| .. |
|
BsBpSphere.glsl
|
6e1d6f010d
Refactoring
|
15 anni fa |
|
BsRefract.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
Dbg.glsl
|
a360cba8b1
New material
|
14 anni fa |
|
DpGeneric.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
Final.glsl
|
3a617ee343
Enabling SSAO and HDR
|
13 anni fa |
|
GaussianBlurGeneric.glsl
|
3a617ee343
Enabling SSAO and HDR
|
13 anni fa |
|
IsAp.glsl
|
64c1662d71
IS & UBOS
|
13 anni fa |
|
IsLpGeneric.glsl
|
6f9e120517
Fixing IS
|
13 anni fa |
|
IsLpVertex.glsl
|
5230de4545
Making some stuff to GL 3.3 core compatible
|
13 anni fa |
|
IsMinMax.glsl
|
c553a0f7cc
Making readPixels from texture a GL desktop only, Replace the FP minmax attachment to UI to be GLES3 comformant, optimize minmax shader
|
13 anni fa |
|
IsSmo.glsl
|
9ff07cfa66
Material
|
14 anni fa |
|
LinearDepth.glsl
|
60b88f0db2
IS
|
13 anni fa |
|
MaterialFragmentFunctions.glsl
|
838c2dbe3c
Optimizing a little
|
13 anni fa |
|
MaterialFragmentVariables.glsl
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 anni fa |
|
MaterialVertex.glsl
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 anni fa |
|
MsMpGeneric.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
MsMpSkybox.glsl
|
b5a28738f8
- Adding a new switch in MsMpGeneric
|
14 anni fa |
|
Pack.glsl
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 anni fa |
|
Pps.glsl
|
3a617ee343
Enabling SSAO and HDR
|
13 anni fa |
|
PpsBlurGeneric.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
PpsHdr.glsl
|
3a617ee343
Enabling SSAO and HDR
|
13 anni fa |
|
PpsLscatt.glsl
|
07e3082c53
- MAJOR: The Renderer's stages and passes are in different .h files. More clean this way
|
15 anni fa |
|
PpsSideBlur.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
PpsSsao.glsl
|
3a617ee343
Enabling SSAO and HDR
|
13 anni fa |
|
SimpleVert.glsl
|
7fb91a330d
Moving to local libpng. Fixing the build. Making shader preprocessor simpler
|
13 anni fa |
|
TfHwSkinningGeneric.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
TfHwSkinningPos.glsl
|
be55d83433
- Updating GLEW lib
|
14 anni fa |
|
TfHwSkinningPosNormTan.glsl
|
be55d83433
- Updating GLEW lib
|
14 anni fa |
|
UiText.glsl
|
d03c8964ee
- Material
|
14 anni fa |
|
bs_bp_volfog.glsl
|
119a2cb955
*Changing the codding style in the shaders
|
16 anni fa |
|
median_filter.glsl
|
119a2cb955
*Changing the codding style in the shaders
|
16 anni fa |
|
photoshop_filters.glsl
|
4baaedb4bf
Commiting new shaders
|
16 anni fa |