ShadowmapsResolve.cpp 5.4 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
  12. #include <AnKi/Core/ConfigSet.h>
  13. namespace anki {
  14. ShadowmapsResolve::~ShadowmapsResolve()
  15. {
  16. }
  17. Error ShadowmapsResolve::init()
  18. {
  19. const Error err = initInternal();
  20. if(err)
  21. {
  22. ANKI_R_LOGE("Failed to initialize shadow resolve pass");
  23. }
  24. return Error::kNone;
  25. }
  26. Error ShadowmapsResolve::initInternal()
  27. {
  28. m_quarterRez = ConfigSet::getSingleton().getRSmResolveQuarterRez();
  29. const U32 width = m_r->getInternalResolution().x() / (m_quarterRez + 1);
  30. const U32 height = m_r->getInternalResolution().y() / (m_quarterRez + 1);
  31. ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
  32. m_rtDescr = m_r->create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  33. m_rtDescr.bake();
  34. // Create FB descr
  35. m_fbDescr.m_colorAttachmentCount = 1;
  36. m_fbDescr.bake();
  37. // Prog
  38. ANKI_CHECK(ResourceManager::getSingleton().loadResource((ConfigSet::getSingleton().getRPreferCompute())
  39. ? "ShaderBinaries/ShadowmapsResolveCompute.ankiprogbin"
  40. : "ShaderBinaries/ShadowmapsResolveRaster.ankiprogbin",
  41. m_prog));
  42. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  43. variantInitInfo.addConstant("kFramebufferSize", UVec2(width, height));
  44. variantInitInfo.addConstant("kTileCount", m_r->getTileCounts());
  45. variantInitInfo.addConstant("kZSplitCount", m_r->getZSplitCount());
  46. variantInitInfo.addConstant("kTileSize", m_r->getTileSize());
  47. variantInitInfo.addMutation("PCF", ConfigSet::getSingleton().getRShadowMappingPcf());
  48. const ShaderProgramResourceVariant* variant;
  49. m_prog->getOrCreateVariant(variantInitInfo, variant);
  50. m_grProg = variant->getProgram();
  51. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  52. return Error::kNone;
  53. }
  54. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  55. {
  56. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  57. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  58. if(ConfigSet::getSingleton().getRPreferCompute())
  59. {
  60. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("ResolveShadows");
  61. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  62. run(rgraphCtx);
  63. });
  64. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kImageComputeWrite);
  65. rpass.newTextureDependency((m_quarterRez) ? m_r->getDepthDownscale().getHiZRt()
  66. : m_r->getGBuffer().getDepthRt(),
  67. TextureUsageBit::kSampledCompute, TextureSurfaceInfo(0, 0, 0, 0));
  68. rpass.newTextureDependency(m_r->getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledCompute);
  69. rpass.newBufferDependency(m_r->getClusterBinning().getClustersRenderGraphHandle(),
  70. BufferUsageBit::kStorageComputeRead);
  71. }
  72. else
  73. {
  74. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  75. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rt});
  76. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  77. run(rgraphCtx);
  78. });
  79. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
  80. rpass.newTextureDependency((m_quarterRez) ? m_r->getDepthDownscale().getHiZRt()
  81. : m_r->getGBuffer().getDepthRt(),
  82. TextureUsageBit::kSampledFragment, TextureSurfaceInfo(0, 0, 0, 0));
  83. rpass.newTextureDependency(m_r->getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledFragment);
  84. rpass.newBufferDependency(m_r->getClusterBinning().getClustersRenderGraphHandle(),
  85. BufferUsageBit::kStorageFragmentRead);
  86. }
  87. }
  88. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx)
  89. {
  90. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  91. cmdb->bindShaderProgram(m_grProg);
  92. bindUniforms(cmdb, 0, 0, m_r->getClusterBinning().getClusteredUniformsRebarToken());
  93. m_r->getPackVisibleClusteredObjects().bindClusteredObjectBuffer(cmdb, 0, 1, ClusteredObjectType::kPointLight);
  94. m_r->getPackVisibleClusteredObjects().bindClusteredObjectBuffer(cmdb, 0, 2, ClusteredObjectType::kSpotLight);
  95. rgraphCtx.bindColorTexture(0, 3, m_r->getShadowMapping().getShadowmapRt());
  96. bindStorage(cmdb, 0, 4, m_r->getClusterBinning().getClustersRebarToken());
  97. cmdb->bindSampler(0, 5, m_r->getSamplers().m_trilinearClamp);
  98. cmdb->bindSampler(0, 6, m_r->getSamplers().m_trilinearClampShadow);
  99. cmdb->bindSampler(0, 7, m_r->getSamplers().m_trilinearRepeat);
  100. if(m_quarterRez)
  101. {
  102. rgraphCtx.bindTexture(0, 8, m_r->getDepthDownscale().getHiZRt(),
  103. TextureSubresourceInfo(TextureSurfaceInfo(0, 0, 0, 0)));
  104. }
  105. else
  106. {
  107. rgraphCtx.bindTexture(0, 8, m_r->getGBuffer().getDepthRt(),
  108. TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  109. }
  110. cmdb->bindTexture(0, 9, m_noiseImage->getTextureView());
  111. if(ConfigSet::getSingleton().getRPreferCompute())
  112. {
  113. rgraphCtx.bindImage(0, 10, m_runCtx.m_rt, TextureSubresourceInfo());
  114. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  115. }
  116. else
  117. {
  118. cmdb->setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  119. cmdb->drawArrays(PrimitiveTopology::kTriangles, 3);
  120. }
  121. }
  122. } // end namespace anki