Main.cpp 5.5 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. if(argc < 3)
  23. {
  24. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua", argv[0]);
  25. return Error::USER_DATA;
  26. }
  27. // Config
  28. Config config;
  29. ANKI_CHECK(config.loadFromFile(argv[1]));
  30. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  31. // ANKI_CHECK(config.saveToFile(argv[1]));
  32. // Init super class
  33. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  34. // Other init
  35. MainRenderer& renderer = getMainRenderer();
  36. ResourceManager& resources = getResourceManager();
  37. renderer.getOffscreenRenderer().getVolumetric().setFogParticleColor(Vec3(1.0, 0.9, 0.9) * 0.009);
  38. if(getenv("PROFILE"))
  39. {
  40. m_profile = true;
  41. setTimerTick(0.0);
  42. CoreTracerSingleton::get().m_enabled = true;
  43. }
  44. // Input
  45. #if MOUSE
  46. getInput().lockCursor(true);
  47. getInput().hideCursor(true);
  48. getInput().moveCursor(Vec2(0.0));
  49. #endif
  50. // Load scene
  51. ScriptResourcePtr script;
  52. ANKI_CHECK(resources.loadResource(argv[2], script));
  53. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  54. // ANKI_CHECK(renderer.getOffscreenRenderer().getFinalComposite().loadColorGradingTexture(
  55. // "textures/color_gradient_luts/forge_lut.ankitex"));
  56. #if PLAYER
  57. SceneGraph& scene = getSceneGraph();
  58. SceneNode& cam = scene.getActiveCameraNode();
  59. PlayerNode* pnode;
  60. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  61. "player", pnode, cam.getComponent<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  62. cam.getComponent<MoveComponent>().setLocalTransform(
  63. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  64. pnode->addChild(&cam);
  65. #endif
  66. return Error::NONE;
  67. }
  68. Error MyApp::userMainLoop(Bool& quit)
  69. {
  70. F32 dist = 0.1;
  71. F32 ang = toRad(2.5);
  72. F32 scale = 0.01;
  73. F32 mouseSensivity = 9.0;
  74. quit = false;
  75. SceneGraph& scene = getSceneGraph();
  76. Input& in = getInput();
  77. MainRenderer& renderer = getMainRenderer();
  78. if(in.getKey(KeyCode::ESCAPE))
  79. {
  80. quit = true;
  81. return Error::NONE;
  82. }
  83. // move the camera
  84. static MoveComponent* mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  85. if(in.getKey(KeyCode::_1))
  86. {
  87. mover = scene.getActiveCameraNode().tryGetComponent<MoveComponent>();
  88. }
  89. if(in.getKey(KeyCode::_2))
  90. {
  91. mover = &scene.findSceneNode("Spot_004").getComponent<MoveComponent>();
  92. }
  93. if(in.getKey(KeyCode::L) == 1)
  94. {
  95. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  96. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  97. mover->setLocalOrigin(Vec4(81.169312, -2.309618, 17.088392, 0.0));
  98. // mover->setLocalRotation(Mat3x4::getIdentity());
  99. }
  100. if(in.getKey(KeyCode::F1) == 1)
  101. {
  102. static U mode = 0;
  103. mode = (mode + 1) % 3;
  104. if(mode == 0)
  105. {
  106. renderer.getDbg().setEnabled(false);
  107. }
  108. else if(mode == 1)
  109. {
  110. renderer.getDbg().setEnabled(true);
  111. renderer.getDbg().setDepthTestEnabled(true);
  112. renderer.getDbg().setDitheredDepthTestEnabled(false);
  113. }
  114. else
  115. {
  116. renderer.getDbg().setEnabled(true);
  117. renderer.getDbg().setDepthTestEnabled(false);
  118. renderer.getDbg().setDitheredDepthTestEnabled(true);
  119. }
  120. }
  121. if(in.getKey(KeyCode::F2) == 1)
  122. {
  123. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  124. }
  125. if(in.getKey(KeyCode::F3) == 1)
  126. {
  127. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  128. }
  129. if(in.getKey(KeyCode::F4) == 1)
  130. {
  131. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  132. }
  133. if(in.getKey(KeyCode::F6) == 1)
  134. {
  135. renderer.getDbg().switchDepthTestEnabled();
  136. }
  137. if(in.getKey(KeyCode::F12) == 1)
  138. {
  139. CoreTracerSingleton::get().m_enabled = !CoreTracerSingleton::get().m_enabled;
  140. }
  141. #if !PLAYER
  142. if(in.getKey(KeyCode::UP))
  143. mover->rotateLocalX(ang);
  144. if(in.getKey(KeyCode::DOWN))
  145. mover->rotateLocalX(-ang);
  146. if(in.getKey(KeyCode::LEFT))
  147. mover->rotateLocalY(ang);
  148. if(in.getKey(KeyCode::RIGHT))
  149. mover->rotateLocalY(-ang);
  150. if(in.getKey(KeyCode::A))
  151. {
  152. mover->moveLocalX(-dist);
  153. }
  154. if(in.getKey(KeyCode::D))
  155. mover->moveLocalX(dist);
  156. if(in.getKey(KeyCode::Z))
  157. mover->moveLocalY(dist);
  158. if(in.getKey(KeyCode::SPACE))
  159. mover->moveLocalY(-dist);
  160. if(in.getKey(KeyCode::W))
  161. mover->moveLocalZ(-dist);
  162. if(in.getKey(KeyCode::S))
  163. mover->moveLocalZ(dist);
  164. if(in.getKey(KeyCode::Q))
  165. mover->rotateLocalZ(ang);
  166. if(in.getKey(KeyCode::E))
  167. mover->rotateLocalZ(-ang);
  168. if(in.getKey(KeyCode::PAGEUP))
  169. {
  170. mover->scale(scale);
  171. }
  172. if(in.getKey(KeyCode::PAGEDOWN))
  173. {
  174. mover->scale(-scale);
  175. }
  176. #endif
  177. #if !PLAYER && MOUSE
  178. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  179. {
  180. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio();
  181. mover->rotateLocalY(angY);
  182. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  183. }
  184. #endif
  185. if(in.getEvent(InputEvent::WINDOW_CLOSED))
  186. {
  187. quit = true;
  188. }
  189. if(m_profile && getGlobalTimestamp() == 1000)
  190. {
  191. quit = true;
  192. return Error::NONE;
  193. }
  194. return Error::NONE;
  195. }
  196. int main(int argc, char* argv[])
  197. {
  198. Error err = Error::NONE;
  199. app = new MyApp;
  200. err = app->init(argc, argv);
  201. if(!err)
  202. {
  203. err = app->mainLoop();
  204. }
  205. if(err)
  206. {
  207. ANKI_LOGE("Error reported. See previous messages");
  208. }
  209. else
  210. {
  211. delete app;
  212. ANKI_LOGI("Bye!!");
  213. }
  214. return 0;
  215. }