ShadowmapsResolve.cpp 5.9 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Renderer/RtShadows.h>
  12. #include <AnKi/Core/CVarSet.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. static BoolCVar g_smResolveQuarterRezCVar(CVarSubsystem::kRenderer, "SmResolveQuarterRez", ANKI_PLATFORM_MOBILE, "Shadowmapping resolve quality");
  16. Error ShadowmapsResolve::init()
  17. {
  18. const Error err = initInternal();
  19. if(err)
  20. {
  21. ANKI_R_LOGE("Failed to initialize shadow resolve pass");
  22. }
  23. return Error::kNone;
  24. }
  25. Error ShadowmapsResolve::initInternal()
  26. {
  27. m_quarterRez = g_smResolveQuarterRezCVar.get();
  28. const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
  29. const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
  30. ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
  31. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  32. m_rtDescr.bake();
  33. // Prog
  34. ANKI_CHECK(loadShaderProgram(
  35. "ShaderBinaries/ShadowmapsResolve.ankiprogbin",
  36. {{"PCF", g_shadowMappingPcfCVar.get() != 0}, {"DIRECTIONAL_LIGHT_SHADOW_RESOLVED", getRenderer().getRtShadowsEnabled()}}, m_prog, m_grProg));
  37. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  38. return Error::kNone;
  39. }
  40. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  41. {
  42. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  43. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  44. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  45. if(g_preferComputeCVar.get())
  46. {
  47. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("ResolveShadows");
  48. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  49. run(rgraphCtx, ctx);
  50. });
  51. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kStorageComputeWrite);
  52. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getRt() : getRenderer().getGBuffer().getDepthRt(),
  53. TextureUsageBit::kSampledCompute, TextureSurfaceDescriptor(0, 0, 0));
  54. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledCompute);
  55. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kStorageComputeRead);
  56. rpass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  57. BufferUsageBit::kStorageComputeRead);
  58. if(getRenderer().getRtShadowsEnabled())
  59. {
  60. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledCompute);
  61. }
  62. }
  63. else
  64. {
  65. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  66. rpass.setRenderpassInfo({RenderTargetInfo(m_runCtx.m_rt)});
  67. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  68. run(rgraphCtx, ctx);
  69. });
  70. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
  71. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getRt() : getRenderer().getGBuffer().getDepthRt(),
  72. TextureUsageBit::kSampledFragment, TextureSurfaceDescriptor(0, 0, 0));
  73. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledFragment);
  74. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kStorageFragmentRead);
  75. rpass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  76. BufferUsageBit::kStorageFragmentRead);
  77. if(getRenderer().getRtShadowsEnabled())
  78. {
  79. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledFragment);
  80. }
  81. }
  82. }
  83. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx, RenderingContext& ctx)
  84. {
  85. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  86. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  87. cmdb.bindShaderProgram(m_grProg.get());
  88. cmdb.bindUniformBuffer(0, 0, ctx.m_globalRenderingUniformsBuffer);
  89. cmdb.bindStorageBuffer(0, 1, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  90. rgraphCtx.bindColorTexture(0, 2, getRenderer().getShadowMapping().getShadowmapRt());
  91. cmdb.bindStorageBuffer(0, 3, getRenderer().getClusterBinning().getClustersBuffer());
  92. cmdb.bindSampler(0, 4, getRenderer().getSamplers().m_trilinearClamp.get());
  93. cmdb.bindSampler(0, 5, getRenderer().getSamplers().m_trilinearClampShadow.get());
  94. cmdb.bindSampler(0, 6, getRenderer().getSamplers().m_trilinearRepeat.get());
  95. if(m_quarterRez)
  96. {
  97. rgraphCtx.bindTexture(0, 7, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  98. }
  99. else
  100. {
  101. rgraphCtx.bindTexture(0, 7, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  102. }
  103. cmdb.bindTexture(0, 8, &m_noiseImage->getTextureView());
  104. if(getRenderer().getRtShadowsEnabled())
  105. {
  106. rgraphCtx.bindColorTexture(0, 9, getRenderer().getRtShadows().getRt());
  107. }
  108. if(g_preferComputeCVar.get() || g_shadowMappingPcfCVar.get())
  109. {
  110. const Vec4 consts(F32(m_rtDescr.m_width), F32(m_rtDescr.m_height), 0.0f, 0.0f);
  111. cmdb.setPushConstants(&consts, sizeof(consts));
  112. }
  113. if(g_preferComputeCVar.get())
  114. {
  115. rgraphCtx.bindStorageTexture(0, 10, m_runCtx.m_rt, TextureSubresourceInfo());
  116. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  117. }
  118. else
  119. {
  120. cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  121. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  122. }
  123. }
  124. } // end namespace anki