Panagiotis Christopoulos Charitos 88bea21751 - Making a few nested classes seperate %!s(int64=15) %!d(string=hai) anos
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BsBpSphere.glsl 6e1d6f010d Refactoring %!s(int64=15) %!d(string=hai) anos
BsRefract.glsl 187fc9b524 Now the engine is 3.3 core. At last %!s(int64=15) %!d(string=hai) anos
Dbg.glsl bae5ebea63 Small change %!s(int64=15) %!d(string=hai) anos
Dp.glsl 9bd11fa0d1 - Changing the Material class %!s(int64=15) %!d(string=hai) anos
DpGeneric.glsl 9bd11fa0d1 - Changing the Material class %!s(int64=15) %!d(string=hai) anos
Final.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM %!s(int64=15) %!d(string=hai) anos
GaussianBlurGeneric.glsl 55326e4905 no log %!s(int64=15) %!d(string=hai) anos
IsAp.glsl 55326e4905 no log %!s(int64=15) %!d(string=hai) anos
IsLpGeneric.glsl 9bd11fa0d1 - Changing the Material class %!s(int64=15) %!d(string=hai) anos
IsSmo.glsl 9bd11fa0d1 - Changing the Material class %!s(int64=15) %!d(string=hai) anos
MsMpGeneric.glsl 88bea21751 - Making a few nested classes seperate %!s(int64=15) %!d(string=hai) anos
MsMpSkybox.glsl ac0fafc11a THIS IS THE LAST COMMIT IN SOURCEFORGE. FROM NOW ON ANKI WILL BE HOSTED AT GOOGLE CODE %!s(int64=15) %!d(string=hai) anos
Pack.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way %!s(int64=15) %!d(string=hai) anos
PpsHdr.glsl f5c0e88c5a Nothing special %!s(int64=15) %!d(string=hai) anos
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way %!s(int64=15) %!d(string=hai) anos
PpsPostPass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM %!s(int64=15) %!d(string=hai) anos
PpsPrePass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM %!s(int64=15) %!d(string=hai) anos
PpsSsao.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM %!s(int64=15) %!d(string=hai) anos
SimpleVert.glsl 9bd11fa0d1 - Changing the Material class %!s(int64=15) %!d(string=hai) anos
TfHwSkinningGeneric.glsl 6535fc6e50 WIP: Tranform feedback HW skinning %!s(int64=15) %!d(string=hai) anos
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders %!s(int64=16) %!d(string=hai) anos
dp_grass.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
dp_hw_skinning.glsl bf1ca1341c Redesining the ShaderProg %!s(int64=16) %!d(string=hai) anos
hw_skinning.glsl 55f37eee4c Work on the new coding style %!s(int64=16) %!d(string=hai) anos
linear_depth.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders %!s(int64=16) %!d(string=hai) anos
ms_mp_skybox.glsl bf1ca1341c Redesining the ShaderProg %!s(int64=16) %!d(string=hai) anos
photoshop_filters.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
txt.glsl bf1ca1341c Redesining the ShaderProg %!s(int64=16) %!d(string=hai) anos