Main.cpp 5.0 KB

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. //==============================================================================
  21. Error MyApp::init(int argc, char* argv[])
  22. {
  23. if(argc != 3)
  24. {
  25. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua",
  26. argv[0]);
  27. return ErrorCode::USER_DATA;
  28. }
  29. // Config
  30. Config config;
  31. ANKI_CHECK(config.loadFromFile(argv[1]));
  32. // Init super class
  33. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  34. // Other init
  35. SceneGraph& scene = getSceneGraph();
  36. MainRenderer& renderer = getMainRenderer();
  37. ResourceManager& resources = getResourceManager();
  38. renderer.getOffscreenRenderer().getVolumetric().setFog(
  39. Vec3(1.0, 0.9, 0.9), 0.7);
  40. if(getenv("PROFILE"))
  41. {
  42. m_profile = true;
  43. setTimerTick(0.0);
  44. }
  45. // Input
  46. #if MOUSE
  47. getInput().lockCursor(true);
  48. getInput().hideCursor(true);
  49. getInput().moveCursor(Vec2(0.0));
  50. #endif
  51. // Load scene
  52. ScriptResourcePtr script;
  53. ANKI_CHECK(resources.loadResource(argv[2], script));
  54. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  55. ANKI_CHECK(renderer.getOffscreenRenderer().getPps().loadColorGradingTexture(
  56. "textures/adis/dungeon.ankitex"));
  57. #if PLAYER
  58. SceneNode& cam = scene.getActiveCamera();
  59. PlayerNode* pnode;
  60. ANKI_CHECK(scene.newSceneNode<PlayerNode>("player",
  61. pnode,
  62. cam.getComponent<MoveComponent>().getLocalOrigin()
  63. - Vec4(0.0, 1.0, 0.0, 0.0)));
  64. cam.getComponent<MoveComponent>().setLocalTransform(Transform(
  65. Vec4(0.0), Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))), 1.0));
  66. pnode->addChild(&cam);
  67. #endif
  68. return ErrorCode::NONE;
  69. }
  70. //==============================================================================
  71. Error MyApp::userMainLoop(Bool& quit)
  72. {
  73. F32 dist = 0.1;
  74. F32 ang = toRad(2.5);
  75. F32 scale = 0.01;
  76. F32 mouseSensivity = 9.0;
  77. quit = false;
  78. SceneGraph& scene = getSceneGraph();
  79. Input& in = getInput();
  80. MainRenderer& renderer = getMainRenderer();
  81. if(in.getKey(KeyCode::ESCAPE))
  82. {
  83. quit = true;
  84. return ErrorCode::NONE;
  85. }
  86. // move the camera
  87. static MoveComponent* mover =
  88. &scene.getActiveCamera().getComponent<MoveComponent>();
  89. if(in.getKey(KeyCode::_1))
  90. {
  91. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  92. }
  93. if(in.getKey(KeyCode::_2))
  94. {
  95. mover = &scene.findSceneNode("Lamp").getComponent<MoveComponent>();
  96. }
  97. if(in.getKey(KeyCode::L) == 1)
  98. {
  99. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  100. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  101. mover->setLocalOrigin(Vec4(0.0));
  102. mover->setLocalRotation(Mat3x4::getIdentity());
  103. }
  104. if(in.getKey(KeyCode::F1) == 1)
  105. {
  106. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  107. }
  108. if(in.getKey(KeyCode::F2) == 1)
  109. {
  110. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  111. }
  112. if(in.getKey(KeyCode::F3) == 1)
  113. {
  114. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  115. }
  116. if(in.getKey(KeyCode::F4) == 1)
  117. {
  118. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  119. }
  120. if(in.getKey(KeyCode::F6) == 1)
  121. {
  122. renderer.getDbg().switchDepthTestEnabled();
  123. }
  124. #if !PLAYER
  125. if(in.getKey(KeyCode::UP))
  126. mover->rotateLocalX(ang);
  127. if(in.getKey(KeyCode::DOWN))
  128. mover->rotateLocalX(-ang);
  129. if(in.getKey(KeyCode::LEFT))
  130. mover->rotateLocalY(ang);
  131. if(in.getKey(KeyCode::RIGHT))
  132. mover->rotateLocalY(-ang);
  133. if(in.getKey(KeyCode::A))
  134. {
  135. mover->moveLocalX(-dist);
  136. }
  137. if(in.getKey(KeyCode::D))
  138. mover->moveLocalX(dist);
  139. if(in.getKey(KeyCode::Z))
  140. mover->moveLocalY(dist);
  141. if(in.getKey(KeyCode::SPACE))
  142. mover->moveLocalY(-dist);
  143. if(in.getKey(KeyCode::W))
  144. mover->moveLocalZ(-dist);
  145. if(in.getKey(KeyCode::S))
  146. mover->moveLocalZ(dist);
  147. if(in.getKey(KeyCode::Q))
  148. mover->rotateLocalZ(ang);
  149. if(in.getKey(KeyCode::E))
  150. mover->rotateLocalZ(-ang);
  151. if(in.getKey(KeyCode::PAGEUP))
  152. {
  153. mover->scale(scale);
  154. }
  155. if(in.getKey(KeyCode::PAGEDOWN))
  156. {
  157. mover->scale(-scale);
  158. }
  159. #endif
  160. #if !PLAYER && MOUSE
  161. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  162. {
  163. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity
  164. * renderer.getAspectRatio();
  165. mover->rotateLocalY(angY);
  166. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  167. }
  168. #endif
  169. if(m_profile && getGlobalTimestamp() == 500)
  170. {
  171. quit = true;
  172. return ErrorCode::NONE;
  173. }
  174. return ErrorCode::NONE;
  175. }
  176. //==============================================================================
  177. int main(int argc, char* argv[])
  178. {
  179. Error err = ErrorCode::NONE;
  180. app = new MyApp;
  181. err = app->init(argc, argv);
  182. if(!err)
  183. {
  184. err = app->mainLoop();
  185. }
  186. if(err)
  187. {
  188. ANKI_LOGE("Error reported. See previous messages");
  189. }
  190. else
  191. {
  192. delete app;
  193. ANKI_LOGI("Bye!!");
  194. }
  195. return 0;
  196. }