AsyncLoader.cpp 5.0 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Tests/Framework/Framework.h>
  6. #include <anki/resource/AsyncLoader.h>
  7. #include <anki/util/HighRezTimer.h>
  8. #include <anki/util/Atomic.h>
  9. #include <anki/util/Functions.h>
  10. namespace anki
  11. {
  12. class Task : public AsyncLoaderTask
  13. {
  14. public:
  15. F32 m_sleepTime = 0.0;
  16. Barrier* m_barrier = nullptr;
  17. Atomic<U32>* m_count = nullptr;
  18. I32 m_id = -1;
  19. Bool m_pause;
  20. Bool m_resubmit;
  21. Task(F32 time, Barrier* barrier, Atomic<U32>* count, I32 id = -1, Bool pause = false, Bool resubmit = false)
  22. : m_sleepTime(time)
  23. , m_barrier(barrier)
  24. , m_count(count)
  25. , m_id(id)
  26. , m_pause(pause)
  27. , m_resubmit(resubmit)
  28. {
  29. }
  30. Error operator()(AsyncLoaderTaskContext& ctx)
  31. {
  32. if(m_count)
  33. {
  34. auto x = m_count->fetchAdd(1);
  35. if(m_id >= 0)
  36. {
  37. if(m_id != static_cast<I32>(x))
  38. {
  39. ANKI_LOGE("Wrong excecution order");
  40. return Error::FUNCTION_FAILED;
  41. }
  42. }
  43. }
  44. if(m_sleepTime != 0.0)
  45. {
  46. HighRezTimer::sleep(m_sleepTime);
  47. }
  48. if(m_barrier)
  49. {
  50. m_barrier->wait();
  51. }
  52. ctx.m_pause = m_pause;
  53. ctx.m_resubmitTask = m_resubmit;
  54. m_resubmit = false;
  55. return Error::NONE;
  56. }
  57. };
  58. class MemTask : public AsyncLoaderTask
  59. {
  60. public:
  61. HeapAllocator<U8> m_alloc;
  62. Barrier* m_barrier = nullptr;
  63. MemTask(HeapAllocator<U8> alloc, Barrier* barrier)
  64. : m_alloc(alloc)
  65. , m_barrier(barrier)
  66. {
  67. }
  68. Error operator()(AsyncLoaderTaskContext& ctx)
  69. {
  70. void* mem = m_alloc.allocate(10);
  71. if(!mem)
  72. return Error::FUNCTION_FAILED;
  73. HighRezTimer::sleep(0.1);
  74. m_alloc.deallocate(mem, 10);
  75. if(m_barrier)
  76. {
  77. m_barrier->wait();
  78. }
  79. return Error::NONE;
  80. }
  81. };
  82. ANKI_TEST(Resource, AsyncLoader)
  83. {
  84. HeapAllocator<U8> alloc(allocAligned, nullptr);
  85. // Simple create destroy
  86. {
  87. AsyncLoader a;
  88. a.init(alloc);
  89. }
  90. // Simple task that will finish
  91. {
  92. AsyncLoader a;
  93. a.init(alloc);
  94. Barrier barrier(2);
  95. a.submitNewTask<Task>(0.0f, &barrier, nullptr);
  96. barrier.wait();
  97. }
  98. // Many tasks that will finish
  99. {
  100. AsyncLoader a;
  101. a.init(alloc);
  102. Barrier barrier(2);
  103. Atomic<U32> counter = {0};
  104. const U COUNT = 100;
  105. for(U i = 0; i < COUNT; i++)
  106. {
  107. Barrier* pbarrier = nullptr;
  108. if(i == COUNT - 1)
  109. {
  110. pbarrier = &barrier;
  111. }
  112. a.submitNewTask<Task>(0.01f, pbarrier, &counter);
  113. }
  114. barrier.wait();
  115. ANKI_TEST_EXPECT_EQ(counter.load(), COUNT);
  116. }
  117. // Many tasks that will _not_ finish
  118. {
  119. AsyncLoader a;
  120. a.init(alloc);
  121. for(U i = 0; i < 100; i++)
  122. {
  123. a.submitNewTask<Task>(0.0f, nullptr, nullptr);
  124. }
  125. }
  126. // Tasks that allocate
  127. {
  128. AsyncLoader a;
  129. a.init(alloc);
  130. Barrier barrier(2);
  131. for(U i = 0; i < 10; i++)
  132. {
  133. Barrier* pbarrier = nullptr;
  134. if(i == 9)
  135. {
  136. pbarrier = &barrier;
  137. }
  138. a.submitNewTask<MemTask>(alloc, pbarrier);
  139. }
  140. barrier.wait();
  141. }
  142. // Tasks that allocate and never finished
  143. {
  144. AsyncLoader a;
  145. a.init(alloc);
  146. for(U i = 0; i < 10; i++)
  147. {
  148. a.submitNewTask<MemTask>(alloc, nullptr);
  149. }
  150. }
  151. // Pause/resume
  152. {
  153. AsyncLoader a;
  154. a.init(alloc);
  155. Atomic<U32> counter(0);
  156. Barrier barrier(2);
  157. // Check if the pause will sync
  158. a.submitNewTask<Task>(0.5f, nullptr, &counter, 0);
  159. HighRezTimer::sleep(0.25); // Wait for the thread to pick the task...
  160. a.pause(); /// ...and then sync
  161. ANKI_TEST_EXPECT_EQ(counter.load(), 1);
  162. // Test resume
  163. a.submitNewTask<Task>(0.1f, nullptr, &counter, 1);
  164. HighRezTimer::sleep(1.0);
  165. ANKI_TEST_EXPECT_EQ(counter.load(), 1);
  166. a.resume();
  167. // Sync
  168. a.submitNewTask<Task>(0.1f, &barrier, &counter, 2);
  169. barrier.wait();
  170. ANKI_TEST_EXPECT_EQ(counter.load(), 3);
  171. }
  172. // Pause/resume
  173. {
  174. AsyncLoader a;
  175. a.init(alloc);
  176. Atomic<U32> counter(0);
  177. Barrier barrier(2);
  178. // Check task resubmit
  179. a.submitNewTask<Task>(0.0f, &barrier, &counter, -1, false, true);
  180. barrier.wait();
  181. barrier.wait();
  182. ANKI_TEST_EXPECT_EQ(counter.load(), 2);
  183. // Check task pause
  184. a.submitNewTask<Task>(0.0f, nullptr, &counter, -1, true, false);
  185. a.submitNewTask<Task>(0.0f, nullptr, &counter, -1, false, false);
  186. HighRezTimer::sleep(1.0);
  187. ANKI_TEST_EXPECT_EQ(counter.load(), 3);
  188. a.resume();
  189. HighRezTimer::sleep(1.0);
  190. ANKI_TEST_EXPECT_EQ(counter.load(), 4);
  191. // Check both
  192. counter.setNonAtomically(0);
  193. a.submitNewTask<Task>(0.0f, nullptr, &counter, 0, false, false);
  194. a.submitNewTask<Task>(0.0f, nullptr, &counter, -1, true, true);
  195. a.submitNewTask<Task>(0.0f, nullptr, &counter, 2, false, false);
  196. HighRezTimer::sleep(1.0);
  197. ANKI_TEST_EXPECT_EQ(counter.load(), 2);
  198. a.resume();
  199. HighRezTimer::sleep(1.0);
  200. ANKI_TEST_EXPECT_EQ(counter.load(), 4);
  201. }
  202. // Fuzzy test
  203. {
  204. AsyncLoader a;
  205. a.init(alloc);
  206. Barrier barrier(2);
  207. Atomic<U32> counter = {0};
  208. for(U32 i = 0; i < 10; i++)
  209. {
  210. Barrier* pbarrier = nullptr;
  211. if(i == 9)
  212. {
  213. pbarrier = &barrier;
  214. }
  215. a.submitNewTask<Task>(getRandomRange(0.0f, 0.5f), pbarrier, &counter, i);
  216. }
  217. barrier.wait();
  218. ANKI_TEST_EXPECT_EQ(counter.load(), 10);
  219. }
  220. }
  221. } // end namespace anki