Drawer.cpp 7.6 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Scene/RenderStateBucket.h>
  17. namespace anki {
  18. RenderableDrawer::~RenderableDrawer()
  19. {
  20. }
  21. Error RenderableDrawer::init()
  22. {
  23. return Error::kNone;
  24. }
  25. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  26. {
  27. // Allocate, set and bind global uniforms
  28. {
  29. MaterialGlobalConstants* globalConstants;
  30. const BufferView globalConstantsToken = RebarTransientMemoryPool::getSingleton().allocateConstantBuffer(globalConstants);
  31. globalConstants->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  32. globalConstants->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  33. static_assert(sizeof(globalConstants->m_viewTransform) == sizeof(args.m_viewMatrix));
  34. memcpy(&globalConstants->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  35. static_assert(sizeof(globalConstants->m_cameraTransform) == sizeof(args.m_cameraTransform));
  36. memcpy(&globalConstants->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  37. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  38. globalConstants->m_viewport = Vec4(args.m_viewport);
  39. cmdb.bindConstantBuffer(ANKI_MATERIAL_REGISTER_GLOBAL_CONSTANTS, 0, globalConstantsToken);
  40. }
  41. // More globals
  42. cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, args.m_sampler);
  43. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
  44. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  45. cmdb.bindSrv( \
  46. reg, 0, \
  47. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  48. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  49. Format::k##fmt);
  50. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  51. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESHLET_BOUNDING_VOLUMES, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  52. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESHLET_GEOMETRY_DESCRIPTORS, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  53. if(args.m_mesh.m_meshletInstancesBuffer.isValid())
  54. {
  55. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESHLET_INSTANCES, 0, args.m_mesh.m_meshletInstancesBuffer);
  56. }
  57. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_RENDERABLES, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  58. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  59. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  60. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_PARTICLE_EMITTERS, 0, GpuSceneArrays::ParticleEmitter::getSingleton().getBufferViewSafe());
  61. cmdb.bindSampler(ANKI_MATERIAL_REGISTER_NEAREST_CLAMP_SAMPLER, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  62. if(args.m_mesh.m_firstMeshletBuffer.isValid())
  63. {
  64. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_FIRST_MESHLET, 0, args.m_mesh.m_firstMeshletBuffer);
  65. }
  66. // Misc
  67. cmdb.bindIndexBuffer(UnifiedGeometryBuffer::getSingleton().getBufferView(), IndexType::kU16);
  68. }
  69. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  70. {
  71. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  72. if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
  73. {
  74. return;
  75. }
  76. #if ANKI_STATS_ENABLED
  77. PipelineQueryPtr pplineQuery;
  78. if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
  79. {
  80. PipelineQueryInitInfo queryInit("Drawer");
  81. queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
  82. pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
  83. getRenderer().appendPipelineQuery(pplineQuery.get());
  84. cmdb.beginPipelineQuery(pplineQuery.get());
  85. }
  86. #endif
  87. setState(args, cmdb);
  88. const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  89. cmdb.setVertexAttribute(VertexAttributeSemantic::kMisc0, 0, Format::kR32G32B32A32_Uint, 0);
  90. RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(args.m_renderingTechinuqe, [&](const RenderStateInfo& state,
  91. U32 bucketIdx, U32 userCount,
  92. U32 meshletCount) {
  93. if(userCount == 0)
  94. {
  95. return;
  96. }
  97. cmdb.bindShaderProgram(state.m_program.get());
  98. const Bool bMeshlets = meshletCount > 0;
  99. if(bMeshlets && meshShaderHwSupport)
  100. {
  101. const UVec4 consts(bucketIdx);
  102. cmdb.setFastConstants(&consts, sizeof(consts));
  103. cmdb.drawMeshTasksIndirect(BufferView(args.m_mesh.m_dispatchMeshIndirectArgsBuffer)
  104. .incrementOffset(sizeof(DispatchIndirectArgs) * bucketIdx)
  105. .setRange(sizeof(DispatchIndirectArgs)));
  106. }
  107. else if(bMeshlets)
  108. {
  109. cmdb.bindVertexBuffer(0, args.m_mesh.m_meshletInstancesBuffer, sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
  110. const BufferView indirectArgsBuffView =
  111. BufferView(args.m_mesh.m_indirectDrawArgs).incrementOffset(sizeof(DrawIndirectArgs) * bucketIdx).setRange(sizeof(DrawIndirectArgs));
  112. cmdb.drawIndirect(PrimitiveTopology::kTriangles, indirectArgsBuffView);
  113. }
  114. else if(state.m_indexedDrawcall)
  115. {
  116. // Legacy indexed
  117. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  118. const U32 maxDrawCount = instanceRange.getInstanceCount();
  119. cmdb.bindVertexBuffer(0, args.m_legacy.m_renderableInstancesBuffer, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  120. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  121. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  122. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  123. const BufferView mdiCountBuffView =
  124. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  125. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), mdiCountBuffView,
  126. maxDrawCount);
  127. }
  128. else
  129. {
  130. // Legacy non-indexed
  131. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  132. const U32 maxDrawCount = instanceRange.getInstanceCount();
  133. cmdb.bindVertexBuffer(0, args.m_legacy.m_renderableInstancesBuffer, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  134. // Yes, the DrawIndexedIndirectArgs is intentional
  135. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  136. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  137. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  138. const BufferView countBuffView =
  139. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  140. cmdb.drawIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), countBuffView, maxDrawCount);
  141. }
  142. });
  143. #if ANKI_STATS_ENABLED
  144. if(pplineQuery.isCreated())
  145. {
  146. cmdb.endPipelineQuery(pplineQuery.get());
  147. }
  148. #endif
  149. }
  150. } // end namespace anki