Main.cpp 11 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/physics/Character.h"
  12. #include "anki/renderer/Renderer.h"
  13. #include "anki/renderer/MainRenderer.h"
  14. #include "anki/physics/Character.h"
  15. #include "anki/physics/RigidBody.h"
  16. #include "anki/script/ScriptManager.h"
  17. #include "anki/core/StdinListener.h"
  18. #include "anki/resource/Model.h"
  19. #include "anki/core/Logger.h"
  20. #include "anki/Util.h"
  21. #include "anki/resource/Skin.h"
  22. #include "anki/event/EventManager.h"
  23. #include "anki/event/MainRendererPpsHdrEvent.h"
  24. #include "anki/resource/ShaderProgramPrePreprocessor.h"
  25. #include "anki/resource/Material.h"
  26. #include "anki/core/ThreadPool.h"
  27. #include "anki/core/NativeWindow.h"
  28. #include "anki/core/Counters.h"
  29. #include "anki/Scene.h"
  30. #include "anki/event/LightEvent.h"
  31. #include "anki/event/MovableEvent.h"
  32. using namespace anki;
  33. //==============================================================================
  34. struct LogFile
  35. {
  36. ANKI_HAS_SLOTS(LogFile)
  37. void handler(const Logger::Info& info)
  38. {
  39. const char* x;
  40. switch(info.type)
  41. {
  42. case Logger::LMT_NORMAL:
  43. x = "Info";
  44. break;
  45. case Logger::LMT_ERROR:
  46. x = "Error";
  47. break;
  48. case Logger::LMT_WARNING:
  49. x = "Warn";
  50. break;
  51. }
  52. file.writeText("(%s:%d %s) %s: %s\n",
  53. info.file, info.line, info.func, x, info.msg);
  54. }
  55. ANKI_SLOT(handler, const Logger::Info&)
  56. File file;
  57. };
  58. static LogFile logfile;
  59. //==============================================================================
  60. void initSubsystems()
  61. {
  62. #if ANKI_OS == ANKI_OS_ANDROID
  63. // Log file
  64. logfile.file.open("/sdcard/anki.log", File::OF_WRITE);
  65. ANKI_CONNECT(&LoggerSingleton::get(), messageRecieved, &logfile, handler);
  66. #endif
  67. // App
  68. AppSingleton::get().init();
  69. // Window
  70. NativeWindowInitializer nwinit;
  71. nwinit.width = 1280;
  72. nwinit.height = 720;
  73. #if ANKI_GL == ANKI_GL_ES
  74. nwinit.majorVersion = 3;
  75. nwinit.minorVersion = 0;
  76. #else
  77. nwinit.majorVersion = 4;
  78. nwinit.minorVersion = 3;
  79. #endif
  80. nwinit.depthBits = 0;
  81. nwinit.stencilBits = 0;
  82. nwinit.fullscreenDesktopRez = true;
  83. nwinit.debugContext = false;
  84. NativeWindowSingleton::get().create(nwinit);
  85. // GL stuff
  86. GlStateCommonSingleton::get().init(
  87. nwinit.majorVersion, nwinit.minorVersion, nwinit.debugContext);
  88. // Input
  89. InputSingleton::get().init(&NativeWindowSingleton::get());
  90. InputSingleton::get().lockCursor(true);
  91. InputSingleton::get().hideCursor(true);
  92. InputSingleton::get().moveCursor(Vec2(0.0));
  93. // Main renderer
  94. RendererInitializer initializer;
  95. initializer.get("ms.ez.enabled") = false;
  96. initializer.get("ms.ez.maxObjectsToDraw") = 100;
  97. initializer.get("dbg.enabled") = false;
  98. initializer.get("is.sm.bilinearEnabled") = true;
  99. initializer.get("is.groundLightEnabled") = true;
  100. initializer.get("is.sm.enabled") = true;
  101. initializer.get("is.sm.pcfEnabled") = false;
  102. initializer.get("is.sm.resolution") = 512;
  103. initializer.get("pps.enabled") = true;
  104. initializer.get("pps.hdr.enabled") = true;
  105. initializer.get("pps.hdr.renderingQuality") = 0.5;
  106. initializer.get("pps.hdr.blurringDist") = 1.0;
  107. initializer.get("pps.hdr.blurringIterationsCount") = 1;
  108. initializer.get("pps.hdr.exposure") = 8.0;
  109. initializer.get("pps.ssao.blurringIterationsNum") = 1;
  110. initializer.get("pps.ssao.enabled") = true;
  111. initializer.get("pps.ssao.mainPassRenderingQuality") = 0.35;
  112. initializer.get("pps.ssao.blurringRenderingQuality") = 0.35;
  113. initializer.get("pps.bl.enabled") = true;
  114. initializer.get("pps.bl.blurringIterationsNum") = 2;
  115. initializer.get("pps.bl.sideBlurFactor") = 1.0;
  116. initializer.get("pps.lf.enabled") = true;
  117. initializer.get("pps.sharpen") = true;
  118. initializer.get("renderingQuality") = 1.0;
  119. initializer.get("width") = NativeWindowSingleton::get().getWidth();
  120. initializer.get("height") = NativeWindowSingleton::get().getHeight();
  121. initializer.get("lodDistance") = 20.0;
  122. initializer.get("samples") = 16;
  123. //#if ANKI_GL == ANKI_GL_ES
  124. #if 1
  125. initializer.get("samples") = 1;
  126. initializer.get("is.maxPointLights") = 64;
  127. initializer.get("is.maxPointLightsPerTile") = 4;
  128. initializer.get("is.maxSpotLightsPerTile") = 4;
  129. initializer.get("is.maxSpotTexLightsPerTile") = 4;
  130. initializer.get("pps.enabled") = false;
  131. //initializer.get("renderingQuality") = 0.25;
  132. initializer.get("maxTextureSize") = 256;
  133. initializer.get("mrt") = false;
  134. #endif
  135. MainRendererSingleton::get().init(initializer);
  136. // Stdin listener
  137. StdinListenerSingleton::get().start();
  138. // Parallel jobs
  139. ThreadPoolSingleton::get().init(getCpuCoresCount());
  140. }
  141. //==============================================================================
  142. void initScene()
  143. {
  144. SceneGraph& scene = SceneGraphSingleton::get();
  145. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 2);
  146. PerspectiveCamera* cam = new PerspectiveCamera(
  147. "main_camera", &scene, nullptr, Movable::MF_NONE);
  148. const F32 ang = 45.0;
  149. cam->setAll(
  150. MainRendererSingleton::get().getAspectRatio() * toRad(ang),
  151. toRad(ang), 0.5, 500.0);
  152. cam->setLocalTransform(Transform(Vec3(18.0, 5.2, 0.0),
  153. Mat3(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))),
  154. 1.0));
  155. scene.setActiveCamera(cam);
  156. #if 1
  157. F32 x = 8.5;
  158. F32 y = 2.25;
  159. F32 z = 2.49;
  160. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  161. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  162. for(U i = 0; i < vaseLightPos.getSize(); i++)
  163. {
  164. Vec3 lightPos = vaseLightPos[i];
  165. PointLight* point =
  166. new PointLight(("vase_plight" + std::to_string(i)).c_str(),
  167. &scene, nullptr, Movable::MF_NONE,
  168. (i != 100) ? "textures/lens_flare/flares0.ankitex" : nullptr);
  169. point->setRadius(2.0);
  170. point->setLocalOrigin(lightPos);
  171. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  172. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  173. point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0));
  174. point->setLensFlaresAlpha(1.0);
  175. LightEventData eventData;
  176. eventData.light = point;
  177. eventData.radiusMultiplier = 0.2;
  178. eventData.intensityMultiplier = Vec4(-1.2, 0.0, 0.0, 0.0);
  179. eventData.specularIntensityMultiplier = Vec4(0.1, 0.1, 0.0, 0.0);
  180. auto event = scene.getEventManager().newLightEvent(0.0, 0.8, eventData);
  181. event->enableBits(Event::EF_REANIMATE);
  182. MovableEventData moveData;
  183. moveData.movableSceneNode = point;
  184. moveData.posMin = Vec3(-0.5, 0.0, -0.5);
  185. moveData.posMax = Vec3(0.5, 0.0, 0.5);
  186. auto mevent = scene.getEventManager().newMovableEvent(0.0, 2.0, moveData);
  187. mevent->enableBits(Event::EF_REANIMATE);
  188. ParticleEmitter* pe = new ParticleEmitter(
  189. ("pe" + std::to_string(i)).c_str(), &scene, nullptr,
  190. Movable::MF_NONE, "particles/smoke.ankipart");
  191. pe->setLocalOrigin(lightPos);
  192. pe = new ParticleEmitter(
  193. ("pef" + std::to_string(i)).c_str(), &scene, nullptr,
  194. Movable::MF_NONE, "particles/fire.ankipart");
  195. pe->setLocalOrigin(lightPos);
  196. }
  197. #endif
  198. scene.load("maps/sponza/master.scene");
  199. PointLight* pl = new PointLight("pl0", &scene, nullptr, Movable::MF_NONE);
  200. pl->setRadius(12.5);
  201. pl->setDiffuseColor(Vec4(0.5, 0.3, 0.2, 1.0));
  202. pl->setSpecularColor(Vec4(0.1, 0.0, 0.0, 1.0));
  203. pl->setLocalOrigin(Vec3(10, 2.0, -0.8));
  204. pl = new PointLight("pl1", &scene, nullptr, Movable::MF_NONE);
  205. pl->setRadius(12.5);
  206. pl->setDiffuseColor(Vec4(0.5, 0.3, 0.2, 1.0));
  207. pl->setSpecularColor(Vec4(0.1, 0.0, 0.0, 1.0));
  208. pl->setLocalOrigin(Vec3(0, 2.0, -0.8));
  209. pl = new PointLight("pl2", &scene, nullptr, Movable::MF_NONE);
  210. pl->setRadius(12.5);
  211. pl->setDiffuseColor(Vec4(0.5, 0.3, 0.2, 1.0));
  212. pl->setSpecularColor(Vec4(0.1, 0.0, 0.0, 1.0));
  213. pl->setLocalOrigin(Vec3(-11, 2.0, -0.8));
  214. }
  215. //==============================================================================
  216. #if ANKI_OS == ANKI_OS_ANDROID
  217. static void handleEvents(android_app* app, int32_t cmd)
  218. {
  219. switch(cmd)
  220. {
  221. case APP_CMD_SAVE_STATE:
  222. ANKI_LOGI("APP_CMD_SAVE_STATE");
  223. break;
  224. case APP_CMD_INIT_WINDOW:
  225. ANKI_LOGI("APP_CMD_INIT_WINDOW");
  226. break;
  227. case APP_CMD_TERM_WINDOW:
  228. ANKI_LOGI("APP_CMD_TERM_WINDOW");
  229. break;
  230. case APP_CMD_GAINED_FOCUS:
  231. ANKI_LOGI("APP_CMD_GAINED_FOCUS");
  232. break;
  233. case APP_CMD_LOST_FOCUS:
  234. ANKI_LOGI("APP_CMD_LOST_FOCUS");
  235. break;
  236. }
  237. }
  238. #endif
  239. //==============================================================================
  240. static Bool mainLoopExtra()
  241. {
  242. const F32 dist = 0.2;
  243. const F32 ang = toRad(3.0);
  244. const F32 scale = 0.01;
  245. const F32 mouseSensivity = 9.0;
  246. Input& in = InputSingleton::get();
  247. Movable* mover = SceneGraphSingleton::get().getActiveCamera().getMovable();
  248. if(in.getKey(KC_UP)) mover->rotateLocalX(ang);
  249. if(in.getKey(KC_DOWN)) mover->rotateLocalX(-ang);
  250. if(in.getKey(KC_LEFT)) mover->rotateLocalY(ang);
  251. if(in.getKey(KC_RIGHT)) mover->rotateLocalY(-ang);
  252. if(in.getKey(KC_A)) mover->moveLocalX(-dist);
  253. if(in.getKey(KC_D)) mover->moveLocalX(dist);
  254. if(in.getKey(KC_Z)) mover->moveLocalY(dist);
  255. if(in.getKey(KC_SPACE)) mover->moveLocalY(-dist);
  256. if(in.getKey(KC_W)) mover->moveLocalZ(-dist);
  257. if(in.getKey(KC_S)) mover->moveLocalZ(dist);
  258. if(in.getKey(KC_Q)) mover->rotateLocalZ(ang);
  259. if(in.getKey(KC_E)) mover->rotateLocalZ(-ang);
  260. if(in.getMousePosition() != Vec2(0.0))
  261. {
  262. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  263. MainRendererSingleton::get().getAspectRatio();
  264. mover->rotateLocalY(angY);
  265. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  266. }
  267. if(InputSingleton::get().getKey(KC_ESCAPE))
  268. {
  269. return false;
  270. }
  271. return true;
  272. }
  273. //==============================================================================
  274. static void mainLoop()
  275. {
  276. ANKI_LOGI("Entering main loop");
  277. HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCurrentTime();
  278. HighRezTimer::Scalar crntTime = prevUpdateTime;
  279. SceneGraph& scene = SceneGraphSingleton::get();
  280. MainRenderer& renderer = MainRendererSingleton::get();
  281. Input& input = InputSingleton::get();
  282. NativeWindow& window = NativeWindowSingleton::get();
  283. ANKI_COUNTER_START_TIMER(C_FPS);
  284. while(true)
  285. {
  286. HighRezTimer timer;
  287. timer.start();
  288. prevUpdateTime = crntTime;
  289. crntTime = HighRezTimer::getCurrentTime();
  290. // Update
  291. input.handleEvents();
  292. if(input.getEvent(Input::WINDOW_CLOSED_EVENT) > 0)
  293. {
  294. break;
  295. }
  296. if(!mainLoopExtra())
  297. {
  298. break;
  299. }
  300. scene.update(prevUpdateTime, crntTime, renderer);
  301. renderer.render(scene);
  302. window.swapBuffers();
  303. ANKI_COUNTERS_RESOLVE_FRAME();
  304. // Sleep
  305. timer.stop();
  306. if(timer.getElapsedTime() < AppSingleton::get().getTimerTick())
  307. {
  308. HighRezTimer::sleep(
  309. AppSingleton::get().getTimerTick() - timer.getElapsedTime());
  310. }
  311. // Timestamp
  312. increaseGlobTimestamp();
  313. }
  314. // Counters end
  315. ANKI_COUNTER_STOP_TIMER_INC(C_FPS);
  316. ANKI_COUNTERS_FLUSH();
  317. }
  318. //==============================================================================
  319. #if ANKI_OS == ANKI_OS_ANDROID
  320. void android_main(android_app* app)
  321. {
  322. app_dummy();
  323. // First thing to do
  324. gAndroidApp = app;
  325. app->onAppCmd = handleEvents;
  326. #else
  327. int main(int, char**)
  328. {
  329. #endif
  330. try
  331. {
  332. initSubsystems();
  333. initScene();
  334. mainLoop();
  335. ANKI_LOGI("Exiting...");
  336. }
  337. catch(std::exception& e)
  338. {
  339. ANKI_LOGE("Aborting: %s", e.what());
  340. }
  341. ANKI_LOGI("Bye!!");
  342. #if ANKI_OS == ANKI_OS_ANDROID
  343. exit(0);
  344. #else
  345. return 0;
  346. #endif
  347. }