MainRenderer.cpp 5.8 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. #include <AnKi/Util/ThreadHive.h>
  18. namespace anki {
  19. MainRenderer::MainRenderer()
  20. {
  21. }
  22. MainRenderer::~MainRenderer()
  23. {
  24. ANKI_R_LOGI("Destroying main renderer");
  25. }
  26. Error MainRenderer::init(const MainRendererInitInfo& inf)
  27. {
  28. m_pool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, "MainRenderer");
  29. m_framePool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
  30. // Init renderer and manipulate the width/height
  31. m_swapchainResolution = inf.m_swapchainSize;
  32. m_rDrawToDefaultFb = ConfigSet::getSingleton().getRRenderScaling() == 1.0f;
  33. ANKI_R_LOGI("Initializing main renderer. Swapchain resolution %ux%u", m_swapchainResolution.x(),
  34. m_swapchainResolution.y());
  35. m_r.reset(newInstance<Renderer>(m_pool));
  36. ANKI_CHECK(m_r->init(inf, &m_pool, m_swapchainResolution));
  37. // Init other
  38. if(!m_rDrawToDefaultFb)
  39. {
  40. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/BlitRaster.ankiprogbin", m_blitProg));
  41. const ShaderProgramResourceVariant* variant;
  42. m_blitProg->getOrCreateVariant(variant);
  43. m_blitGrProg = variant->getProgram();
  44. // The RT desc
  45. UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * ConfigSet::getSingleton().getRRenderScaling());
  46. alignRoundDown(2, resolution.x());
  47. alignRoundDown(2, resolution.y());
  48. m_tmpRtDesc = m_r->create2DRenderTargetDescription(
  49. resolution.x(), resolution.y(),
  50. (inf.m_grManager->getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm
  51. : Format::kR8G8B8A8_Unorm,
  52. "Final Composite");
  53. m_tmpRtDesc.bake();
  54. // FB descr
  55. m_fbDescr.m_colorAttachmentCount = 1;
  56. m_fbDescr.bake();
  57. ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
  58. }
  59. m_rgraph = inf.m_grManager->newRenderGraph();
  60. return Error::kNone;
  61. }
  62. Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
  63. {
  64. ANKI_TRACE_SCOPED_EVENT(Render);
  65. m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
  66. // First thing, reset the temp mem pool
  67. m_framePool.reset();
  68. // Run renderer
  69. RenderingContext ctx(&m_framePool);
  70. m_runCtx.m_ctx = &ctx;
  71. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  72. ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
  73. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::kNone);
  74. if(m_rDrawToDefaultFb)
  75. {
  76. // m_r will draw to a presentable texture
  77. ctx.m_outRenderTarget = presentRt;
  78. }
  79. else
  80. {
  81. // m_r will draw to a temp tex
  82. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  83. }
  84. ctx.m_renderQueue = &rqueue;
  85. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  86. // Blit renderer's result to default FB if needed
  87. if(!m_rDrawToDefaultFb)
  88. {
  89. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  90. pass.setFramebufferInfo(m_fbDescr, {presentRt});
  91. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  92. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  93. cmdb->setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  94. cmdb->bindShaderProgram(m_blitGrProg);
  95. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  96. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  97. cmdb->drawArrays(PrimitiveTopology::kTriangles, 3);
  98. });
  99. pass.newTextureDependency(presentRt, TextureUsageBit::kFramebufferWrite);
  100. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kSampledFragment);
  101. }
  102. // Create a dummy pass to transition the presentable image to present
  103. {
  104. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  105. pass.setWork([]([[maybe_unused]] RenderPassWorkContext& rgraphCtx) {
  106. // Do nothing. This pass is dummy
  107. });
  108. pass.newTextureDependency(presentRt, TextureUsageBit::kPresent);
  109. }
  110. // Bake the render graph
  111. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_framePool);
  112. // Populate the 2nd level command buffers
  113. Array<ThreadHiveTask, ThreadHive::kMaxThreads> tasks;
  114. for(U i = 0; i < CoreThreadHive::getSingleton().getThreadCount(); ++i)
  115. {
  116. tasks[i].m_argument = this;
  117. tasks[i].m_callback = [](void* userData, [[maybe_unused]] U32 threadId, [[maybe_unused]] ThreadHive& hive,
  118. [[maybe_unused]] ThreadHiveSemaphore* signalSemaphore) {
  119. MainRenderer& self = *static_cast<MainRenderer*>(userData);
  120. const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
  121. self.m_rgraph->runSecondLevel(taskId);
  122. };
  123. }
  124. CoreThreadHive::getSingleton().submitTasks(&tasks[0], CoreThreadHive::getSingleton().getThreadCount());
  125. CoreThreadHive::getSingleton().waitAllTasks();
  126. // Populate 1st level command buffers
  127. m_rgraph->run();
  128. // Flush
  129. m_rgraph->flush();
  130. // Reset for the next frame
  131. m_rgraph->reset();
  132. m_r->finalize(ctx);
  133. // Stats
  134. if(m_statsEnabled)
  135. {
  136. m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
  137. RenderGraphStatistics rgraphStats;
  138. m_rgraph->getStatistics(rgraphStats);
  139. m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
  140. m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
  141. }
  142. return Error::kNone;
  143. }
  144. Dbg& MainRenderer::getDbg()
  145. {
  146. return m_r->getDbg();
  147. }
  148. F32 MainRenderer::getAspectRatio() const
  149. {
  150. return m_r->getAspectRatio();
  151. }
  152. } // end namespace anki