ParticleEmitter2Component.cpp 7.3 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/ParticleEmitter2Component.h>
  6. #include <AnKi/Scene/Components/MeshComponent.h>
  7. #include <AnKi/Resource/ParticleEmitterResource2.h>
  8. #include <AnKi/Resource/ResourceManager.h>
  9. #include <AnKi/GpuMemory/RebarTransientMemoryPool.h>
  10. namespace anki {
  11. // Contains some shared geometry data and it's a singleton because we don't want to be wasting time and memory for every emitter
  12. class ParticleEmitter2Component::ParticleEmitterQuadGeometry : public MakeSingleton<ParticleEmitterQuadGeometry>
  13. {
  14. public:
  15. UnifiedGeometryBufferAllocation m_quadPositions;
  16. UnifiedGeometryBufferAllocation m_quadUvs;
  17. UnifiedGeometryBufferAllocation m_quadIndices;
  18. U32 m_userCount = 0;
  19. SpinLock m_mtx;
  20. void init()
  21. {
  22. // Allocate and populate a quad
  23. const U32 vertCount = 4;
  24. const U32 indexCount = 6;
  25. m_quadPositions = UnifiedGeometryBuffer::getSingleton().allocateFormat(kMeshRelatedVertexStreamFormats[VertexStreamId::kPosition], vertCount);
  26. m_quadUvs = UnifiedGeometryBuffer::getSingleton().allocateFormat(kMeshRelatedVertexStreamFormats[VertexStreamId::kUv], vertCount);
  27. m_quadIndices = UnifiedGeometryBuffer::getSingleton().allocateFormat(Format::kR16_Uint, indexCount);
  28. static_assert(kMeshRelatedVertexStreamFormats[VertexStreamId::kPosition] == Format::kR16G16B16A16_Unorm);
  29. WeakArray<U16Vec4> transientPositions;
  30. const BufferView positionsAlloc = RebarTransientMemoryPool::getSingleton().allocateCopyBuffer(vertCount, transientPositions);
  31. transientPositions[0] = U16Vec4(0, 0, 0, 0);
  32. transientPositions[1] = U16Vec4(kMaxU16, 0, 0, 0);
  33. transientPositions[2] = U16Vec4(kMaxU16, kMaxU16, 0, 0);
  34. transientPositions[3] = U16Vec4(0, kMaxU16, 0, 0);
  35. static_assert(kMeshRelatedVertexStreamFormats[VertexStreamId::kUv] == Format::kR32G32_Sfloat);
  36. WeakArray<Vec2> transientUvs;
  37. const BufferView uvsAlloc = RebarTransientMemoryPool::getSingleton().allocateCopyBuffer(vertCount, transientUvs);
  38. transientUvs[0] = Vec2(0.0f);
  39. transientUvs[1] = Vec2(1.0f, 0.0f);
  40. transientUvs[2] = Vec2(1.0f, 1.0f);
  41. transientUvs[3] = Vec2(0.0f, 1.0f);
  42. WeakArray<U16> transientIndices;
  43. const BufferView indicesAlloc = RebarTransientMemoryPool::getSingleton().allocateCopyBuffer(indexCount, transientIndices);
  44. transientIndices[0] = 0;
  45. transientIndices[1] = 1;
  46. transientIndices[2] = 3;
  47. transientIndices[3] = 1;
  48. transientIndices[4] = 2;
  49. transientIndices[5] = 3;
  50. CommandBufferInitInfo cmdbInit("Particle quad upload");
  51. cmdbInit.m_flags |= CommandBufferFlag::kSmallBatch;
  52. CommandBufferPtr cmdb = GrManager::getSingleton().newCommandBuffer(cmdbInit);
  53. Buffer* dstBuff = &UnifiedGeometryBuffer::getSingleton().getBuffer();
  54. cmdb->copyBufferToBuffer(positionsAlloc, m_quadPositions);
  55. cmdb->copyBufferToBuffer(uvsAlloc, m_quadUvs);
  56. cmdb->copyBufferToBuffer(indicesAlloc, m_quadIndices);
  57. BufferBarrierInfo barrier;
  58. barrier.m_bufferView = BufferView(dstBuff);
  59. barrier.m_previousUsage = BufferUsageBit::kCopyDestination;
  60. barrier.m_nextUsage = dstBuff->getBufferUsage();
  61. cmdb->setPipelineBarrier({}, {&barrier, 1}, {});
  62. cmdb->endRecording();
  63. GrManager::getSingleton().submit(cmdb.get());
  64. }
  65. void deinit()
  66. {
  67. UnifiedGeometryBuffer::getSingleton().deferredFree(m_quadPositions);
  68. UnifiedGeometryBuffer::getSingleton().deferredFree(m_quadUvs);
  69. UnifiedGeometryBuffer::getSingleton().deferredFree(m_quadIndices);
  70. }
  71. void addUser()
  72. {
  73. LockGuard lock(m_mtx);
  74. if(m_userCount == 0)
  75. {
  76. init();
  77. }
  78. ++m_userCount;
  79. }
  80. void removeUser()
  81. {
  82. LockGuard lock(m_mtx);
  83. ANKI_ASSERT(m_userCount > 0);
  84. if(m_userCount == 1)
  85. {
  86. deinit();
  87. }
  88. --m_userCount;
  89. }
  90. };
  91. ParticleEmitter2Component::ParticleEmitter2Component(SceneNode* node)
  92. : SceneComponent(node, kClassType)
  93. {
  94. ParticleEmitterQuadGeometry::getSingleton().addUser();
  95. }
  96. ParticleEmitter2Component::~ParticleEmitter2Component()
  97. {
  98. ParticleEmitterQuadGeometry::getSingleton().removeUser();
  99. }
  100. ParticleEmitter2Component& ParticleEmitter2Component::setParticleEmitterFilename(CString fname)
  101. {
  102. ParticleEmitterResource2Ptr newRsrc;
  103. const Error err = ResourceManager::getSingleton().loadResource(fname, newRsrc);
  104. if(err)
  105. {
  106. ANKI_SCENE_LOGE("Failed to load resource: %s", fname.cstr());
  107. }
  108. else
  109. {
  110. m_particleEmitterResource = std::move(newRsrc);
  111. m_resourceDirty = true;
  112. }
  113. return *this;
  114. }
  115. CString ParticleEmitter2Component::getParticleEmitterFilename() const
  116. {
  117. if(m_particleEmitterResource)
  118. {
  119. return m_particleEmitterResource->getFilename();
  120. }
  121. else
  122. {
  123. return "*Error*";
  124. }
  125. }
  126. void ParticleEmitter2Component::onOtherComponentRemovedOrAdded(SceneComponent* other, Bool added)
  127. {
  128. ANKI_ASSERT(other);
  129. if(other->getType() == SceneComponentType::kMesh)
  130. {
  131. bookkeepComponent(m_meshComponents, other, added, m_meshComponentDirty);
  132. }
  133. }
  134. void ParticleEmitter2Component::update(SceneComponentUpdateInfo& info, Bool& updated)
  135. {
  136. if(!isValid())
  137. {
  138. return;
  139. }
  140. if(!m_resourceDirty && !m_geomTypeDirty && !m_meshComponentDirty) [[likely]]
  141. {
  142. return;
  143. }
  144. // From now on it's dirty and needs some kind of update
  145. updated = true;
  146. // Streams
  147. if(m_resourceDirty)
  148. {
  149. for(ParticleProperty prop : EnumIterable<ParticleProperty>())
  150. {
  151. GpuSceneBuffer::getSingleton().deferredFree(m_gpuScene.m_particleStreams[prop]);
  152. m_gpuScene.m_particleStreams[prop] = GpuSceneBuffer::getSingleton().allocate(kParticlePropertySize[prop], alignof(U32));
  153. }
  154. }
  155. // Alive particles index buffer
  156. if(m_resourceDirty)
  157. {
  158. const ParticleEmitterResourceCommonProperties& commonProps = m_particleEmitterResource->getCommonProperties();
  159. GpuSceneBuffer::getSingleton().deferredFree(m_gpuScene.m_aliveParticleIndices);
  160. m_gpuScene.m_aliveParticleIndices = GpuSceneBuffer::getSingleton().allocate(commonProps.m_particleCount * sizeof(U32), alignof(U32));
  161. }
  162. // AnKiParticleEmitterProperties
  163. if(m_resourceDirty)
  164. {
  165. GpuSceneBuffer::getSingleton().deferredFree(m_gpuScene.m_anKiParticleEmitterProperties);
  166. ConstWeakArray<U8> prefilled = m_particleEmitterResource->getPrefilledAnKiParticleEmitterProperties();
  167. m_gpuScene.m_anKiParticleEmitterProperties = GpuSceneBuffer::getSingleton().allocate(prefilled.getSizeInBytes(), alignof(U32));
  168. GpuSceneMicroPatcher::getSingleton().newCopy(*info.m_framePool, m_gpuScene.m_anKiParticleEmitterProperties, prefilled);
  169. }
  170. // GpuSceneParticleEmitter2
  171. const Bool updateGpuSceneEmitter = m_resourceDirty || m_meshComponentDirty || m_geomTypeDirty;
  172. if(updateGpuSceneEmitter)
  173. {
  174. if(!m_gpuScene.m_gpuSceneParticleEmitter)
  175. {
  176. m_gpuScene.m_gpuSceneParticleEmitter.allocate();
  177. }
  178. const ParticleEmitterResourceCommonProperties& commonProps = m_particleEmitterResource->getCommonProperties();
  179. GpuSceneParticleEmitter2 emitter;
  180. zeroMemory(emitter);
  181. for(ParticleProperty prop : EnumIterable<ParticleProperty>())
  182. {
  183. emitter.m_particleStateSteamOffsets[U32(prop)] = m_gpuScene.m_particleStreams[prop].getOffset();
  184. }
  185. emitter.m_aliveParticleIndicesOffset = m_gpuScene.m_aliveParticleIndices.getOffset();
  186. emitter.m_particleCount = commonProps.m_particleCount;
  187. emitter.m_emissionPeriod = commonProps.m_emissionPeriod;
  188. emitter.m_particlesPerEmission = commonProps.m_particlesPerEmission;
  189. emitter.m_particleEmitterPropertiesOffset = m_gpuScene.m_anKiParticleEmitterProperties.getOffset();
  190. // TODO
  191. }
  192. }
  193. } // end namespace anki