toRad(2.5);
- F32 scale = 0.01;
- F32 mouseSensivity = 9.0;
- quit = false;
- SceneGraph& scene = app.getSceneGraph();
- Input& in = app.getInput();
- MainRenderer& renderer = app.getMainRenderer();
- if(in.getKey(KeyCode::ESCAPE))
- {
- quit = true;
- return err;
- }
- // move the camera
- static MoveComponent* mover =
- &scene.getActiveCamera().getComponent<MoveComponent>();
- if(in.getKey(KeyCode::_1))
- {
- mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::_2))
- {
- mover = &scene.findSceneNode("horse").getComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::_3))
- {
- mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::_4))
- {
- mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::_5))
- {
- mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::_6))
- {
- mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::_7))
- {
- mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
- }
- if(in.getKey(KeyCode::L) == 1)
- {
- /*SceneNode& l = scene.findSceneNode("horse");
-
- BodyComponent* bodyc = l.tryGetComponent<BodyComponent>();
- if(bodyc)
- {
- Vec4 pos(randRange(-2, 10), 10, randRange(-6, 6), 0);
- bodyc->setTransform(
- Transform(pos, Mat3x4::getIdentity(), 1.0));
- }*/
- scene.newSceneNode<ModelNode>(CString(), horse,
- "models/crate0/crate0.ankimdl");
- BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
- Vec4 pos(randRange(3, 15), 10, randRange(-6, 8), 0);
- bodyc->setTransform(
- Transform(pos, Mat3x4::getIdentity(), 1.0));
- }
- if(in.getKey(KeyCode::F1) == 1)
- {
- renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
- }
- if(in.getKey(KeyCode::F2) == 1)
- {
- renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
- }
- if(in.getKey(KeyCode::F3) == 1)
- {
- renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
- }
- if(in.getKey(KeyCode::F4) == 1)
- {
- renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
- }
- if(in.getKey(KeyCode::F5) == 1)
- {
- renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
- }
- if(in.getKey(KeyCode::F6) == 1)
- {
- renderer.getDbg().switchDepthTestEnabled();
- }
- if(in.getKey(KeyCode::F12) == 1)
- {
- renderer.takeScreenshot("screenshot.tga");
- }
- #if NO_PLAYER
- if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
- if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
- if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
- if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
- if(in.getKey(KeyCode::A))
- {
- mover->moveLocalX(-dist);
- }
- if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
- if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
- if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
- if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
- if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
- if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
- if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
- if(in.getKey(KeyCode::PAGEUP))
- {
- mover->scale(scale);
- }
- if(in.getKey(KeyCode::PAGEDOWN))
- {
- mover->scale(-scale);
- }
- #endif
- #if NO_PLAYER
- if(in.getMousePosition() != Vec2(0.0))
- {
- //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
- F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
- renderer.getAspectRatio();
- mover->rotateLocalY(angY);
- mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
- }
- #endif
- //execStdinScpripts();
- if(getenv("PROFILE") && app.getGlobalTimestamp() == 500)
- {
- quit = true;
- return err;
- }
- return err;
- }
- //==============================================================================
- Error initSubsystems(int argc, char* argv[])
- {
- Error err = ErrorCode::NONE;
- // Config
- Config config;
- config.set("ms.ez.enabled", false);
- config.set("ms.ez.maxObjectsToDraw", 100);
- config.set("dbg.enabled", false);
- config.set("is.sm.bilinearEnabled", true);
- config.set("is.groundLightEnabled", true);
- config.set("is.sm.enabled", true);
- config.set("is.sm.poissonEnabled", false);
- config.set("is.sm.resolution", 1024);
- config.set("pps.enabled", true);
- config.set("pps.bloom.enabled", true);
- config.set("pps.bloom.renderingQuality", 0.5);
- config.set("pps.bloom.blurringDist", 1.0);
- config.set("pps.bloom.blurringIterationsCount", 3);
- config.set("pps.bloom.threshold", 2.0);
- config.set("pps.bloom.scale", 2.0);
- config.set("pps.bloom.samples", 17);
- config.set("pps.sslr.enabled", true);
- config.set("pps.sslr.renderingQuality", 0.25);
- config.set("pps.sslr.blurringIterationsCount", 1);
- config.set("pps.ssao.blurringIterationsCount", 2);
- config.set("pps.ssao.enabled", true);
- config.set("pps.ssao.renderingQuality", 0.35);
- config.set("pps.bl.enabled", true);
- config.set("pps.bl.blurringIterationsCount", 2);
- config.set("pps.bl.sideBlurFactor", 1.0);
- config.set("pps.sslf.enabled", true);
- config.set("pps.sharpen", false);
- config.set("renderingQuality", 1.0);
- config.set("width", 1280);
- config.set("height", 720);
- config.set("lodDistance", 20.0);
- config.set("samples", 1);
- config.set("tessellation", true);
- //config.set("maxTextureSize", 256);
- config.set("fullscreenDesktopResolution", true);
- config.set("debugContext", false);
- app = new App;
- err = app->create(config, allocAligned, nullptr);
- if(err) return err;
- // Input
- app->getInput().lockCursor(true);
- app->getInput().hideCursor(true);
- app->getInput().moveCursor(Vec2(0.0));
- return err;
- }
- //==============================================================================
- int main(int argc, char* argv[])
- {
- Error err = ErrorCode::NONE;
- err = initSubsystems(argc, argv);
- if(!err)
- {
- err = init();
- }
- if(!err)
- {
- err = app->mainLoop(mainLoopExtra, nullptr);
- }
- if(err)
- {
- ANKI_LOGE("Error reported. See previous messages");
- }
- else
- {
- ANKI_LOGI("Bye!!");
- }
- return 0;
- }
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